MegaMan X2

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MegaMan X2 is a sequel to the Super Nintendo action-platformer MegaMan X. The player controls MegaMan X, a sentient robot. After the defeat of Sigma in MegaMan X, the task of clearing out the last remnants of his group of Mavericks (robots with free-will that chose to try to destroy humanity) fell to X, the player character of both games. Things take a sudden turn for the worse as a band of Mavericks, known as the X-Hunters appear and with the following of a group of powerful Mavericks, attempt to destroy X and the rest of humanity. The art style is cartoonish.

General Comments

The art style is very cartoonish.

Aquatic Violence

Bubble Crab, and his stage, are underwater themed. Drowning is not possible.

Avians

Overdrive Ostrich is designed after an ostrich, and minor enemies resemble birds.

Claustrophobia

In several sections, a robot pulls the walls inwards towards X, attempting to crush him between them.

Death of Family/Friends

In the first scene, one of X’s Maverick Hunters is killed by weapons fire as it and X approach the Maverick base.

A major theme of the game is collecting the body parts of Zero, X’s friend who died during the previous game.

Dr. Light, X’s creator, has been dead for centuries, but communicates through holographic capsules.

At the end of the game, Sigma taunts X by bringing a resurrected Zero to the field, and loosing him upon you. If the player fail to collect all of Zero’s parts during the game, X has to kill him.

Dolls

Some minor enemies could have elements evocative of dolls.

Electrocution

Wire Sponge electrocutes himself to power himself up midway through the fight. He also shoots lightning.

Agile’s boss fight in the third X-hunter base level attacks X with spheres of electricity.

Sigma’s first form attacks you with spheres and walls of energy in addition to claws. Interestingly, these attacks were the weapon his first form was vulnerable to in MegaMan X, this game’s predecessor.

Existential Despair

X’s internal monologue at the end of the game depicts a deep existential despair.

Explosions

Every character dies with an explosion. Some more impressive than others.

Agile’s attacks during his boss fight in the third X-Hunter Base level are occasionally missles he fires from the background. When they reach the foreground, if they connect with X, will result in an explosion.

Fire

Flame Stag has fire antlers, and his granted weapon is fire. His level has lava.

There is a flying squirrel robot that ignites flammable gas in Flame Stag’s level.

Morph moth is particularly weak to fire, and his larval ignites when struck with a fire weapon.

There is a very difficult to obtain secret move in the third X-Hunter Base level, the Shoryuken (from Street Fighter) that ignites X’s fist for a flaming uppercut.

Ghosts

Sigma’s final form is as a holographic computer virus wireframe after his body is destroyed. He is, in essence, a computerized ghost.

Guns

X wields a gun attached to his arm, as do a number of enemies.

Heights

The game is a platformer, and so there’s heights everywhere.

Before the boss fight with the Overdrive Ostrich, X boards a missile and destroys it over the desert.

After defeating Zero (or watching the false Zero be destroyed by the real one), Zero blasts a hole in the floor for you to fall into to fight Sigma. The fall is very long.

Insects

Some enemies resemble scorpions or beetles. There is a mind control bug in Morph Moth’s level. Morph Moth is designed after a moth and moth larvae.

Magna Centipede is designed after a centipede.

Crystal Snail is designed after a snail.

Mind Control

There are insect robots that take control of robotic shells. They can partially take control of X if they attach, causing him to either repeatedly jump or repeatedly shoot until the parasite falls off.

Murder

In the first scene, one of X’s Maverick Hunters is killed by weapons fire as it and X approach the Maverick base.

Mutilation

In the first scene, X crashes his hoverbike into the guard-robot, blowing the robot’s legs off.

Zero’s body has been split into three parts before the plot.

Magna Centipede’s tail breaks off when hit with Silk Shot.

If you destroy Wire Sponge with his weakness weapon (Sonic cutter), during his death animation he splits in half while exploding

Needles

There are spike pits throughout the game, and several armored carriers have spikes on their "hands".

The Wheel Gator boss tears up the walls of his boss room, making needle like structures in the wall.

Wire Sponge creates plantlike spines during his boss fight. He also grows a needle on his head.

Psychological Trauma

The X Hunters taunt X saying that they have Zero’s parts, and that if he defeats them, he can have the parts. Zero is X’s friend, who died last game.

At the end of the game, Sigma taunts X by bringing a resurrected Zero to the field, and loosing him upon X with the line “it seems that you let him die and he’s not too happy about that!” (This is a blatant lie, Zero nobly sacrificed himself to save X’s life.) If Zero’s parts have been collected, this is a fake duplicate that gets destroyed by the real Zero without a fight.

Racism

The series is set against a backdrop of racism and violence between humans and Reploids, or sentient robots.

Rats/Rodents

There are robots that resemble bats (which while not rodents, may be close enough for some).

There is a flying squirrel robot that ignites flammable gas in Flame Stag’s level.

Reptiles

Wheel Gator is an alligator. Minor enemies resemble reptiles and amphibians.

Stalking

The X-Hunters are a group of Mavericks that have banded together to take down X. They watch X from a distance and they follow you around.

Supernatural Evil

Sigma’s final form is as a holographic computer virus wireframe; he appears to powers reminiscent of magic (altering reality) and his presence as a pervasive and infectious source of evil has a great deal in common with demons.

Unreality

When fighting Sigma’s final (virus) form, attacking him causes the back wall to go out of focus, implying that it is an illusion or not entirely real. He also summons enemies, some of which could not exist in the boss fight environment (for example, some of them are exclusively underwater enemies, yet appear in the air with no problem), implying they don't exist. In addition, though you enter the room by falling, the ceiling is complete and has no opening though which you enter. The combined effect of all elements implies a disconnect between what X fights and what we see.

Vehicular Trauma

In the beginning of the game, the Player Character crashes a hoverbike into a robot. These bikes are ridden later in the game and can be crashed.

Weapons

X wields an arm cannon, and most enemies have some form of weaponry other than collisions with X. Notably, Sigma’s first form wields hand-claws similar to Marvel’s Wolverine, and Zero wields a laser-sword in addition to his arm cannons.

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