Dungeons of Dredmor
Systems:
- Windows PC
- Mac OSX
- GNU/Linux
- Releases:
- Original Release: 2011
- Realms of the Diggle Gods: 2011
- You Have to Name the Expansion Pack: 2012
- Conquest of the Wizardlands: 2012
Publisher:
- Gaslamp Games
Developer:
- Gaslamp Games
ESRB Rating:
- Not available
Dungeons of Dredmor is an intentionally humorous roguelike role-playing game. Players control stalwart adventurers as they descend into the depths of the Dungeons of Dredmor to destroy the titular evil lich, Lord Dredmor.
Contents
- 1 General Comments
- 2 Alcohol
- 3 Animal Abuse
- 4 Animal Death
- 5 Aquatic Violence
- 6 Blood
- 7 Body Horror
- 8 Bones
- 9 Brainwashing
- 10 Cannibalism
- 11 Darkness
- 12 Dead Bodies
- 13 Death of Family/Friends
- 14 Disease
- 15 Drowning
- 16 Electrocution
- 17 Existential Despair
- 18 Explosions
- 19 Eye Horror/Eye Trauma
- 20 Fire
- 21 Forced Implantation
- 22 Ghosts
- 23 Gore
- 24 Guns
- 25 Insects
- 26 Jump Scares
- 27 Mind Control
- 28 Murder
- 29 Mutilation
- 30 Nudity
- 31 Offensive Language
- 32 Racism
- 33 Rats/Rodents
- 34 Reptiles
- 35 Self Harm
- 36 Sexual Assault
- 37 Sexual Harassment
- 38 Snakes
- 39 Stalking
- 40 Substance Abuse
- 41 Suicide
- 42 Supernatural Evil
- 43 Undead/Zombies
- 44 Verbal Abuse
- 45 Vomiting
- 46 Weapons
General Comments
The art style is, for the most part, cartoon-like. Enemies come in several types: Animal, Construct, Demon, Other, Undead, and Vegetable. At the start of a new game, players select seven "skill lines" to use. These skill lines are a linear series of abilities that the character can choose to obtain when they gain a level. These skill lines include weapon skills like Swords and Maces, magical skills like Viking Wizardry and Necronomeconomics, crafting skills like Smithing and Alchemy, and rogue skills like Burglary and Assassination. Enemies attempt to taunt the player, and white text will float above the enemy's head (if applicable) when they do.
Alcohol
In addition, there is a status ailment called "Alcohol Poisoning" that can be obtained in a few ways: first, by drinking "Aqua Vitae", described as simultaneously the base of all alchemy and 100% pure alcohol. Secondly, certain enemies can give it to you, most notably the undead type enemy "Samedi" and "The Baron." These enemies, and ones that look like them, can forcibly intoxicate the player character.
In the deeper floors of the dungeon, there are enemies called Thirsty Diggles that are implied to be alcoholics. They will steal and consume an alcohol item when they attack the player character.
It is also implied from the piles of empty bottles lying about in any Wizardlands the player visits that these wizards, though absent from their demesnes, are alcoholics.
One of the Djinn enemy family is the “Djinn Fizz” is meant to be a pun for gin.
Animal Abuse
Animal Death
Aquatic Violence
It is possible to drown. However, it is very difficult to do unless one attempts to. Some of the few ways to cause drowning are: Use the first skill in the dagger skill line to swap places with a flying enemy over water or to use Vampirism’s last skill, Transylvation, which turns you into an enemy known as a “batty” and fly out over water when the buff wears off.
Blood
Some debuff and skill icons also feature blood. Notably, the Vampirism, Blood Magic, Assassination, Big Game Hunter, and Flesh Smithing skill lines contain a lot of blood in their icons.
Body Horror
Bones
Bones adorn the architecture of several floors of the dungeon and associated spaces, such as the second and fifteenth floors as well as Diggle Hell. Note that the fifteenth floor is only available if the player has the "Realm of the Diggle Gods" expansion and has enabled said realms and that Diggle Hell is only able to be entered by having the "Conquest of the Wizardlands" expansion, finding a Wizard Key to the Pocket Dimension, and entering an invalid code into the console therein. The portal to Diggle Hell is visually distinct from portals that take you to Wizardlands, as portals to Diggle Hell are red and other ones are black with white stars.
Some weapons, armors, and wands resemble bones
In the seventh floor, there are sometimes “amateur butchery” rooms with a seemingly human skeleton with the flavor text: “Just another side of “beef,”" and a host of various meat products, mostly ground meat and offal, strewn about the room.
Brainwashing
The Veganism skill lets you temporarily turn an animal class enemy into an ally “because they love you so much.”
Cannibalism
In the frozen floor, floor 7, there are sometimes “amateur butchery” rooms with a seemingly human skeleton with the flavor text: “Just another side of “beef,”" and a host of various meat products, mostly ground meat and offal, strewn about the room.
Darkness
Dead Bodies
Zomby enemies are described as former adventurers. Other cadaverous undead exist, including the titular Lord Dredmor.
Skeletal remains of other adventurers can be found.
Skeletal remains of former adventurers can be found throughout the dungeon.
In the frozen floor, floor 7, there are sometimes “amateur butchery” rooms with a seemingly human skeleton with the flavor text: “Just another side of “beef” and a host of various meat products, mostly ground meat and offal, strewn about the room.
Death of Family/Friends
Disease
There are “Sickly Diggle” enemies that can give the character the “Diggle Plague” debuff.
The "Curse of the Werediggle" skill line also gives the player to infect enemies with “Diggle Flu.”
The Fleshsmithing skill line contains the spell “Miasmatic Putrefaction" which turns an enemy corpse into a cloud of toxic gas.
Several diseases are referenced but cannot actually be contracted: The item Diggle Eggs warn the player to watch out for salmonella and several rusty items warn of tetanus, which, again, cannot actually be caught in game.
Several enemies focus around diseases, toxic damage, and the like.
An enemy taunt is “thou hast a terrible disease.”
Drowning
Electrocution
Existential Despair
Explosions
Eye Horror/Eye Trauma
The staff Griorarvolr's flavor text warns "Be careful with this staff - you could shoot your eye out."
The "Evil Magic Potato" family of enemies are described as "eye covered" and these eyes are damaged when the enemy dies.
Fire
Conflagratory damage deals fire damage and it is used in a number of spells and items create fire. Most notably, the "Promethean Magic" skill line is focused around giving fire to people (and enemies) as often as possible. The "Church of Demonology" skill line also features fire heavily.
Some enemies appear to be composed of fire, most notably the “Sparky” family.
Forced Implantation
There are spells and traps that conjure "Thaumites" which are magical insects that burrow within a target, cause damage, potentially kill, and then re-emerge to enter a new host.
The Fungal Arts tree focuses on implanting mushroom spores in targets, and some enemies cast similar effects upon the player character.
There are several bolts whose purpose is to burrow into the target to cause additional damage.Ghosts
Gore
Guns
Insects
Jump Scares
It’s not much of a “scare” really, but given that few items make notable sounds when you pick them up, the “Shield of Caketown” is a bit of a surprise. The game will yell “THIS… IS…CAKETOWN” when picked up.
Mind Control
Several other skills summon monsters to help you, and they are always friendly and devoted.
Murder
Mutilation
Nudity
Offensive Language
Racism
There is a demon type enemy called the “Lucky” and its variations which given its description, could be seen as a racist stereotype of the Irish.
There is a demon type enemy called the “Witchy” and its variations which is described as a “tribal shaman” and is obviously meant to resemble a witch doctor; this could be seen as an offensive caricature.
Rats/Rodents
Reptiles
Self Harm
Sexual Assault
Sexual Harassment
One of the random enemy comments is “thou art a troll-whoring sheep-buggerer.”
The description of the undead class enemy “Mercredi” describes him as “the Hump Baron”, though it is possible that this is actually a reference to the fact that he represents Wednesday, the middle of the week.
Snakes
Stalking
Substance Abuse
Suicide
Supernatural Evil
Undead/Zombies
Verbal Abuse
Vomiting
Weapons
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- Alcohol
- Animal Abuse
- Animal Death
- Aquatic Violence
- Bigoted Language-free
- Blood
- Body Horror
- Bones
- Brainwashing
- Cannibalism
- Claustrophobia-free
- Clowns-free
- Darkness
- Dead Bodies
- Death of Family/Friends
- Dehumanization-free
- Depiction of Disaster-free
- Depiction of War-free
- Disease
- Disruptive Home Life-free
- Drowning
- Electrocution
- Emotional Abuse-free
- Existential Despair
- Explosions
- Eye Horror/Eye Trauma
- Fire
- Forced Implantation
- Gender Dysphoria-free
- Ghosts
- Gore
- Graphic Violence-free
- Guns
- Heights-free
- Homophobia-free
- Incest-free
- Insects
- Jump Scares
- Kidnapping-free
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control
- Murder
- Mutilation
- Needles-free
- Nudity
- Offensive Language
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma-free
- Racism
- Rats/Rodents
- Reptiles
- Self Harm
- Sex Shaming-free
- Sex-free
- Sexual Assault
- Sexual Harassment
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes
- Spiders-free
- Stalking-free
- Substance Abuse
- Suicide
- Supernatural Evil
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality-free
- Verbal Abuse
- Victim Blaming-free
- Violence Against Children-free
- Vomiting
- Weapons
- Game