Difference between revisions of "Psychonauts"
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In the Milkman Conspiracy level it is revealed that the Milkman was brainwashed. This is revealed both in a Memory Vault and via dialogue. The Memory Vault is not required to be opened and all cutscenes with the Milkman are skipable. | In the Milkman Conspiracy level it is revealed that the Milkman was brainwashed. This is revealed both in a Memory Vault and via dialogue. The Memory Vault is not required to be opened and all cutscenes with the Milkman are skipable. | ||
</div> | </div> | ||
+ | |||
+ | ==[[Canines]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are anthropomorphic dogs in Black Velvetopia (Edgar's level). They are not aggressive and will not attack. They are painters that the Player Character must buy paintings from to progress.</div> | ||
==[[Claustrophobia]]== | ==[[Claustrophobia]]== | ||
Line 193: | Line 196: | ||
==[[Unreality]]== | ==[[Unreality]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Multiple levels within the game take place within Non-player Characters' minds. The line between the mental world and the physical world is never crossed and it is easy to tell what is in the real world and in the mental world. However, when in a character's mind, the characters and figments of the mind appear real to the player and can still harm the Player Character.</div> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Multiple levels within the game take place within Non-player Characters' minds. The line between the mental world and the physical world is never crossed and it is easy to tell what is in the real world and in the mental world. However, when in a character's mind, the characters and figments of the mind appear real to the player and can still harm the Player Character.</div> | ||
+ | |||
+ | ==[[Vehicular Trauma]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the level "Oleander's Basic Braining" there are crashed planes throughout the level. There are also sounds of planes falling out of the sky and crashing. | ||
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+ | There is a boss in the game that is a brain in a tank. The Player Character must partially destroy the tank to progress. </div> | ||
==[[Violence Against Children]]== | ==[[Violence Against Children]]== | ||
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[[Category:Bones-free]] | [[Category:Bones-free]] | ||
[[Category:Brainwashing]] | [[Category:Brainwashing]] | ||
+ | [[Category:Canines]] | ||
[[Category:Cannibalism-free]] | [[Category:Cannibalism-free]] | ||
[[Category:Claustrophobia]] | [[Category:Claustrophobia]] | ||
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[[Category:Undead/Zombies]] | [[Category:Undead/Zombies]] | ||
[[Category:Unreality]] | [[Category:Unreality]] | ||
+ | [[Category:Vehicular Trauma]] | ||
[[Category: Verbal Abuse-free]] | [[Category: Verbal Abuse-free]] | ||
[[Category:Victim Blaming-free]] | [[Category:Victim Blaming-free]] |
Revision as of 17:43, 22 September 2014
Systems:
- Windows PC
- Xbox
- Xbox360
- PlayStation 2
- PlayStation 3
- Mac OSX
- Linux
- Releases:
- Original Release: 2005
Publisher:
- Majesco Entertainment
- THQ (Europe)
Developer:
- Double Fine Productions
- Budcat Creations (PS2)
ESRB Rating:
- Teen (T)
- Reasoning:
- Language
- Cartoon Violence
- Crude Humor
Psychonauts is a third-person action/adventure game with combat and platforming elements. It follows Raz, a psychic child who escaped the circus to become a Psychonaut, a psychic crusader for good. The game begins in a summer camp for young psychics, but the majority of the player's time is spent inside the minds of various characters. Raz uses his limited time to help others exercise their personal demons and uncover the sinister plot that is unfolding behind the cheery facade of the camp.
Contents
- 1 General Comments
- 2 Animal Abuse
- 3 Animal Death
- 4 Aquatic Violence
- 5 Body Horror
- 6 Brainwashing
- 7 [[Canines]
- 8 Claustrophobia
- 9 Darkness
- 10 Depiction of War
- 11 Drowning
- 12 Electrocution
- 13 Emotional Abuse
- 14 Explosions
- 15 Fire
- 16 Forced Implantation
- 17 Ghosts
- 18 Guns
- 19 Heights
- 20 Jump Scares
- 21 Kidnapping
- 22 Medical Malpractice
- 23 Mental Health Institutions
- 24 Mind Control
- 25 Mutilation
- 26 Offensive Language
- 27 Parental Abandonment
- 28 Psychological Trauma
- 29 Rats/Rodents
- 30 Reptiles
- 31 Slavery
- 32 Suicide
- 33 Supernatural Evil
- 34 Undead/Zombies
- 35 Unreality
- 36 Vehicular Trauma
- 37 Violence Against Children
- 38 Weapons
General Comments
The entire game is very cartoon-y. The violence isn’t graphic, neither are injuries. The aesthetic of the game appears as if it were made for children.
The main character's father is portrayed early on as prejudiced against psychics. Raz constantly mentions that his father wants him to deny who he is and be "normal". This could mirror homophobic or other prejudiced family environments for some players. Raz and his father eventually reconcile at the end of the game.
Animal Abuse
Animal Death
Aquatic Violence
Body Horror
The last level is filled with mangled rabbit enemies that cannot be avoided.
A sidequest involves Raz returning stolen brains. He picks them up with his hand, kisses them, and they shrink into his backpack. Again, brains are cartoonishly rendered.
Ford comes out of your ear when you use the bacon. This can be avoided by not using the bacon.Brainwashing
In the Milkman Conspiracy level it is revealed that the Milkman was brainwashed. This is revealed both in a Memory Vault and via dialogue. The Memory Vault is not required to be opened and all cutscenes with the Milkman are skipable.
[[Canines]
Claustrophobia
Darkness
Depiction of War
Waterloo World depicts a game similar to Risk where "soldiers" (game pieces) are strategically placed on the board to capture territory.
Drowning
Electrocution
In Mila's Dance Party, there are certain areas that can electrocute the Player Character. These areas are apparent.
Some tanks in Lungfishopolis use electricity to attack.
In the Milkman Conspiracy level, the Player Character must side down telephone wires. The wires connect to poles that buzz and can electrocute the Player Character.
Emotional Abuse
The campers are not kind to each other. Many campers bully one another and use their psychic powers to change others' behavior. This can be avoided by not talking to people.
In Gloria's Theatre, we are privy to Gloria’s past emotional abuse and abandonment by her mother. It is acted out (poorly) by NPCs in a strange play that the player watches via cutscenes. The cutscenes are skippable.Explosions
Cat enemies starting in “Sasha’s Shooting Gallery” and throughout the game will run up to you, start a countdown, and explode. The noise is about on par with dropping a large book on the floor. Only sparks come from the explosion, no fire.
Rat enemies in the Asylum level run up to you and explode on impact. The noise is on par with dropping a large book from very high. They are avoidable by killing them with ranged attacks, though sometimes can sneak up on you.
In Waterloo World, there are cannon enemies that shoot at the Player Character. They make explosion sounds.Fire
The Milkman uses milk-molotov cocktails that are on fire. The final level also has enemies that will throw molotov cocktails at the player. There is also a vault in this level that shows the Milkman burning down a building. This vault is not required to be opened in the game. At the end of the level this is commented on.
A secret room in Mila’s dance party shows via slideshow children burning to death in a fire. To avoid, don’t go in the room. If you approach the secret room, Mila will tell you not to go into it.
Forced Implantation
Ghosts
Guns
The range attack Mind Blast has a gun-shot sound, is a projectile attack. It is required to complete some levels.
In the Milkman Conspiracy, there is a sniper at the library that will shoot at the Player Character.
In Waterloo World, there are cannon enemies that shoot at the Player Character.
Heights
To gain certain items in the game, Raz has to climb trees, tall rocks, get up on roofs.
Milkman Conspiracy takes place over open air and plays with perspective to make it look like you’re falling as you jump from area to area.Jump Scares
Kidnapping
Medical Malpractice
Mental Health Institutions
Mind Control
Mutilation
Mutilated bunny enemies appear in the final level.
The final boss is the result of two other bosses falling into a meat grinder and getting mixed together. The actual mixing is not shown on screen.
Offensive Language
Parental Abandonment
Psychological Trauma
Rats/Rodents
Reptiles
Slavery
Suicide
Supernatural Evil
Undead/Zombies
Unreality
Vehicular Trauma
Violence Against Children
Weapons
Ad from our Sponsors:
- Alcohol-free
- Animal Abuse
- Animal Death
- Aquatic Violence
- Bigoted Language-free
- Blood-free
- Body Horror
- Bones-free
- Brainwashing
- Canines
- Cannibalism-free
- Claustrophobia
- Clowns-free
- Darkness
- Dead Bodies-free
- Death of Family/Friends-free
- Dehumanization-free
- Depiction of Disaster-free
- Depiction of War
- Disease-free
- Disruptive Home Life-free
- Drowning
- Electrocution
- Emotional Abuse
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Fire
- Forced Implantation
- Gender Dysphoria-free
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice
- Mental Health Institutions
- Mind Control
- Murder-free
- Mutilation
- Needles-free
- Nudity-free
- Offensive Language
- Parental Abandonment
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents
- Reptiles
- Self Harm-free
- Sex Shaming-free
- Sex-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery
- Snakes-free
- Spiders-free
- Stalking-free
- Substance Abuse-free
- Suicide
- Supernatural Evil
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality
- Vehicular Trauma
- Verbal Abuse-free
- Victim Blaming-free
- Violence Against Children
- Vomiting-free
- Weapons
- Game