Difference between revisions of "Luigi's Mansion: Dark Moon"
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− | =[[Animal Death]]== | + | ==[[Animal Death]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Luigi is repeatedly forced to capture the Polterpup, a ghostly dog, often because it has eaten some key item Luigi needs to advance. It makes angry and sad dog sounds during the capture. Polterpup survives the experience seemingly unscathed, and with the restoration of the Dark Moon, regains more control over himself and is adopted by Luigi. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Luigi is repeatedly forced to capture the Polterpup, a ghostly dog, often because it has eaten some key item Luigi needs to advance. It makes angry and sad dog sounds during the capture. Polterpup survives the experience seemingly unscathed, and with the restoration of the Dark Moon, regains more control over himself and is adopted by Luigi. | ||
</div> | </div> | ||
− | =[[Bones]]== | + | ==[[Bones]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Golden bones are collectable items. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Golden bones are collectable items. | ||
</div> | </div> | ||
− | =[[Canines]]== | + | ==[[Canines]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a “polterpup” ghost that will revive Luigi in exchange for a golden bone. It also digs up an amethyst in the Gloomy Manor. It is, somewhat strangely, the only friendly ghost encountered. It repeatedly interferes with Luigi’s mission. You have to catch it numerous times and it makes angry/sad dog noises when you do. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a “polterpup” ghost that will revive Luigi in exchange for a golden bone. It also digs up an amethyst in the Gloomy Manor. It is, somewhat strangely, the only friendly ghost encountered. It repeatedly interferes with Luigi’s mission. You have to catch it numerous times and it makes angry/sad dog noises when you do. | ||
</div> | </div> | ||
− | =[[Claustrophobia]]== | + | ==[[Claustrophobia]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In Gloomy Manor, Luigi must travel between floors of the manor on occasion by falling down secret passages in fire places or by riding dumbwaiters. These are small passages. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In Gloomy Manor, Luigi must travel between floors of the manor on occasion by falling down secret passages in fire places or by riding dumbwaiters. These are small passages. | ||
On the way to fight the first boss, Luigi must get in a tiny elevator and the camera shifts to a perspective inside the elevator, making the space seem smaller The elevator breaks mid-ride. | On the way to fight the first boss, Luigi must get in a tiny elevator and the camera shifts to a perspective inside the elevator, making the space seem smaller The elevator breaks mid-ride. | ||
</div> | </div> | ||
− | =[[Darkness]]== | + | ==[[Darkness]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a major game mechanic. It is particularly dark in the Old Clockworks antechamber room. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a major game mechanic. It is particularly dark in the Old Clockworks antechamber room. | ||
</div> | </div> | ||
− | =[[Dead Bodies]]== | + | ==[[Dead Bodies]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Several tombs and graveyards are visited, and some ghosts mimic corporeal undead (rising from graves like zombies, using sticks, gloves, and bandages to resemble mummies, etc.) | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Several tombs and graveyards are visited, and some ghosts mimic corporeal undead (rising from graves like zombies, using sticks, gloves, and bandages to resemble mummies, etc.) | ||
</div> | </div> | ||
− | =[[Dehumanization]]== | + | ==[[Dehumanization]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the intro of the game, King Boo breaks the titular Dark Moon, causing the friendly, intelligent, and playful ghosts in E. Gadd’s lab and the rest of the valley to become mindless and hostile. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the intro of the game, King Boo breaks the titular Dark Moon, causing the friendly, intelligent, and playful ghosts in E. Gadd’s lab and the rest of the valley to become mindless and hostile. | ||
E. Gadd sends his Toad assistants into dangerous locales, into places where their personal phobias could be triggered (one Toad has a phobia of clocks and is sent into the Old Clockworks), or are completely forgotten. It is also implied that he is not paying them particularly well. All in all it is apparent that he respects the ghosts he works with far more than his living associates. | E. Gadd sends his Toad assistants into dangerous locales, into places where their personal phobias could be triggered (one Toad has a phobia of clocks and is sent into the Old Clockworks), or are completely forgotten. It is also implied that he is not paying them particularly well. All in all it is apparent that he respects the ghosts he works with far more than his living associates. | ||
</div> | </div> | ||
− | =[[Electrocution]]== | + | ==[[Electrocution]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Treacherous Mansion, some Green ghosts electrocute a suit of armor to attempt to make it come to life. In order to capture that mission’s Boo, Luigi must perform the same “experiment” | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Treacherous Mansion, some Green ghosts electrocute a suit of armor to attempt to make it come to life. In order to capture that mission’s Boo, Luigi must perform the same “experiment” | ||
</div> | </div> | ||
− | =[[Emotional Abuse]]== | + | ==[[Emotional Abuse]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The backhanded compliments and behavior of E. Gadd to Luigi could be seen as emotional abuse. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The backhanded compliments and behavior of E. Gadd to Luigi could be seen as emotional abuse. | ||
</div> | </div> | ||
− | =[[Explosions]]== | + | ==[[Explosions]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Starting in the Old Clockworks, robots appear that will explode if flashed with light. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Starting in the Old Clockworks, robots appear that will explode if flashed with light. | ||
Bombs and other explosives will sometimes appear in examinable objects. | Bombs and other explosives will sometimes appear in examinable objects. | ||
</div> | </div> | ||
− | =[[Fire]]== | + | ==[[Fire]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Getting rid of large spiderweb structures in mission A-5 involves burning them away. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Getting rid of large spiderweb structures in mission A-5 involves burning them away. | ||
Defeating the first boss involves burning its giant webs away. | Defeating the first boss involves burning its giant webs away. | ||
</div> | </div> | ||
− | =[[Ghosts]]== | + | ==[[Ghosts]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game is primarily about capturing ghosts. Ghosts appear and attack the Player Character throughout the game. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game is primarily about capturing ghosts. Ghosts appear and attack the Player Character throughout the game. | ||
</div> | </div> | ||
− | =[[Heights]]== | + | ==[[Heights]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Rafters room of the Gloomy Manor, there is a thin section that must be navigated using the 3DS’s gyroscope controls. It is possible to fall, and the room beneath is a two-story library. Falling does minor damage and reset’s Luigi’s location to the start of the narrow segment. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Rafters room of the Gloomy Manor, there is a thin section that must be navigated using the 3DS’s gyroscope controls. It is possible to fall, and the room beneath is a two-story library. Falling does minor damage and reset’s Luigi’s location to the start of the narrow segment. | ||
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The entrance to the Treacherous Mansion is a very narrow rock ledge over a bottomless ravine. Some parts fall away and Luigi must balance precariously to advance. | The entrance to the Treacherous Mansion is a very narrow rock ledge over a bottomless ravine. Some parts fall away and Luigi must balance precariously to advance. | ||
</div> | </div> | ||
− | =[[Insects]]== | + | ==[[Insects]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Starting in the Old Clockworks, insects start appearing in place of rats. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Starting in the Old Clockworks, insects start appearing in place of rats. | ||
</div> | </div> | ||
− | =[[Jump Scares]]== | + | ==[[Jump Scares]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Jump scares are a game mechanic and happen frequently. Luigi is jump scared by E. Gadd in the intro of the game. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Jump scares are a game mechanic and happen frequently. Luigi is jump scared by E. Gadd in the intro of the game. | ||
</div> | </div> | ||
− | =[[Kidnapping]]== | + | ==[[Kidnapping]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Luigi is in essence kidnapped by E. Gadd at the start of the game; it is apparent that he does not want to be in Evershade Valley and is terrified of ghosts but ends up helping E. Gadd anyway. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Luigi is in essence kidnapped by E. Gadd at the start of the game; it is apparent that he does not want to be in Evershade Valley and is terrified of ghosts but ends up helping E. Gadd anyway. | ||
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It becomes apparent throughout the course of the story, that Mario was kidnapped and transformed into a painting by King Boo and his lackeys. | It becomes apparent throughout the course of the story, that Mario was kidnapped and transformed into a painting by King Boo and his lackeys. | ||
</div> | </div> | ||
− | =[[Mind Control]]== | + | ==[[Mind Control]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the intro of the game, King Boo breaks the titular Dark Moon, causing the friendly, intelligent, and playful ghosts in E. Gadd’s lab and the rest of the valley to become mindless and hostile. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the intro of the game, King Boo breaks the titular Dark Moon, causing the friendly, intelligent, and playful ghosts in E. Gadd’s lab and the rest of the valley to become mindless and hostile. | ||
</div> | </div> | ||
− | =[[Needles]]== | + | ==[[Needles]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Needle plants exist in the twisted tower that will pop balloons Luigi is using to elevate himself between floors. They can also hurt Luigi | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Needle plants exist in the twisted tower that will pop balloons Luigi is using to elevate himself between floors. They can also hurt Luigi | ||
</div> | </div> | ||
− | =[[Rats/Rodents]]== | + | ==[[Rats/Rodents]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Live rats exist; one is carrying the key Luigi needs to get into the front door of the Gloomy Manor. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Live rats exist; one is carrying the key Luigi needs to get into the front door of the Gloomy Manor. | ||
Bat enemies exist throughout the game. | Bat enemies exist throughout the game. | ||
</div> | </div> | ||
− | =[[Spiders]]== | + | ==[[Spiders]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Spiders appear as enemies and hazards in the game. The Mudroom, the third room of the game marks their first appearance. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Spiders appear as enemies and hazards in the game. The Mudroom, the third room of the game marks their first appearance. | ||
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After defeating the ghost possessing this boss, it leaves, calling the rest of the spiders in the Manor out through a crack in the cellar and they all pass by Luigi. | After defeating the ghost possessing this boss, it leaves, calling the rest of the spiders in the Manor out through a crack in the cellar and they all pass by Luigi. | ||
</div> | </div> | ||
− | =[[Undead/Zombies]]== | + | ==[[Undead/Zombies]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Old Graveyard, viewable from a window in the Gardener’s Dwelling in the Twisted Tower, some green ghosts move in a way reminiscent of zombies. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Old Graveyard, viewable from a window in the Gardener’s Dwelling in the Twisted Tower, some green ghosts move in a way reminiscent of zombies. | ||
Beginning in the Old Clockworks Tomb, green ghosts will masquerade as mummies. | Beginning in the Old Clockworks Tomb, green ghosts will masquerade as mummies. | ||
</div> | </div> | ||
− | =[[Unreality]]== | + | ==[[Unreality]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Illusions are a game mechanic introduced in the fourth mission. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Illusions are a game mechanic introduced in the fourth mission. | ||
</div> | </div> | ||
− | =[[Verbal Abuse]]== | + | ==[[Verbal Abuse]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The backhanded compliments and behavior of E. Gadd to Luigi could be seen as verbal abuse. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The backhanded compliments and behavior of E. Gadd to Luigi could be seen as verbal abuse. | ||
</div> | </div> | ||
− | =[[Vomiting]]== | + | ==[[Vomiting]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a type of ghost first encountered in the water supply room of Twisted Towers that vomits yellowish goo as an attack | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a type of ghost first encountered in the water supply room of Twisted Towers that vomits yellowish goo as an attack | ||
</div> | </div> | ||
− | =[[Weapons]]== | + | ==[[Weapons]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Suits of armor will attack Luigi. First instance is in the Guard Hall. In the Treacherous Mansion, ghosts will wield weapons to attack Luigi. </div> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Suits of armor will attack Luigi. First instance is in the Guard Hall. In the Treacherous Mansion, ghosts will wield weapons to attack Luigi. </div> | ||
Revision as of 20:32, 17 October 2014
Contents
- 1 Animal Death
- 2 Bones
- 3 Canines
- 4 Claustrophobia
- 5 Darkness
- 6 Dead Bodies
- 7 Dehumanization
- 8 Electrocution
- 9 Emotional Abuse
- 10 Explosions
- 11 Fire
- 12 Ghosts
- 13 Heights
- 14 Insects
- 15 Jump Scares
- 16 Kidnapping
- 17 Mind Control
- 18 Needles
- 19 Rats/Rodents
- 20 Spiders
- 21 Undead/Zombies
- 22 Unreality
- 23 Verbal Abuse
- 24 Vomiting
- 25 Weapons
Animal Death
Bones
Canines
Claustrophobia
On the way to fight the first boss, Luigi must get in a tiny elevator and the camera shifts to a perspective inside the elevator, making the space seem smaller The elevator breaks mid-ride.
Darkness
Dead Bodies
Dehumanization
E. Gadd sends his Toad assistants into dangerous locales, into places where their personal phobias could be triggered (one Toad has a phobia of clocks and is sent into the Old Clockworks), or are completely forgotten. It is also implied that he is not paying them particularly well. All in all it is apparent that he respects the ghosts he works with far more than his living associates.
Electrocution
Emotional Abuse
Explosions
Bombs and other explosives will sometimes appear in examinable objects.
Fire
Defeating the first boss involves burning its giant webs away.
Ghosts
Heights
In the tower lobby after going through the plant nursery of the twisted towers, there is a rug covering a hole in the floor. It is possible to fall into the room below.
In the twisted tower, there are balloon plants that you have to use to ascend floors; these can be popped prematurely and Luigi can fall.
In the Twisted Tower level, Luigi has to essentially bungee jump down 5 floors from a spider-web, and he looks down before he does. The camera does the dramatic elongation of the distance.
Before the boss fight of the Haunted Tower level, Luigi must climb an extremely long set of stairs; these stairs are broken up into three parts per flight, and only one will allow Luigi to progress to the next flight of stairs. Being incorrect will result in Luigi sliding down the entire staircase.
In the Old Clockworks’s second mission Luigi gets dropped into a pit. In the Roundhouse room of the same location, Luigi must balance on small beams above a deep ravine and jump between beams.
After rescuing the toad assistant in the Secret Mine’s first level, the Toad and Luigi fall into a deep chasm High wires, zip lines over a seemingly endless gorge. Have to balance walk across a ruined bridge. The boss of this zone is fought in an endless tunnel drilled in a glacier.
The entrance to the Treacherous Mansion is a very narrow rock ledge over a bottomless ravine. Some parts fall away and Luigi must balance precariously to advance.
Insects
Jump Scares
Kidnapping
It is revealed in the second Secret Mine mission that Boos are kidnapping other ghosts and putting them inside crystals that they cannot escape from. This process empowers the ghosts to some degree.
It becomes apparent throughout the course of the story, that Mario was kidnapped and transformed into a painting by King Boo and his lackeys.
Mind Control
Needles
Rats/Rodents
Bat enemies exist throughout the game.
Spiders
The fifth mission in the Gloomy Manor deals with cleaning up a bunch of spider webs. Spiders appear very frequently after this. The first boss is a possessed giant blue and red spider with glowing 4 glowing green eyes.
After defeating the ghost possessing this boss, it leaves, calling the rest of the spiders in the Manor out through a crack in the cellar and they all pass by Luigi.
Undead/Zombies
Beginning in the Old Clockworks Tomb, green ghosts will masquerade as mummies.
Unreality
Verbal Abuse
Vomiting
Weapons
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- Alcohol-free
- Animal Abuse-free
- Animal Death
- Aquatic Violence-free
- Bigoted Language-free
- Blood-free
- Body Horror-free
- Bones
- Brainwashing-free
- Canines
- Cannibalism-free
- Claustrophobia
- Clowns-free
- Darkness
- Dead Bodies
- Death of Family/Friends-free
- Dehumanization
- Depiction of Disaster-free
- Depiction of War-free
- Disease-free
- Disruptive Home Life-free
- Drowning-free
- Electrocution
- Emotional Abuse
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Fire
- Forced Implantation-free
- Gender Dysphoria-free
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns-free
- Heights
- Homophobia-free
- Incest-free
- Insects
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control
- Murder-free
- Mutilation-free
- Needles
- Nudity-free
- Offensive Language-free
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma-free
- Racism-free
- Rats/Rodents
- Reptiles-free
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders
- Stalking-free
- Substance Abuse-free
- Suicide-free
- Supernatural Evil-free
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality
- Vehicular Trauma-free
- Verbal Abuse
- Victim Blaming-free
- Violence Against Children-free
- Vomiting
- Weapons
- Game