The Legend of Zelda: Ocarina of Time
Systems:
- N64
- GameCube
- Nintendo Virtual Console
- Releases:
- Original Release: 1998
- GameCube Release: 2003
- Virtual Console Release: 2007
Publisher:
- Nintendo
Developer:
- Nintendo EAD
ESRB Rating:
- Everyone 10+ (E10+)
- Reasoning:
- Fantasy Violence
- Animated Blood
- Suggestive Themes
The Legend of Zelda: Ocarina of Time, colloquially called Ocarina of Time, is a major installment in the fantasy/adventure series The Legend of Zelda. The game follows Link, a young boy who has been tasked by the benevolent spirits that inhabit the fictional realm of Hyrule to investigate the dark machinations of a man named Ganondorf. Aided by his friends and Hyrule's princess, Link must master time itself to save Hyrule from utter darkness.
Contents
- 1 General Comments
- 2 Animal Abuse
- 3 Aquatic Violence
- 4 Avians
- 5 Blood
- 6 Body Horror
- 7 Bones
- 8 Brainwashing
- 9 Canines
- 10 Claustrophobia
- 11 Darkness
- 12 Dead Bodies
- 13 Death of Family/Friends
- 14 Depiction of Disaster
- 15 Disruptive Home Life
- 16 Drowning
- 17 Electrocution
- 18 Explosions
- 19 Eye Horror/Eye Trauma
- 20 Fire
- 21 Ghosts
- 22 Heights
- 23 Insects
- 24 Jump Scares
- 25 Kidnapping
- 26 Murder
- 27 Rats/Rodents
- 28 Reptiles
- 29 Snakes
- 30 Spiders
- 31 Sexualization/Objectification
- 32 Supernatural Evil
- 33 Undead/Zombies
- 34 Unreality
- 35 Violence Against Children
- 36 Vomiting
- 37 Weapons
General Comments
The ESRB rating for this review is from the Nintendo 3DS version of the game. The original rating of Ocarina of Time was Everyone (E).
Animal Abuse
Wolfos enemies are wolves will howl in pain and make dog-whining noises when hit.
It is possible to attack chickens with the sword and other weapons and to trample them with the horse. This will not kill the chickens, but will result in their distress.
In the Future part of the game, Lon Lon Ranch is taken over by an abusive man. No abuse of the horses is shown on screen but it is threatened.
Aquatic Violence
In Jabu-Jabu's Belly and the Water Temple there are aquatic enemies. These include jellyfish, fish, stingrays, etc.
In the Water Temple there is a room immediately after receiving the Longshot that has spinning vortexes that will drag the Player Character down underwater and result in a black screen. The Player Character will reappear at the beginning of the room missing some hearts.
The Water Temple's boss is a giant water tentacle.
Avians
Throughout the world map there are crow-like enemies that will attack the Player Character.
Blood
In the first edition versions of the Nintendo 64 game, Ganondorf is shown coughing up red blood. However, in all subsequent releases the blood is colored green.
Body Horror
Bones
The Fire Temple, Shadow Temple, Hyrule Family Crypt, and Under the Well all use bones as decoration. Some of the bones form human skeletons.
Brainwashing
Canines
In Castle Town there are stray dogs that run around at night. The dogs are not aggressive and will not attack the Player Character. However, if the Player Character gets too close to a dog, the dog will follow the Player Character around until the Player Character leaves Castle Town.
There is an optional sidequest that involves the Player Character returning a lost dog to its owner. The sidequest reward is a piece of heart but it is optional. To return the dog the Player Character must make a specific dog in Castle Town follow them.
Claustrophobia
In the Forest Temple, there is a checkerboard room where the ceiling will fall on top of the Player Character. This room is required to progress through the temple.
In the illusory maze room in the Shadow Temple there is a door that leads to a room where spiked walls will begin to close in on the Player Character. They are easily dispatched with fire. This room is required to get a key for the temple.
Darkness
Dead Bodies
The Fire Temple, Shadow Temple, Hyrule Family Crypt, and Under the Well all use bones as decoration. Some of the bones form human skeletons.
Redead enemies resemble corpses.
Death of Family/Friends
Zelda's father dies off-screen in the game.
Depiction of Disaster
Castle Town becomes a ghost town in the Future because of Ganondorf's influence. The town is completely deserted and is only populated by Redead (corpse) enemies.
Disruptive Home Life
Drowning
The majority of the Water Temple takes place completely underwater. It is not possible to drown with the Blue Tunic on.
In the Water Temple there is a room immediately after receiving the Longshot that has spinning vortexes that will drag the Player Character down underwater and result in a black screen. The Player Character will reappear at the beginning of the room missing some hearts.
Electrocution
The boss of Jabu-Jabu's belly uses electricity to fight.
The boss of the Forest Temple uses electricity to fight.
The final boss uses electricity to fight.
Explosions
The Hyrule Family Crypt in the Graveyard explodes when first opened.
Dodongo's Cavern is heavily bomb-themed; almost every room uses some sort of explosion to progress the game.
The fire-dancer mini-boss explodes after being defeated.
Armos enemies explode after being defeated.
All enemies in Dodongo's Cavern explode after being defeated.
Eye Horror/Eye Trauma
The boss of the Deku Tree is defeated by attacking her eye.
The boss of the Shadow Temple is defeated by attacking his eye.
Fire
Fire is used as part of multiple puzzles throughout the game, usually as a barrier.
Dodongo's Cavern and the Fire Temple are fire-themed dungeons that include lava and enemies that breathe fire.
The player can choose to use Din's Fire, an attack that creates a sphere of fire around the Player Character and harms enemies.
There are multiple enemies throughout the game that use fire as an attack. If the Player Character is hit with these attacks they will be temporarily set on fire.
The boss of the Spirit Temple uses fire as an attack. This attack will set the Player character on fire.
After the final boss is defeated, the area will catch on fire and the Player Character must do a timed escape from the castle.
The second form of the final boss is fought within a ring of fire.
Ghosts
There are four poes in the Forest Temple that must be fought to progress. They are larger and more aggressive than normal poes.
In the Future the Player Character must interact with the ghost of Dampé the grave keeper. He appears as a floating version of his living character model with a halo over his head.
The Player Character is led through the desert by a non-aggressive poe.
Heights
There are multiple seemingly bottomless holes throughout the game that the Player Character must jump through or can fall into during platforming sections. In particular, the Shadow Temple has many bottomless pits that the Player Character can fall into.
In the opening cinematic, you have a flying fairy's perspective, flying high above the village.
In the Deku Tree, the Player Character must jump from a high place to the floor to progress.
The Fire Temple is at the top of a volcano, and Link can see the village below from at the top of it.
Ganon's Castle is a tall spiraling building. The first fight against Ganondorf takes place at the top of this castle.
The final cutscene takes place in the sky.
Insects
On Death Mountain, there are Tektite enemies that resemble both insects and spiders.
There are bees and behives (brown pitted spheres) found in secret areas. If the Player Character hits them they will spawn bees to attack.
Jump Scares
In multiple areas Skulltula enemies will suddenly drop down from the ceiling and hit the Player Character.
ReDead and Gibdos enemies emit a high-pitched scream when the Player Character gets close, causing the Player Character to freeze in fear as they approach.
Kidnapping
Princess Zelda is kidnapped by Ganondorf.
Murder
Ganondorf must be killed by the Player Character to complete the game.
Rats/Rodents
The Bombchu tool resembles a rodent.
Reptiles
Beginning in Dodongo's Cavern, Lizalfos enemies are humanoid lizards.
The boss of Dodongo's Cavern is a giant lizard.
The boss of the Fire Temple is a giant dragon. The dragon has a Chinese-style, long-bodied model.
Snakes
In the Spirit Temple there is a giant, realistic statue of a snake. The Player Character must pass through the snake's mouth to progress.
Spiders
In Kakariko Village there is a family that has been cursed to turn into half-Skulltula, half-human hybrids. Their bodies are twisted to mostly resemble Skulltula enemies with human faces and arms poking out in random places. This family can be avoided by not going into the dark brown house to the right of the village's entrance. However, it is required to enter this house to receive a piece of heart, the adult wallet, and the big wallet.
There are Gold Skulltule enemies that the Player Character can collect as part of a sidequest. They are not required to be attacked and collected. However, this sidequest is required to receive a piece of heart, the adult wallet, and the big wallet.
Sexualization/Objectification
Supernatural Evil
Undead/Zombies
Castle Town becomes infested with Redeads in the Future.
Unreality
In the Water Temple there is a room where the Player Character must fight the illusion of his own shadow. The room itself is revealed to be an illusion and is much smaller than it appears originally.
The Shadow Temple and Under the Well are based around the idea of illusion and making the player question the reality of objects. This is helped by the Lens of Truth.
The beginning of the Shadow Temple has a maze room that has the walls speak to the Player Character. It is unclear if the walls themselves are speaking or if it is an illusion of the temple.
Link must defeat an undead monster called a Dead Hand in the bottom of the well to obtain the lens of truth. There are undead fleshy hands that grab Link in the fight, and the main part of the Dead Hand’s body is grotesquely distorted.
Violence Against Children
Vomiting
Weapons
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- Alcohol-free
- Animal Abuse
- Animal Death-free
- Aquatic Violence
- Avians
- Bigoted Language-free
- Blood
- Body Horror
- Bones
- Brainwashing
- Canines
- Cannibalism-free
- Claustrophobia
- Clowns-free
- Darkness
- Dead Bodies
- Death of Family/Friends
- Dehumanization-free
- Depiction of Disaster
- Depiction of War-free
- Disease-free
- Disruptive Home Life
- Dolls-free
- Drowning
- Electrocution
- Emotional Abuse-free
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma
- Felines-free
- Fire
- Forced Implantation-free
- Gender Dysphoria-free
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns-free
- Heights
- Homophobia-free
- Incest-free
- Insects
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation-free
- Needles-free
- Nudity-free
- Offensive Language-free
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma-free
- Racism-free
- Rats/Rodents
- Reptiles
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification
- Sex Slavery-free
- Slavery-free
- Snakes
- Spiders
- Stalking-free
- Substance Abuse-free
- Suicide-free
- Supernatural Evil
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality
- Vehicular Trauma-free
- Verbal Abuse-free
- Victim Blaming-free
- Violence Against Children
- Vomiting
- Weapons
- Game