Spec Ops: The Line
Spec Ops: The Line is a first-person shooter developed by Yager Entertainment and published by 2K Games in 2012 for PC, Xbox 360, and Playstation 3. This is the eleventh entry in the Spec Ops series, though the first in quite some time. The game follows Captain Martin Walker as he and his squad are sent on a reconnaissance mission to Dubai after a major catastrophe; upon finding dead American soldiers, Walker and his crew search for survivors. Things begin to take a turn for the worse.
Contents
- 1 Blood
- 2 Dead Bodies
- 3 Death of Family/Friends
- 4 Dehumanization
- 5 Emotional Abuse
- 6 Existential Despair
- 7 Explosions
- 8 Eye Horror/Eye Trauma
- 9 Fire
- 10 Gore
- 11 Graphic Violence
- 12 Guns
- 13 Heights
- 14 Murder
- 15 Mutilation
- 16 Offensive Language
- 17 Psychological Horror
- 18 Psychological Trauma
- 19 Racism
- 20 Stalking
- 21 Suicide
- 22 Torture
- 23 Victim Blaming
- 24 Weapons
Blood
As a modern first person shooter, blood is present.
Dead Bodies
In addition to the corpses produced by the Player Character during normal gameplay, there is more notably a pit where decaying bodies have been thrown, and another instance where freshly burnt corpses are discovered.
Death of Family/Friends
The Player Character's two friends and tactical support are killed in the course of the game.
Dehumanization
A primary theme of the game is the dehumanization of people required to be able to kill them. This includes both enemy combatants and neutral noncombatants.
Emotional Abuse
The game's antagonist taunts the player character in such a manner. The game itself, via loading screen messages, engages in this with the player.
Existential Despair
The game heavily pushes the theme of futility and criticizes both the player and PC for thinking they are more than they are. (i.e. "If you hadn't come here, this wouldn't have happened.")
Explosions
As with most modern first person shooters, there are a number of explosions. Notably, uses of heavy weaponry or carefully aimed shots may result in explosions.
Eye Horror/Eye Trauma
In a particular instance, the player character discovers the burned body of a woman, her eye sockets empty.
Fire
Fire is a common result of explosions, also occurs as a result of the use of white phosphorus.
Gore
As a modern first person shooter, there tends to be a lot of gore. Notably, gunshots to the head cause heads to explode. Additionally, there is a pit of rotting corpses, bodies that have been horrifically burned, and likely other instances.
Graphic Violence
In addition to the standard violence committed as part of the genre, a number of sequences involve violence against civilians.
Guns
As a first person shooter, guns are omnipresent.
Heights
Almost every level starts from a very high point. At the end of one level, the player character falls very far.
Murder
In addition to the standard acts of killing common in the genre, as an important plot point, the player character and his companions unwittingly murder many civilians, and later engage in depriving other civilians of their only water source. One of the player character's companions murders a radio host. The same companion is later lynched by enraged civilians, which the player character has the option of massacring.
Mutilation
Gunshots to the heads of targets explode heads, and attacking downed enemies will lead to an 'execution' move, which sometimes includes bashing their head in. White phosphorus is employed in the game, leaving the few survivors horribly mutilated.
Offensive Language
Swearing is common in the game.
Psychological Horror
The game eventually explores the player character's severe denial of the things he's done and as a result he occasionally hallucinates.
Psychological Trauma
The player character and his companions suffer trauma from killing innocent people.
Racism
The content of this tag is in the game's subtext. The game explores current attitudes regarding the Middle East and especially racist trends in modern warfare shooters.
Stalking
The player character is taunted by two antagonists who are watching his movements.
Suicide
The main antagonist of the game is revealed to have committed suicide. The player character has the option of committing suicide as well.
Torture
The sounds of someone being tortured is broadcasted over the radio. Deceased torture victims are later found. The player character may also find the log of a torturer, who describes those who survive his torture as brothers and sisters.
Victim Blaming
The PC (and player) are variously blamed for the things that happen in the game, but other times are told that they aren't bad people.
Weapons
As a first person shooter, weapons are omnipresent. Nearly every person encountered possesses a gun of some description.
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- Alcohol-free
- Animal Abuse-free
- Animal Death-free
- Aquatic Violence-free
- Bigoted Language-free
- Blood
- Body Horror-free
- Incomplete Review
- Brainswashing-free
- Cannibalism-free
- Claustrophobia-free
- Dead Bodies
- Death of Family/Friends
- Dehumanization
- Disease-free
- Drowning-free
- Emotional Abuse
- Existential Despair
- Explosions
- Eye Horror/Eye Trauma
- Fire
- Ghosts-free
- Gore
- Graphic Violence
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares-free
- Kidnapping-free
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation
- Needles-free
- Nudity-free
- Offensive Language
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror
- Psychological Trauma
- Racism
- Rats/Rodents-free
- Reptiles-free
- Self-Harm-free
- Sex-Shaming-free
- Sex-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders-free
- Stalking
- Substance Abuse-free
- Suicide
- Supernatural Evil-free
- Torture
- Undead/Zombies-free
- Victim Blaming
- Violence Against Children-free
- Weapons
- Game