Don't Starve

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Don't Starve is a top-down survival fantasy/horror game created by Klei Entertainment in 2013 for Windows, OSX, Linux and Playstation 4. The goal of the game is, as the title implies, to not starve, while evading vicious creatures and also trying to maintain sanity. The player is dropped in a randomly generated world, and must collect resources to craft objects and attempt to either escape the island or survive as long as possible. There are many total conversion mods that add more horror elements, but only the main game is covered here.

Animal Abuse

In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward.

Animal Death

There are certain creatures that can be befriended. They protect and help the player, but can also be attacked and killed by enemies.

Blood

While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen with blood on it.

Bones

In certain parts of the randomly generated worlds, piles of bones can be seen. The player may also come across human skeletons.

Darkness

Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they do not have a light source.

Dead Bodies

Although they are reduced to skeletons, the human bodies that can be found are whole and in lifelike poses.

Death of Family/Friends

One character's sister died previous to the events of the game, but the player can communicate with her ghost.

Electrocution

There is a small chance of the player character or other creatures being struck by lightning during thunderstorms.

Existential Despair

The game has a dark, hopeless tone, and one player character (Wendy) often ponders the meaninglessness of life.

Fire

Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. Forest fires may also be caused by lightning strikes. The player can also use a lit torch as a weapon.

Ghosts

The player can dig up graves, sometimes revealing a ghost, which is aggressive. One character can summon the ghost of her sister. Both of these scenarios are easily avoided. The ghosts are portrayed cartoonishly, as white sheets with eyes.

Insects

Bees and killer bees are enemies. Butterflies are present as non-aggressive creatures. Mosquitoes are enemies.

Jump Scares

Although there is usually some sort of warning in audio form, monsters may appear and attack the player suddenly.

Psychological Trauma

Sanity is a game mechanic. Losing sanity causes the player character's idle animations to change from casual (head-scratching, kicking at the ground) to paranoid (holding temples, looking back and forth in a panicked manner), and they may say things like "Did you hear that?". Loss of sanity also causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and if sanity is low enough, be attacked by these things.

Rats/Rodents

In the PS4 version, two white rats are seen in the opening movie.

Reptiles

Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, in which case avoiding them is very difficult, and if one attacks, the rest follow suit.

Self Harm

In the opening of the PS4 version, a character cuts his own hand and drips his blood into a beaker. The initial cut is not seen.

Spiders

Spiders are a common enemy, portrayed in a quite scary way (large eyes and teeth, hissing & clicking noises). They may attack in groups.

Supernatural Evil

The creator of the game's world is implied to be some sort of demon.

Unreality

It's unclear how much of the world is the player character's hallucinations or illusions.

Violence Against Children

Two player characters appear to be young girls, and can be hurt the same way as the other characters.

Weapons

The game contains blowdarts, axes, gunpowder, spears, and other objects that can be used as weapons.

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