Psychonauts
Psychonauts is a third-person action/adventure game with combat and platforming elements. It follows Raz, a psychic child who escaped the circus to become a Psychonaut, a psychic crusader for good. The game begins in a summer camp for young psychics, but the majority of the player's time is spent inside the minds of various characters. Raz uses his limited time to help others exercise their personal demons and uncover the sinister plot that is unfolding behind the cheery facade of the camp. The game was developed by Double Fine Productions and Budcat Creations and published by Majesco Entertainment and THQ. It is available on Windows, Mac OS X, Linux, PS2, PS3, Xbox, and Xbox 360.
Contents
- 1 General Comments
- 2 Animal Abuse
- 3 Animal Death
- 4 Aquatic Violence
- 5 Body Horror
- 6 Brainwashing
- 7 Claustrophobia
- 8 Drowning
- 9 Emotional Abuse
- 10 Explosions
- 11 Fire
- 12 Ghosts
- 13 Guns
- 14 Heights
- 15 Jump Scares
- 16 Kidnapping
- 17 Medical Malpractice
- 18 Mental Health Institutions
- 19 Mind Control
- 20 Mutilation
- 21 Offensive Language
- 22 Parental Abandonment
- 23 Psychological Trauma
- 24 Rats/Rodents
- 25 Reptiles
- 26 Slavery
- 27 Suicide
- 28 Supernatural Evil
- 29 Undead/Zombies
- 30 Violence Against Children
- 31 Weapons
General Comments
The entire game is very cartoon-y. The violence isn’t graphic, neither are injuries. The aesthetic of the game appears as if it were made for children.
The main character's father is portrayed early on as prejudiced against psychics. Raz constantly mentions that his father wants him to deny who he is and be "normal". This could mirror homophobic or other prejudiced family environments for some players. Raz and his father eventually reconcile at the end of the game.
Animal Abuse
The lungfish is implied via slideshow and plot to be abused by Dr. Loboto. He implants mind control machines in her brain to make her kidnap children.
The last level is filled with mangled rabbit enemies that cannot be avoided.
Animal Death
It is revealed at the end of the game that Oleander’s psychological problems stem from his father killing his pet bunny.
Around the camp, several enemies are animals. This can be avoided by staying away from these animals (this can result in it being difficult to obtain some items). This is especially true during the night level.
Aquatic Violence
The main character, Raz, is cursed when it comes to water; he cannot be near water without a hand coming out and grabbing him to drag him underwater.
One level has you fight completely underwater---the level precedes “Lungfishopolis” and begins right after you follow the glowing footprints into the lake.
Body Horror
The main villain steals brains from campers by making them sneeze them out. The brains are cartoonishly rendered. There are several scenes throughout the game of someone holding a brain.
The last level is filled with mangled rabbit enemies that cannot be avoided.
A sidequest involves Raz returning stolen brains. He picks them up with his hand, kisses them, and they shrink into his backpack. Again, brains are cartoonishly rendered.
Ford comes out of your ear when you use the bacon. This can be avoided by not using the bacon.
Brainwashing
The main villain literally takes out the brains of the campers. They are left with no brain and mindlessly wander around saying “TV”.
Claustrophobia
During the underwater fight you are trapped in a bubble that you cannot leave without getting a “game over.” You fight within the bubble. Your perspective is high above the avatar.
Drowning
The main character, Raz, is cursed when it comes to water; he cannot be near water without a hand coming out and grabbing him to drag him underwater. It results in a game restart, with Raz pulling himself out of the water.
Emotional Abuse
Several characters deal with emotional abuse in their back stories. Raz, the PC, gets verbally ripped into by a manifestation of his father and the manifestation tries to kill him.
The campers are not kind to each other. Many campers bully one another and use their psychic powers to change others' behavior. This can be avoided by not talking to people.
In Gloria’s level, we are privy to Gloria’s past emotional abuse and abandonment by her mother. It is acted out (poorly) by NPCs in a strange play that the player watches via cutscenes. The cutscenes are skippable.
Explosions
Explosions with fire and explosion noises happen in the first level on Oleander's training ground.
Cat enemies starting in “Sasha’s Shooting Gallery” and throughout the game will run up to you, start a countdown, and explode. The noise is about on par with dropping a large book on the floor. Only sparks come from the explosion, no fire.
Rat enemies in the Asylum level run up to you and explode on impact. The noise is on par with dropping a large book from very high. They are avoidable by killing them with ranged attacks, though sometimes can sneak up on you.
Fire
Raz has a pyrokinesis power that sets enemies on fire. During nighttime in the camp, there are puma enemies that can set you on fire. These can be avoided by
The Milkman uses milk-molotov cocktails that are on fire. The final level also has enemies that will throw molotov cocktails at the player.
A secret room in Mila’s dance party shows via slideshow children burning to death in a fire. To avoid, don’t go in the room. If you approach the secret room, Mila will tell you not to go into it.
Ghosts
In the final level Raz’s dad interrupts the level by pressing into the level with a ghost-like presence, moaning Rasuptin’s name. While not considered a ghost by game standards, it evokes ghost-like imagery.
Guns
Giant boat guns are depicted in Oleander’s Traning area (1st level).
The range attack Mind Blast has a gun-shot sound, is a projectile attack. It is required to complete some levels.
Heights
All levels contain some platforming elements that require you to jump from platform to platform going higher and higher. You can look down in most levels and you can easily fall. Levels that are particularly high are Mila's Dance Party, The Milkman Conspiracy, and Gloria's Theater.
To gain certain items in the game, Raz has to climb trees, tall rocks, get up on roofs.
Milkman Conspiracy takes place over open air and plays with perspective to make it look like you’re falling as you jump from area to area.
Jump Scares
Occasionally Rat enemies in the Asylum level will drop down on you. You can hear them coming, but sometimes they surprise you. This does not appear to be a jump scare mechanic, rather it is the enemies glitching slightly.
Kidnapping
The main villain kidnaps children and teachers at the camp to steal their brains.
Medical Malpractice
The main villain is a deranged dentist who uses pepper to make kids sneeze their brains out (literally).
Mental Health Institutions
An entire level of the game takes place in a rundown mental asylum. You explore the patients’ minds in-game and help them through their mental problems.
Mind Control
The Lungfish is mind-controlled via implants in her head to kidnap children. She breaks out of the mind control later in the plot.
Mutilation
Bunnies are put through a meat grinder. Not very graphic, cartoonishly rendered.
Mutilated bunny enemies appear in the final level.
Offensive Language
Raz occasionally says “See you in Hell”, generally against animal enemies.
Parental Abandonment
In Gloria’s level the player watches via cutscene Gloria’s abandonment by hter mother at a terrible school. Gloria never sees her mother again. It is also implied that her father abandoned her too. Cutscenes are skippable.
Raz talks about feeling shunned by his father.
Psychological Trauma
There is a room in Mila’s Dance Party that shows Mila’s psychological trauma. The room can be easily avoided (if you approach it Mila will tell you not to go in it) but it is required for 100% completion of the game.
In the Asylum the player enters the minds of several psychologically disturbed inmates. The psychosis (as presented in-game) are: Gloria, delusions; Milkman, psychosis; Edwardo: anger management; Fred, MPD. The disorders are cartoonish and stereotyped. The player eventually cures them via gameplay
Rats/Rodents
In the Asylum level there are rat enemies. They are cartoonishly rendered and are technically robots. They make squeaking and running sounds.
Reptiles
There is a turtle that talks towards the end of the game, after completing the asylum level. He is cartoonishly rendered.
Slavery
Shegor, the dentist’s assistant, is technically his slave (working for him for no pay). No mention of slavery is made, though she is mistreated.
Suicide
It is revealed in Gloria’s level that Gloria’s mother committed suicide. The suicide s not portrayed, but it is alluded to in a veiled manner.
Supernatural Evil
Raz’s impression of his father, i.e. a demoic depiction.
Final boss is demonic with a deep voice and malformed body.
Undead/Zombies
Mangled, cartoon-y rabbit enemies are undead rabbits.
Violence Against Children
Children (campers) are kidnapped by a dentist who wants to steal their brains. They are released without brains.
The Player Character is a child and can be harmed.
Weapons
Giant boat guns are depicted in Oleander’s Traning area (1st level).
Knife throwers exist in the last level that will throw knife projectiles at the player.
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- Alcohol-free
- Animal Abuse
- Animal Death
- Aquatic Violence
- Bigoted Language-free
- Blood-free
- Body Horror
- Bones-free
- Brainwashing
- Cannibalism-free
- Claustrophobia
- Dead Bodies-free
- Death of Family/Friends-free
- Dehumanization-free
- Disease-free
- Drowning
- Emotional Abuse
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Fire
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice
- Mental Health Institutions
- Mind Control
- Murder-free
- Mutilation
- Needles-free
- Nudity-free
- Offensive Language
- Parental Abandonment
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents
- Reptiles
- Self Harm-free
- Sex Shaming-free
- Sex-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery
- Snakes-free
- Spiders-free
- Stalking-free
- Substance Abuse-free
- Suicide
- Supernatural Evil
- Torture-free
- Undead/Zombies
- Victim Blaming-free
- Violence Against Children
- Vomiting-free
- Weapons
- Game