Final Fantasy IV
Systems:
- SNES
- PS1
- GBA
- PSP
- DS (3D Remake)
- iOS (3D Remake)
- Android (3D Remake)
- Windows (3D Remake)
- Releases:
- SNES: 1991
- PS1: 2001 (JP: 1997, EU: 2002)
- GBA: 2005 (EU: 2006)
- PSP: 2011
- DS: 2008 (JP: 2007)
- iOS: 2012
- Android: 2013
- Windows: 2014
ESRB Rating:
- E10+ to Teen (T)
- Reasoning:
- Mild Fantasy Violence
- Suggestive Themes
- Mild Language
Graphic Style:
- Detailed Pixel Art
- Cartoon 3D (3D Remakes)
Gameplay:
- RPG
- Turn-based combat
- Third-Person
- Single-player
Final Fantasy IV was the second Final Fantasy game to be released outside of Japan, which lead to the initial release for the SNES being titled Final Fantasy II in North America.
In this game, the player controls Cecil, a dark knight in service of his country Baron. When the orders he receives from his king clash with his conscience, he defects and teams up with a slew of friends from across the Earth and beyond to stop the machinations of the evil powers driving his world into darkness.
Contents
- 1 General Comments
- 2 Alcohol
- 3 Animal Death
- 4 Aquatic Violence
- 5 Avians
- 6 Body Horror
- 7 Bones
- 8 Brainwashing
- 9 Claustrophobia
- 10 Clowns
- 11 Dead Bodies
- 12 Death of Family/Friends
- 13 Depiction of Disaster
- 14 Depiction of War
- 15 Disease
- 16 Disruptive Home Life
- 17 Dolls
- 18 Drowning
- 19 Electrocution
- 20 Existential Despair
- 21 Explosions
- 22 Eye Horror/Eye Trauma
- 23 Felines
- 24 Fire
- 25 Ghosts
- 26 Gore
- 27 Guns
- 28 Heights
- 29 Insects
- 30 Kidnapping
- 31 Medical Malpractice
- 32 Mind Control
- 33 Murder
- 34 Mutilation
- 35 Needles
- 36 Nudity
- 37 Offensive Language
- 38 Physical Abuse
- 39 Psychological Trauma
- 40 Rats/Rodents
- 41 Reptiles
- 42 Self Harm
- 43 Sexual Harassment
- 44 Sexualization/Objectification
- 45 Slavery
- 46 Snakes
- 47 Spiders
- 48 Stalking
- 49 Suicide
- 50 Supernatural Evil
- 51 Transphobia
- 52 Undead/Zombies
- 53 Vehicular Trauma
- 54 Verbal Abuse
- 55 Violence Against Children
- 56 Weapons
General Comments
This review was compiled based on the US SNES release of the game. Names used for enemies will be based on this version; please note that different releases have different enemy names.
Content that is exclusive to later releases has not been reviewed.
Due to the random nature of combat, players can reasonably expect to come into contact with any mentioned enemies; very few of them are avoidable.
Alcohol
In some versions, an item called Bacchus Wine can be used to cause the berserk status effect which causes characters to behave independently.
Animal Death
Aquatic Violence
At one point, the party is attacked by a sea monster while on a ship at sea. This causes the boat to capsize, and the party to become separated.
Avians
Eagle, Cockatric [sic], and Rocbaby enemies are based on birds of prey.
Marion, Sorcerer, and Conjurer enemies have some sort of bird perched on their back.
Chocobos are large birds used as mounts in the Final Fantasy universe. Yellow chocobos are land-bound and can be ridden, white chocobos restore MP when interacted with, black chocobos can fly and be ridden, and Fat Chocobo stores items for the party. These are largely avoidable, but black chocobos are required to enter the Magnetic Cave near Toroia.
Body Horror
The boss Milon Z encountered on Mt. Ordeal is a grotesque undead creature with exposed bones showing through his skin and tentacle-like growths coming from his torso.
Edge’s parents are kidnapped by Rubicant and turned into strange, grotesque monsters by Dr. Lugae. The aftereffects of this are depicted, but not the transformations themselves.
The final form of the final boss Zeromus is a bizarre monstrosity: a framework of bone-like structures connected with red musculature and glowing blue eyes.
Bones
Skeleton, RedBone, and Skull enemies are animate skeletons.
The Milon Z boss is an undead creature with visible bones.
In the Magnetic Cavern, a few low-resolution skeletons are used as tiles for the floor in several rooms, as well as a few torch sconces that appear to be constructed from bones. These cannot be interacted with and simply exist to visually establish the danger of the area.
The final form of the boss Dr. Lugae is a skeletal robot.
The final form of the final boss Zeromus is a bizarre monstrosity: a framework of bone-like structures connected with red musculature and glowing blue eyes.
Brainwashing
Claustrophobia
Clowns
Dead Bodies
When characters die outside of the battle screen, their corpses are depicted as lying-down sprites, and certain dead characters’ bodies will flicker and disappear when they die.
In the Magnetic Cavern, a few low-resolution skeletons are used as tiles for the floor in several rooms, as well as a few torch sconces that appear to be constructed from bones. These cannot be interacted with and simply exist to visually establish the danger of the area.
There are many undead enemies which are animate corpses. See also: Bones and Undead/Zombies content tags.
Death of Family/Friends
Tellah and Edward both are depicted as struggling with the loss of Anna, Tellah’s daughter and Edward’s lover.
Over the course of the game, the party struggles with the deaths of several of its members, though all but one end up surviving.
Edge struggles with his parents’ deaths.
Depiction of Disaster
There are several episodes throughout the game in which Baron’s forces are depicted attacking various cities, often by aerial bombing. The immediate effects and the aftereffects of these attacks are depicted.
After the death of her mother, Rydia summons Titan which creates an earthquake that separates Cecil and Kain and blocks the pass to her now-destroyed home village.
Depiction of War
The dwarves of the Underworld make use of tanks to fight Baron’s air force and the Giant of Bab-il.
Disease
Disruptive Home Life
Tellah raised his daughter Anna alone and, as a brilliant sage himself, is implied to have had very high hopes for her. Given the fact that Anna eloped with Edward because Tellah was angry at her for wanting to marry someone he assumes is just a lowly bard, this implies that Tellah was likely verbally or physically abusive when she attempted to go against his wishes.
Dolls
The boss Calbrena is a giant doll.
Drowning
Electrocution
Existential Despair
Explosions
Bomb, Gray Bomb, Balloon, and Grenade enemies can Self-Destruct and cause heavy damage to one party member. This is depicted with a synthesized explosion noise and a puffy explosion sprite.
The MomBomb boss explodes at the party as it leads up to its third phase. This damages the entire party and is depicted the same way as the Self-Destruct attack used by other Bombs.
The Red Wings of Baron are depicted dropping bombs on several cities throughout the game. These explode with synthesized explosion noises and puffy explosion sprites.
Eye Horror/Eye Trauma
Felines
Ice Beast enemies and, despite the name, FlameDog enemies resemble large burning feline-shaped monsters.
Chimera and Mantcore [sic] enemies have a lion head.
Fire
Ice Beast enemies and, despite the name, FlameDog enemies resemble large burning feline-shaped monsters.
Ghosts
Weeper, Grudger, and Screamer enemies are ghostly creatures inspired by banshees.
Spirit, Soul, and Ghost enemies are whispy ghosts.
Tellah appears as a ghost during the final battle to help offer support and healing to the party.
Gore
The final form of the final boss Zeromus is a bizarre monstrosity: a framework of bone-like structures connected with red musculature and glowing blue eyes.
Guns
MacGiant and RedGiant enemies are large robots that have a laser canon for an arm.
Heights
In the Underground Waterway, the party has to jump off of a waterfall. A falling sound effect plays, and the party is depicted as a small splash in the waterfall’s face. This jump does not harm the party in any way.
Insects
SandMoth, RockMoth, and GlomWing enemies are large moths.
Larva, Crawler, and RocLarva enemies resemble caterpillars.
The Antlion boss is a large insectoid monster with large pincers.
Sandpede and Centipede enemies are large centipedes.
Kidnapping
Edge’s parents are kidnapped by Rubicant and turned into monsters by Dr. Lugae.
Medical Malpractice
Mind Control
Golbez uses mind-control to turn Kain against the Cecil and the party.
In fact, Golbez turns out to be under mind-control himself by Zemus.
Murder
By killing the Mist Dragon on their way to the Village of Mist, Cecil and Kain unknowingly kill Rydia’s mother as well.
The King of Baron was killed prior to the events of the game and replaced with an evil duplicate.
Mutilation
Needles
Nudity
Most of the clearly female enemies or characters in the game trend toward partial nudity, mostly through “bikini plate” or "pastie" style armor or clothing. Enemies which feature especially risque designs include:
- Weeper, Grudger, and Screamer enemies - In the 2D versions, they are clearly topless, though their arm is posed to almost completely cover their breasts. In the 3D versions, however, their arms move, and the nipple area is now barely covered by strands of hair.
- Arachne and Talantla enemies - Large pastie-like scales cover their breasts.
- Lilith, Lamia, and Q.Lamia enemies - These enemies are posed in the 2D games so that their bodies are mostly covered by their hair, save for a provocative swath of lower back. In the 3D games, their pose shows a good deal more of their chest and skimpy bandeau tops.
- VampGirl and VampLady enemies - In the 3D and early 2D releases, these enemies are fairly tame, but the PSP release features the enemies clearly topless, though viewed from behind, and clearly depict their butt cheeks through their skirts)
- Valvalis/Barbariccia boss - She wears a strapless bikini-like costume in all releases.
Offensive Language
Physical Abuse
Psychological Trauma
Rats/Rodents
CaveBat, GiantBat and WereBat enemies are based on bats.
Reptiles
CaveToad and MadToad enemies are based on toads.
Aligator [sic] and Crocdile [sic] enemies are based on alligators.
Basilisk, IceLiz, and BlackLiz enemies resemble chameleon-like reptiles.
Turtle, Carapace, and Tortoise enemies are based on turtles.
Gargoyle, Hooligan enemies are winged, reptilian gargoyles.
The boss Kainazzo resembles a turtle.
YellowD and GreenD enemies are reptilian dragons.
TinyToad enemies and the second form of the ToadLady enemy are small toads.
The bosses Bahamut and Wyvern are reptilian dragons.
Clapper, Ging-Ryu, and King-Ryu enemies are long, serpent-like dragons.
The D.Machin, Red D., and Blue D. enemies are reptilian dragons.
The Toad effect spell, cast by some enemies and learnable by Rydia, Palom, Tellah, and FuSoYa, turns the target into a small frog. While under the effect of Toad, the character’s sprite on battle screens and on the world map is a small frog, and their portrait on the menu screen is also changed into a frog.
Self Harm
Yang intends to sacrifice himself to prevent a magical canon from firing and killing a large number of people but survives and can be re-encountered later.
Cid jumps out of an airship with a bomb to help the party escape the Underworld. He somehow survives this, and the party is reunited with him when they next return to the dwarves castle.
Edge’s parents are kidnapped by Rubicant and turned into monsters by Dr. Lugae. They are hostile to the party when first encountered. Seeing their son again breaks them free of the control, and they chose to die rather than live further as monsters with no sense of themselves.
Sexual Harassment
Sexualization/Objectification
Most of the clearly female enemies or characters in the game fall into this design trope, through partial nudity or “bikini plate” style armor. Enemies which feature sexualized designs include:
- Weeper, Grudger, and Screamer enemies
- Arachne and Talantla enemies
- Lilith, Lamia, and Q.Lamia enemies
- VampGirl and VampLady enemies
- EpeeGirl and Kary enemies
- Valvalis boss
Dancer girls appear in many towns and will usually put on a show for the party when talked to. These are quite tame due to the limitations of the pixel-art medium, but the characters are designed to be sexy, with dresses with thigh slits that open to the hips.
Slavery
Snakes
Hydra and Python enemies are multi-headed snakes.
The boss Baigan has a snake-like face and two arms with snake-heads instead of hands.
CaveNaga, Naga, and HugeNaga enemies have a human face with a snake body.
The Dark Elf boss turns into a long serpent-like dragon for the second phase of its combat.
Chimera and Mantcore [sic] enemies have a snake-like dragon head.
Medusa and Gorgon enemies have snakes for hair.
The Leviathan boss and summon and the Ogopogo boss are serpent-like dragons.
Clapper, Ging-Ryu, and King-Ryu enemies are long, serpent-like dragons.
The Pale Dim boss is a very serpentine dragon.
Spiders
Stalking
Suicide
Yang intends to sacrifice himself to prevent a magical canon from firing and killing a large number of people but survives and can be re-encountered later.
Cid jumps out of an airship with a bomb to help the party escape the Underworld. He somehow survives this, and the party is reunited with him when they next return to the dwarves castle.
Edge’s parents are kidnapped by Rubicant and turned into monsters by Dr. Lugae. They are hostile to the party when first encountered. Seeing their son again breaks them free of the control, and they chose to die rather than live further as monsters with no sense of themselves.
Supernatural Evil
The Dark Elf boss resembles an evil goblin.
Gremlin and Fiend enemies are demon-like imps.
Treant and DarkTree enemies are evil possessed trees.
Transphobia
Undead/Zombies
D.Bone, D.Fossil, and D.Lunar enemies are all skeletal dragons.
Skeleton, RedBone, and Skull enemies are animate skeletons.
The Milon Z boss is a grotesque undead monster.
VampGirl and VampLady enemies are based on vampires.
Vehicular Trauma
The party rides on a ship at one point which is attacked by a sea monster and crashes, causing several members of the party to go missing for an extended period of time.
Verbal Abuse
Violence Against Children
Palom and Porom are also children, can also be harmed, and eventually temporarily sacrifice themselves to protect the party.
Weapons
The Red Wings of the nation Baron use airships for aerial bombardments of various cities throughout the game.
The dwarves of the Underworld make use of tanks to fight Baron’s air force and the Giant of Bab-il.
There are several robotic enemies that function as defense systems for the mechanical areas the party ventures into.Ad from our Sponsors:
- Alcohol
- Animal Abuse-free
- Animal Death
- Aquatic Violence
- Avians
- Bigoted Language-free
- Blood-free
- Body Horror
- Bones
- Brainwashing
- Canines-free
- Cannibalism-free
- Claustrophobia
- Clowns
- Darkness-free
- Dead Bodies
- Death of Family/Friends
- Dehumanization-free
- Depiction of Disaster
- Depiction of War
- Disease
- Disruptive Home Life
- Dolls
- Drowning
- Electrocution
- Emotional Abuse-free
- Existential Despair
- Explosions
- Eye Horror/Eye Trauma
- Felines
- Fire
- Forced Implantation-free
- Gender Dysphoria-free
- Ghosts
- Gore
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects
- Jump Scares-free
- Kidnapping
- Medical Malpractice
- Mental Health Institutions-free
- Mind Control
- Murder
- Mutilation
- Needles
- Nudity
- Offensive Language
- Parental Abandonment-free
- Physical Abuse
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents
- Reptiles
- Self Harm
- Sex Shaming-free
- Sex-free
- Sexual Assault-free
- Sexual Harassment
- Sexualization/Objectification
- Sex Slavery-free
- Slavery
- Snakes
- Spiders
- Stalking
- Substance Abuse-free
- Suicide
- Supernatural Evil
- Torture-free
- Transphobia
- Undead/Zombies
- Unreality-free
- Vehicular Trauma
- Verbal Abuse
- Victim Blaming-free
- Violence Against Children
- Vomiting-free
- Weapons
- Game