The Last of Us
From Gamephobias
Contents
- 1 General Comments
- 2 Incomplete Tags for this Game
- 3 Alcohol
- 4 Animal Death
- 5 Bigoted Language
- 6 Blood
- 7 Body Horror
- 8 Cannibalism
- 9 Darkness
- 10 Dead Bodies
- 11 Death of Family/Friends
- 12 Disease
- 13 Drowning
- 14 Explosions
- 15 Fire
- 16 Gore
- 17 Graphic Violence
- 18 Guns
- 19 Heights
- 20 Kidnapping
- 21 Murder
- 22 Needles
- 23 Offensive Language
- 24 Parental Abandonment
- 25 Psychological Trauma
- 26 Rats/Rodents
- 27 Sexual Assault
- 28 Stalking
- 29 Suicide
- 30 Torture
- 31 Undead/Zombies
- 32 Violence Against Children
- 33 Weapons
General Comments
This review contains some tags for the Left Behind DLC.
Incomplete Tags for this Game
Alcohol
The Player Character uses alcohol to create molotov cocktails and health kits for himself.
Animal Death
In Fall, the Joel and Ellie gain a horse named Callus. During Winter, Callus dies after taking a fall.
Bigoted Language
Some gendered slurs, such as ‘bitch’, are present.
Blood
Blood is present throughout the game.
Body Horror
The Cordyceps, i.e. the main enemies of the game, qualify.
Cannibalism
Towards the end of the game, the characters unwittingly run into a group of cannibals and one character must escape from the grasp of the group and its leader.
Darkness
The hotel level is very dark. There are sections where the level is dark and the Player Character only has a small flashlight to see with.
Dead Bodies
Dead bodies are prevalent throughout the game.
Death of Family/Friends
Prevalent throughout The Last of Us and the Left Behind DLC. Significant examples include the protagonist's daughter being killed by a soldier in the campaign and, in both the campaign and the DLC, the protagonist's companion dies by an Infected.
Disease
The Infected outbreak in this game is caused by an outbreak of a mutant fungus which transforms its hosts.
Drowning
During the penultimate level, Ellie and Joel get swept away by a strong current. Ellie nearly drowns, but is safely revived.
Explosions
Within minutes of beginning the game, there is a news broadcast interrupted by a soldier trying to get the reporter out of danger. Afterwards, the game has the player watch the explosion out of the window.
Fire
When the Player Character throws a molotov cocktail, it explodes into flames. This, however, cannot be avoided as enemies may also throw molotov cocktails.
Gore
Gore is prevalent throughout the game.
Graphic Violence
Graphic violence is prevalent throughout the game, both against Infected and characters.
Guns
Characters throughout the game use guns as weapons against Infected and other antagonists.
Heights
On many occasions the Player Character must walk across a plank to get from one rooftop to the next. At one point they encounter a giraffe and the player can see the ground far below.
Kidnapping
Towards the end of the game, a character is kidnapped against her will and must escape.
Murder
The Player Character must kill many people along the way in the game in order to survive, including people who mean well.
Needles
During Winter, Ellie acquires Penicillin and some syringes, which she later uses on Joel.
Offensive Language
Almost every character in the game uses profane language at some point, some more often than others.
Parental Abandonment
Ellie mentions that everyone who she cared about her either died or left. This presumably includes parental figures.
Joel briefly attempts to abandon her during Fall as well.
Psychological Trauma
Ellie is traumatized throughout the game, particularly by the end of Summer and throughout Winter.
Rats/Rodents
Rats may be seen running around throughout the game, especially in abandoned houses.
Sexual Assault
Towards the end of the game, a character nearly is raped. She, however, kills her attacker before this can happen.
Marlene implies that sexual assault is not uncommon in this world.
Stalking
During Winter, David stalks Ellie.
Suicide
One character commits suicide-by-cop early in the game.
Another character commits suicide later in the game.
Torture
During Winter, Joel tortures someone.
Undead/Zombies
Although not technically undead, Cordyceps behave in ways common to most zombies in popular culture.
Violence Against Children
This is prevalent throughout the game; bandits and Infected do not care about age and will attack children.
Weapons
Weapons are prevalent throughout the game, as weapons are used against Infected and other antagonists constantly.
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Categories:
- Alcohol
- Animal Abuse-free
- Animal Death
- Aquatic Violence-free
- Bigoted Language
- Blood
- Body Horror
- Incomplete Review
- Brainwashing-free
- Cannibalism
- Claustrophobia-free
- Clowns-free
- Darkness
- Dead Bodies
- Death of Family/Friends
- Dehumanization-free
- Disease
- Disruptive Home Life-free
- Drowning
- Electrocution-free
- Emotional Abuse-free
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Fire
- Gender Dysphoria-free
- Ghosts-free
- Gore
- Graphic Violence
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares-free
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation-free
- Needles
- Nudity-free
- Offensive Language
- Parental Abandonment
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents
- Reptiles-free
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders-free
- Stalking
- Substance Abuse-free
- Suicide
- Supernatural Evil-free
- Torture
- Transphobia-free
- Undead/Zombies
- Unreality-free
- Victim Blaming-free
- Violence Against Children
- Vomiting-free
- Weapons
- Game