Difference between revisions of "Super Smash Bros. Brawl"
m (Protected "Super Smash Bros. Brawl" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
|||
Line 32: | Line 32: | ||
Several playable characters are or resemble animals. Game overs in some single-player modes, as well as many Subspace Emissary cutscenes, depict playable characters being transformed into unmoving figurines or trophies. This is portrayed as a sort of temporary and easily reversible death.</div> | Several playable characters are or resemble animals. Game overs in some single-player modes, as well as many Subspace Emissary cutscenes, depict playable characters being transformed into unmoving figurines or trophies. This is portrayed as a sort of temporary and easily reversible death.</div> | ||
− | ==Aquatic Violence== | + | ==[[Aquatic Violence]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The Summit stage has a giant fish that will automatically KO any character that stays in the water for too long. Jungle Japes includes both strong water currents and crocodile-like creatures that pose threats to players.</div> | The Summit stage has a giant fish that will automatically KO any character that stays in the water for too long. Jungle Japes includes both strong water currents and crocodile-like creatures that pose threats to players.</div> | ||
− | ==Bones== | + | ==[[Bones]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Some collectible trophies and stickers may include imagery of bones, including multiple characters that appear to be living skeletons.</div> | Some collectible trophies and stickers may include imagery of bones, including multiple characters that appear to be living skeletons.</div> | ||
− | ==Claustrophobia== | + | ==[[Claustrophobia]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The player is often required to guide their character through small spaces in the Subspace Emissary mode.</div> | The player is often required to guide their character through small spaces in the Subspace Emissary mode.</div> | ||
− | ==Clowns== | + | ==[[Clowns]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Some collectible trophies and stickers may include imagery of clowns.</div> | Some collectible trophies and stickers may include imagery of clowns.</div> | ||
− | ==Darkness== | + | ==[[Darkness]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
A thrown Poké Ball may occasionally release a Togepi, which causes a random effect. Togepi may rarely cause the screen to fade to black and remain that way for several seconds, completely obscuring the events taking place on-screen. | A thrown Poké Ball may occasionally release a Togepi, which causes a random effect. Togepi may rarely cause the screen to fade to black and remain that way for several seconds, completely obscuring the events taking place on-screen. | ||
Line 55: | Line 55: | ||
</div> | </div> | ||
− | ==Death of Family/Friends== | + | ==[[Death of Family/Friends]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Lucas, in the Subspa22ce Emissary mode, watches Ness get turned into a statue, equivalent in the game to a temporary death, and this event mentally scars him. | Lucas, in the Subspa22ce Emissary mode, watches Ness get turned into a statue, equivalent in the game to a temporary death, and this event mentally scars him. | ||
Line 61: | Line 61: | ||
In the Subspace Emissary mode, the playable R.O.B. is forced to watch all other members of his species sacrifice themselves under Ganondorf's orders. He tries to save them, but is unsuccessful, and becomes the last surviving R.O.B. in the world.</div> | In the Subspace Emissary mode, the playable R.O.B. is forced to watch all other members of his species sacrifice themselves under Ganondorf's orders. He tries to save them, but is unsuccessful, and becomes the last surviving R.O.B. in the world.</div> | ||
− | ==Depiction of Disaster== | + | ==[[Depiction of Disaster]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The plot of the Subspace Emissary mode involves the use of Subspace Bombs, which create a black-hole like structure, pulling a sphere of reality into another dimension. | The plot of the Subspace Emissary mode involves the use of Subspace Bombs, which create a black-hole like structure, pulling a sphere of reality into another dimension. | ||
Line 68: | Line 68: | ||
</div> | </div> | ||
− | ==Depiction of War== | + | ==[[Depiction of War]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The Castle Siege stage, as its name suggests, partially depicts a castle under attack by an unseen army. Catapults in the distance rain fire onto the castle. | The Castle Siege stage, as its name suggests, partially depicts a castle under attack by an unseen army. Catapults in the distance rain fire onto the castle. | ||
Line 74: | Line 74: | ||
In the Subspace Emissary the characters must journey through an abandoned and ruined battlefield.</div> | In the Subspace Emissary the characters must journey through an abandoned and ruined battlefield.</div> | ||
− | ==Electrocution== | + | ==[[Electrocution]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Several playable characters, enemies, and background characters can attack with electricity. | Several playable characters, enemies, and background characters can attack with electricity. | ||
Line 81: | Line 81: | ||
</div> | </div> | ||
− | ==Explosions== | + | ==[[Explosions]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Explosions are one of the main ways of inflicting and receiving damage in this game; they can be caused by items, playable characters, assist characters, enemies, and stage hazards. | Explosions are one of the main ways of inflicting and receiving damage in this game; they can be caused by items, playable characters, assist characters, enemies, and stage hazards. | ||
Line 88: | Line 88: | ||
</div> | </div> | ||
− | ==Fire== | + | ==[[Fire]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Several playable characters, assist characters, enemies, and background characters can use fire in their attacks. | Several playable characters, assist characters, enemies, and background characters can use fire in their attacks. | ||
Line 95: | Line 95: | ||
</div> | </div> | ||
− | ==Gender Dysphoria== | + | ==[[Gender Dysphoria]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The female character Zelda can willingly transform into Sheik, who is still female but presents herself as male.</div> | The female character Zelda can willingly transform into Sheik, who is still female but presents herself as male.</div> | ||
− | ==Ghosts== | + | ==[[Ghosts]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Luigi's Mansion, much like the game it was inspired by, contains many ghosts as background characters. | Luigi's Mansion, much like the game it was inspired by, contains many ghosts as background characters. | ||
Line 108: | Line 108: | ||
</div> | </div> | ||
− | ==Guns== | + | ==[[Guns]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The Ray Gun, Super Scope, and arguably the Cracker Launcher are guns. The Cracker Launcher shoots fireworks, while the other two shoot lasers or blasts of energy. All of these items can be disabled. | The Ray Gun, Super Scope, and arguably the Cracker Launcher are guns. The Cracker Launcher shoots fireworks, while the other two shoot lasers or blasts of energy. All of these items can be disabled. | ||
Line 117: | Line 117: | ||
</div> | </div> | ||
− | ==Heights== | + | ==[[Heights]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Falling or being knocked off of the battlefield is one of the main game mechanics, though it is sometimes possible for characters to jump to safety if they have not fallen too far. | Falling or being knocked off of the battlefield is one of the main game mechanics, though it is sometimes possible for characters to jump to safety if they have not fallen too far. | ||
Line 124: | Line 124: | ||
</div> | </div> | ||
− | ==Insects== | + | ==[[Insects]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Shellpods are enormous beetles that appear as enemies in the Subspace Emissary. | Shellpods are enormous beetles that appear as enemies in the Subspace Emissary. | ||
Line 133: | Line 133: | ||
</div> | </div> | ||
− | ==Jump Scares== | + | ==[[Jump Scares]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Enemies often pop up without warning in the Subspace Emissary. | Enemies often pop up without warning in the Subspace Emissary. | ||
Line 140: | Line 140: | ||
</div> | </div> | ||
− | ==Kidnapping== | + | ==[[Kidnapping]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The Subspace Army sometimes abducts characters that have been forcefully turned into trophies. | The Subspace Army sometimes abducts characters that have been forcefully turned into trophies. | ||
Line 147: | Line 147: | ||
</div> | </div> | ||
− | ==Mind Control== | + | ==[[Mind Control]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
In the Subspace Emissary mode, Master Hand is placed under mind control by Tabuu.</div> | In the Subspace Emissary mode, Master Hand is placed under mind control by Tabuu.</div> | ||
− | ==Murder== | + | ==[[Murder]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Game overs in some single-player modes, as well as many Subspace Emissary cutscenes, depict playable characters being transformed into unmoving figurines or trophies. This is portrayed as a sort of temporary and easily reversible death. | Game overs in some single-player modes, as well as many Subspace Emissary cutscenes, depict playable characters being transformed into unmoving figurines or trophies. This is portrayed as a sort of temporary and easily reversible death. | ||
Line 158: | Line 158: | ||
</div> | </div> | ||
− | ==Needles== | + | ==[[Needles]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Several stage hazards in the Subspace Emissary mode are long sharp structures reminiscent of needles. | Several stage hazards in the Subspace Emissary mode are long sharp structures reminiscent of needles. | ||
</div> | </div> | ||
− | ==Psychological Trauma== | + | ==[[Psychological Trauma]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Lucas is traumatized by what happens to Ness in Subspace Emissary, having frequent flashbacks to the event coupled with visible fear. </div> | Lucas is traumatized by what happens to Ness in Subspace Emissary, having frequent flashbacks to the event coupled with visible fear. </div> | ||
− | ==Rats/Rodents== | + | ==[[Rats/Rodents]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The playable character Pikachu is a rodent. Other rodents may appear in the background, as assist characters, or as enemies. | The playable character Pikachu is a rodent. Other rodents may appear in the background, as assist characters, or as enemies. | ||
Line 174: | Line 174: | ||
</div> | </div> | ||
− | ==Reptiles== | + | ==[[Reptiles]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The playable characters Yoshi, Bowser, Squirtle, Ivysaur, and Charizard are reptiles. Other reptiles may appear in the background, as assist characters, or as enemies. | The playable characters Yoshi, Bowser, Squirtle, Ivysaur, and Charizard are reptiles. Other reptiles may appear in the background, as assist characters, or as enemies. | ||
Line 183: | Line 183: | ||
</div> | </div> | ||
− | ==Sexualization/Objectification== | + | ==[[Sexualization/Objectification]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Zero Suit Samus is a female character in a form-fitting suit. Some poses she makes during battle, as well as Snake's dialogue during an Easter egg can be seen as sexualized.</div> | Zero Suit Samus is a female character in a form-fitting suit. Some poses she makes during battle, as well as Snake's dialogue during an Easter egg can be seen as sexualized.</div> | ||
− | ==Slavery== | + | ==[[Slavery]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The R.O.B.s living on the Isle of Ancients were enslaved by the Subspace Army some time prior to the events of the Subspace Emissary.</div> | The R.O.B.s living on the Isle of Ancients were enslaved by the Subspace Army some time prior to the events of the Subspace Emissary.</div> | ||
− | ==Snakes== | + | ==[[Snakes]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Rayquaza, a gigantic serpentine dragon, appears as a Subspace Emissary boss. | Rayquaza, a gigantic serpentine dragon, appears as a Subspace Emissary boss. | ||
Line 198: | Line 198: | ||
</div> | </div> | ||
− | ==Spiders== | + | ==[[Spiders]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
During the events of the Subspace Emissary, a boss named Porky Minch appears inside a vehicle that resembles a spider. | During the events of the Subspace Emissary, a boss named Porky Minch appears inside a vehicle that resembles a spider. | ||
Line 205: | Line 205: | ||
</div> | </div> | ||
− | ==Stalking== | + | ==[[Stalking]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The first part of the Subspace Emissary's Ruined Zoo level is an extended chase scene in which the player character is pursued by an enormous statue. Since the statue cannot be damaged, the only option is to run.</div> | The first part of the Subspace Emissary's Ruined Zoo level is an extended chase scene in which the player character is pursued by an enormous statue. Since the statue cannot be damaged, the only option is to run.</div> | ||
− | ==Supernatural Evil== | + | ==[[Supernatural Evil]]== |
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
A cartoonish devil appears as an assist trophy. | A cartoonish devil appears as an assist trophy. | ||
Evil supernatural enemies of all kinds, including demons and shadowy beings, may be depicted in collectible stickers and trophies. | Evil supernatural enemies of all kinds, including demons and shadowy beings, may be depicted in collectible stickers and trophies. | ||
</div> | </div> | ||
− | |||
− | ==Torture== | + | ==[[Torture]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Pikachu is electrically tortured during a Subspace Emissary cutscene, with the intent of using its natural electric abilities to power the facility.</div> | Pikachu is electrically tortured during a Subspace Emissary cutscene, with the intent of using its natural electric abilities to power the facility.</div> | ||
− | ==Transphobia== | + | ==[[Transphobia]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
One trophy depicts Birdo, a transgender character from the Mario series. The trophy description calls attention to Birdo's gender, and repeatedly calls her an "it".</div> | One trophy depicts Birdo, a transgender character from the Mario series. The trophy description calls attention to Birdo's gender, and repeatedly calls her an "it".</div> | ||
− | ==Undead/Zombies== | + | ==[[Undead/Zombies]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Undead creatures may be depicted in collectible stickers and trophies.</div> | Undead creatures may be depicted in collectible stickers and trophies.</div> | ||
− | ==Violence Against Children== | + | ==[[Violence Against Children]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
The playable characters Ness, Lucas, the Ice Climbers, and Toon Link are or resemble children. Fights between playable characters are portrayed as willing contests of skill, while most battles in the Subspace Emissary mode are fought for self-defense against malicious enemies.</div> | The playable characters Ness, Lucas, the Ice Climbers, and Toon Link are or resemble children. Fights between playable characters are portrayed as willing contests of skill, while most battles in the Subspace Emissary mode are fought for self-defense against malicious enemies.</div> | ||
− | ==Weapons== | + | ==[[Weapons]]== |
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
Weapons of all kinds are one of the main ways of inflicting and receiving damage in this game; they are used by the majority of player characters, assist characters, and enemies. Weapons often appear as equippable items, which can be disabled.</div> | Weapons of all kinds are one of the main ways of inflicting and receiving damage in this game; they are used by the majority of player characters, assist characters, and enemies. Weapons often appear as equippable items, which can be disabled.</div> |
Revision as of 21:10, 20 September 2014
Systems:
- Nintendo Wii
- Releases:
- Nintendo Wii: 2008
Publisher:
- Nintendo
Developer:
- Nintendo
ESRB Rating:
- T
- Reasoning:
- Animated Violence
- Crude Humor
Super Smash Bros. Brawl is the third installment of Ninendo's 2D fighting game series, Super Smash Bros. The game features an expansive roster of fighters, a great variety of arenas, and a plethora of varied items. The game has a number of pick up and play modes and online play. The game features a large story mode, called The Subspace Emissary, playable by one or two players. In this story, Nintendo's heroes must put an end to the machinations of the Ancient Minister and various Nintendo villains as they attempt to destroy the world.
Contents
- 1 General Comments
- 2 Animal Abuse
- 3 Animal Death
- 4 Aquatic Violence
- 5 Bones
- 6 Claustrophobia
- 7 Clowns
- 8 Darkness
- 9 Death of Family/Friends
- 10 Depiction of Disaster
- 11 Depiction of War
- 12 Electrocution
- 13 Explosions
- 14 Fire
- 15 Gender Dysphoria
- 16 Ghosts
- 17 Guns
- 18 Heights
- 19 Insects
- 20 Jump Scares
- 21 Kidnapping
- 22 Mind Control
- 23 Murder
- 24 Needles
- 25 Psychological Trauma
- 26 Rats/Rodents
- 27 Reptiles
- 28 Sexualization/Objectification
- 29 Slavery
- 30 Snakes
- 31 Spiders
- 32 Stalking
- 33 Supernatural Evil
- 34 Torture
- 35 Transphobia
- 36 Undead/Zombies
- 37 Violence Against Children
- 38 Weapons
General Comments
The game's art style is detailed but cartoonish. While as a fighting game, violence is omnipresent, the violence is not graphically rendered, and the worst that can happen to a character is going out of bounds.
Animal Abuse
Several playable characters are or resemble animals. Fights between playable characters are portrayed as willing contests of skill, while most battles in the Subspace Emissary mode are fought for self-defense against malicious enemies.
In Subspace Emissary, Pikachu is being used to generate electricity; this is painful for the creature. Samus quickly puts a stop to this.</div>
Animal Death
Aquatic Violence
Bones
Claustrophobia
Clowns
Darkness
A thrown Poké Ball may occasionally release a Togepi, which causes a random effect. Togepi may rarely cause the screen to fade to black and remain that way for several seconds, completely obscuring the events taking place on-screen.
Meta Knight’s final smash, likewise darkens the screen temporarily.
Death of Family/Friends
Lucas, in the Subspa22ce Emissary mode, watches Ness get turned into a statue, equivalent in the game to a temporary death, and this event mentally scars him.
In the Subspace Emissary mode, the playable R.O.B. is forced to watch all other members of his species sacrifice themselves under Ganondorf's orders. He tries to save them, but is unsuccessful, and becomes the last surviving R.O.B. in the world.Depiction of Disaster
The plot of the Subspace Emissary mode involves the use of Subspace Bombs, which create a black-hole like structure, pulling a sphere of reality into another dimension.
The Ruined Zoo level of Subspace Emissary takes place in an abandoned facility, where the glass has been shattered, weeds choke at the scenery, and there is not a soul to be seen. It resembles the aftermath of a sudden but unexplained disaster.
Depiction of War
The Castle Siege stage, as its name suggests, partially depicts a castle under attack by an unseen army. Catapults in the distance rain fire onto the castle.
In the Subspace Emissary the characters must journey through an abandoned and ruined battlefield.Electrocution
Several playable characters, enemies, and background characters can attack with electricity.
In the Subspace Emissary mode, Pikachu is electrically tortured during a cutscene, but is quickly rescued.
Explosions
Explosions are one of the main ways of inflicting and receiving damage in this game; they can be caused by items, playable characters, assist characters, enemies, and stage hazards.
The sounds that accompany explosions are usually loud and disruptive. Loud sounds may also result from other types of attacks.
Fire
Several playable characters, assist characters, enemies, and background characters can use fire in their attacks.
Lava and fire are stage hazards in a few locations, including Castle Siege and Norfair as well as during several stages in the Subspace Emissary mode. Uncontrolled fires may appear in the background of some areas without the capability of damaging player characters.
Gender Dysphoria
Ghosts
Luigi's Mansion, much like the game it was inspired by, contains many ghosts as background characters.
In the Subspace Emissary mode, Floows and Shaydas are ghost enemies.
Several collectible trophies and stickers may contain imagery of ghosts.
Guns
The Ray Gun, Super Scope, and arguably the Cracker Launcher are guns. The Cracker Launcher shoots fireworks, while the other two shoot lasers or blasts of energy. All of these items can be disabled.
Some playable characters, assist trophies, and enemies use guns.
None of the guns in this game use realistic bullets as ammunition. Guns may instead shoot lasers, energy, or food.
Heights
Falling or being knocked off of the battlefield is one of the main game mechanics, though it is sometimes possible for characters to jump to safety if they have not fallen too far.
Several stages are shown to be high up in the air, with the ground below sometimes visible. In Subspace Emissary, characters often fall from very high heights.
Insects
Shellpods are enormous beetles that appear as enemies in the Subspace Emissary.
Insectoid creatures called Bulborbs appear as stage hazards on the Distant Planet stage, and can be seen at certain camera angles during Olimar's Final Smash.
Insects may be depicted in collectible stickers and trophies.
Jump Scares
Enemies often pop up without warning in the Subspace Emissary.
Unscripted jump scares are possible if certain random items spawn in front of a character before they attack, resulting in an explosion
Kidnapping
The Subspace Army sometimes abducts characters that have been forcefully turned into trophies.
At the beginning of the Subspace Emissary story, Peach and Zelda are trapped in cages by Petey Piranha. The ensuing boss battle involves the player choosing which princess they immediately rescue, though the other is also saved much later on.
Mind Control
Murder
Game overs in some single-player modes, as well as many Subspace Emissary cutscenes, depict playable characters being transformed into unmoving figurines or trophies. This is portrayed as a sort of temporary and easily reversible death.
The Subspace Army often inflicts this transformation onto the playable characters, with the intention of keeping them in that state indefinitely.
Needles
Several stage hazards in the Subspace Emissary mode are long sharp structures reminiscent of needles.
Psychological Trauma
Rats/Rodents
The playable character Pikachu is a rodent. Other rodents may appear in the background, as assist characters, or as enemies.
Rodents may be depicted in collectible stickers and trophies.
Reptiles
The playable characters Yoshi, Bowser, Squirtle, Ivysaur, and Charizard are reptiles. Other reptiles may appear in the background, as assist characters, or as enemies.
A boss, Rayquaza resembles a serpentine dragon.
Reptiles may be depicted in collectible stickers and trophies.
Sexualization/Objectification
Slavery
Snakes
Rayquaza, a gigantic serpentine dragon, appears as a Subspace Emissary boss.
Snakes may be depicted in collectible stickers and trophies.
Spiders
During the events of the Subspace Emissary, a boss named Porky Minch appears inside a vehicle that resembles a spider.
Spiders may be depicted in collectible stickers and trophies.
Stalking
Supernatural Evil
A cartoonish devil appears as an assist trophy.
Evil supernatural enemies of all kinds, including demons and shadowy beings, may be depicted in collectible stickers and trophies.
Torture
Transphobia
Undead/Zombies
Violence Against Children
Weapons
Ad from our Sponsors:
- Alcohol-free
- Animal Abuse
- Animal Death
- Aquatic Violence
- Bigoted Language-free
- Blood-free
- Body Horror-free
- Bones
- Brainwashing-free
- Cannibalism-free
- Claustrophobia
- Clowns
- Darkness
- Dead Bodies-free
- Death of Family/Friends
- Dehumanization-free
- Depiction of Disaster
- Depiction of War
- Disease-free
- Disruptive Home Life-free
- Drowning-free
- Electrocution
- Emotional Abuse-free
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Fire
- Forced Implantation-free
- Gender Dysphoria
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control
- Murder
- Mutilation-free
- Needles
- Nudity-free
- Offensive Language-free
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents
- Reptiles
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification
- Sex Slavery-free
- Slavery
- Snakes
- Spiders
- Stalking
- Substance Abuse-free
- Suicide-free
- Supernatural Evil
- Torture
- Transphobia
- Undead/Zombies
- Unreality-free
- Verbal Abuse-free
- Victim Blaming-free
- Violence Against Children
- Vomiting-free
- Weapons
- Game