Difference between revisions of "Amnesia: The Dark Descent"

From Gamephobias
Jump to: navigation, search
Line 1: Line 1:
 +
<div class="plainlinks" style="float:right;margin:0 0 5px 5px; font-size: small; border:1px solid #AAAAAA; width:auto; padding:1em;margin: 0px 0px 1em 1em;">
 +
<div style="font-size: 1.5em;font-weight:bold;text-align: center;">Amnesia: The Dark Descent</div>
 +
'''Systems:'''
 +
* Windows PC
 +
* Mac OSX
 +
* Linux
 +
* OneLive
 +
* Releases: <small>
 +
** 2010
 +
</small>
 +
'''Publisher:'''
 +
* Frictional Games
 +
* THQ (retail)
 +
'''Developer:'''
 +
* Frictional Games
 +
'''ESRB Rating:'''
 +
* '''Mature (M)'''
 +
* Reasoning: <small>
 +
** Blood and Gore
 +
** Language
 +
** Nudity
 +
** Violence
 +
</small>
 +
</div>
 +
''Amnesia: The Dark Descent'' follows a young man named Daniel who awakens with no memory of where he is, who he is, or how he came to be there. The only clue he has is a cryptic letter apparently written by his past self telling him that he must kill a man named Alexander. Daniel must navigate the treacherous Brennenburg Castle to uncover the secrets of the castle, Alexander, and his own horrible past.
 +
 
==[[Aquatic Violence]]==
 
==[[Aquatic Violence]]==
One of the most notorious moments of the game is ‘the water monster’ level. The player is required to leap from crate to crate or some other surface to evade an invisible monster that dwells in the water. If they spend too much time in the water, the monster will attack. The monster can be distracted by throwing dismembered limbs away from the player.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">One of the most notorious moments of the game is ‘the water monster’ level. The player is required to leap from crate to crate or some other surface to evade an invisible monster that dwells in the water. If they spend too much time in the water, the monster will attack. The monster can be distracted by throwing dismembered limbs away from the player.
 
+
</div>
 
==[[Blood]]==
 
==[[Blood]]==
Blood is extremely common in the game. It can be found in every level.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Blood is extremely common in the game. It can be found in every level.
 
+
</div>
 
==[[Body Horror]]==
 
==[[Body Horror]]==
The monsters that the player must evade appear to be humans that have had their bodies twisted. They may be undead.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The monsters that the player must evade appear to be humans that have had their bodies twisted. They may be undead.
 
+
</div>
 
==[[Bones]]==
 
==[[Bones]]==
Bones and especially skulls can be found around Brennenburg Castle.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Bones and especially skulls can be found around Brennenburg Castle.
 
+
</div>
 
==[[Brainwashing]]==
 
==[[Brainwashing]]==
Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder.
 
+
</div>
 
==[[Claustrophobia]]==
 
==[[Claustrophobia]]==
The player is encouraged to hide in wardrobes and other small spaces to evade monsters.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The player is encouraged to hide in wardrobes and other small spaces to evade monsters.
 
+
</div>
 
==[[Darkness]]==
 
==[[Darkness]]==
Darkness is a primary game mechanic. Most darkness is nearly impossible to see in without a light. Light sources, such as candles, tinderboxes to light them with, and an oil lamp are available, but they must be used wisely, as they are a finite resource. Light may also attract monsters.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a primary game mechanic. Most darkness is nearly impossible to see in without a light. Light sources, such as candles, tinderboxes to light them with, and an oil lamp are available, but they must be used wisely, as they are a finite resource. Light may also attract monsters.
  
 
Monsters make noises but they can appear randomly and suddenly.
 
Monsters make noises but they can appear randomly and suddenly.
 
+
</div>
 
==[[Dead Bodies]]==
 
==[[Dead Bodies]]==
Dead bodies occasionally appear in the game, and are frequently alluded to.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Dead bodies occasionally appear in the game, and are frequently alluded to.
 
+
</div>
 
==[[Death of Family/Friends]]==
 
==[[Death of Family/Friends]]==
The player learns through journal entries that Daniel’s acquaintances had begun to die suddenly.  
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The player learns through journal entries that Daniel’s acquaintances had begun to die suddenly.  
  
 
Flashbacks reveal that a woman helped her daughter escape from the dungeons; the woman is implied to have been killed, and the daughter’s death can be heard.
 
Flashbacks reveal that a woman helped her daughter escape from the dungeons; the woman is implied to have been killed, and the daughter’s death can be heard.
 
+
</div>
 
==[[Dehumanization]]==
 
==[[Dehumanization]]==
A core plot point is that Daniel dehumanized the criminals in Alexander’s dungeons, believing they deserved the horrific torture and eventual death they experienced. It is important to note that many of these criminals committed relatively minor crimes, such as forgery, and others are implied not to be guilty of any crime at all.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">A core plot point is that Daniel dehumanized the criminals in Alexander’s dungeons, believing they deserved the horrific torture and eventual death they experienced. It is important to note that many of these criminals committed relatively minor crimes, such as forgery, and others are implied not to be guilty of any crime at all.
 
+
</div>
 
==[[Disruptive Home Life]]==
 
==[[Disruptive Home Life]]==
An early loading screen alludes to Daniel having an abusive father.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">An early loading screen alludes to Daniel having an abusive father.
 
+
</div>
 
==[[Drowning]]==
 
==[[Drowning]]==
In the Sewers section after the player completes the puzzles to fill the room with water, there is a large, metal box that the player passes past. Inside it sounds like someone is drowning.  
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Sewers section after the player completes the puzzles to fill the room with water, there is a large, metal box that the player passes past. Inside it sounds like someone is drowning.  
 
+
</div>
 
==[[Emotional Abuse]]==
 
==[[Emotional Abuse]]==
Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder.
 
+
</div>
 
==[[Explosions]]==
 
==[[Explosions]]==
At one point, the game requires the player to make a small explosive to clear rubble. The resulting explosion shakes the camera and makes a loud noise.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">At one point, the game requires the player to make a small explosive to clear rubble. The resulting explosion shakes the camera and makes a loud noise.
 
+
</div>
 
==[[Eye Horror/Eye Trauma]]==
 
==[[Eye Horror/Eye Trauma]]==
If the player clicks on the iron maiden, they will receive a text flashback of a victim experiencing this. It can be avoided by simply not clicking the iron maiden.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">If the player clicks on the iron maiden, they will receive a text flashback of a victim experiencing this. It can be avoided by simply not clicking the iron maiden.
 
+
</div>
 
==[[Ghosts]]==
 
==[[Ghosts]]==
Auditory flashbacks can sometimes be heard. Although it’s not clear what triggers these, a common theory is that it is ghosts.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Auditory flashbacks can sometimes be heard. Although it’s not clear what triggers these, a common theory is that it is ghosts.
 
+
</div>
 
==[[Gore]]==
 
==[[Gore]]==
Disembodied limbs are a common sight throughout the game.  
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Disembodied limbs are a common sight throughout the game.  
 
+
</div>
 
==[[Jump Scares]]==
 
==[[Jump Scares]]==
Jump scares are extremely common throughout the game.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Jump scares are extremely common throughout the game.
 
+
</div>
 
==[[Kidnapping]]==
 
==[[Kidnapping]]==
The game reveals that Alexander would find and kidnap people for use in his rituals.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game reveals that Alexander would find and kidnap people for use in his rituals.
 
+
</div>
 
==[[Murder]]==
 
==[[Murder]]==
The people in the dungeon were tortured and eventually murdered. These murders are alluded to and heard through auditory flashbacks.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The people in the dungeon were tortured and eventually murdered. These murders are alluded to and heard through auditory flashbacks.
 
+
</div>
 
==[[Mutilation]]==
 
==[[Mutilation]]==
Some found documents and flashbacks contain descriptions of mutilation. Clicking on the torture devices in the Choir and Transept will cause text to appear, describing the torture.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Some found documents and flashbacks contain descriptions of mutilation. Clicking on the torture devices in the Choir and Transept will cause text to appear, describing the torture.
 
+
</div>
 
==[[Nudity]]==
 
==[[Nudity]]==
Most of the dead bodies are nude men.  
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Most of the dead bodies are nude men.  
  
 
Alexander is nude during the final level as well.
 
Alexander is nude during the final level as well.
 
+
</div>
 +
==[[Offensive Language]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Daniel will sometimes swear in letters and flashbacks.
 +
</div>
 
==[[Physical Abuse]]==
 
==[[Physical Abuse]]==
An early loading screen describes Daniel’s father striking him.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">An early loading screen describes Daniel’s father striking him.
 
+
</div>
 
==[[Psychological Horror]]==
 
==[[Psychological Horror]]==
The content of the story and atmosphere is meant to inspire paranoia and fear. The ''Amnesia'' series is considered part of the psychological horror genre.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The content of the story and atmosphere is meant to inspire paranoia and fear. The ''Amnesia'' series is considered part of the psychological horror genre.
 
+
</div>
 
==[[Psychological Trauma]]==
 
==[[Psychological Trauma]]==
Some of Daniel’s last journal entries indicate he is suffering from psychological trauma.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Some of Daniel’s last journal entries indicate he is suffering from psychological trauma.
 
+
</div>
 
==[[Spiders]]==
 
==[[Spiders]]==
While descending the stairs to the Nave, spiders will appear on the wall. They are non-aggressive and will not interact with the player at all. Descending the stairs without the lantern renders them nearly invisible.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">While descending the stairs to the Nave, spiders will appear on the wall. They are non-aggressive and will not interact with the player at all. Descending the stairs without the lantern renders them nearly invisible.
 
+
</div>
 
==[[Stalking]]==
 
==[[Stalking]]==
Daniel is pursued by a being called ‘The Shadow’, and at some points in the game must flee it. It manifests as glowing red fog.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Daniel is pursued by a being called ‘The Shadow’, and at some points in the game must flee it. It manifests as glowing red fog.
 
+
</div>
 
==[[Supernatural Evil]]==
 
==[[Supernatural Evil]]==
The Shadow and Alexander qualify as supernatural evil.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Shadow and Alexander qualify as supernatural evil.
 
+
</div>
 
==[[Torture]]==
 
==[[Torture]]==
A very important plot point that becomes relevant late in the game. Torture rooms must be visited to complete the game, and the clicking on the devices will cause a text flashback to appear, detailing the suffering of a previous victim. The torture devices include: the strappado, the Judas cradle, the saw, the iron maiden, a torture wheel, and a brazen bull.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">A very important plot point that becomes relevant late in the game. Torture rooms must be visited to complete the game, and the clicking on the devices will cause a text flashback to appear, detailing the suffering of a previous victim. The torture devices include: the strappado, the Judas cradle, the saw, the iron maiden, a torture wheel, and a brazen bull.
 
+
</div>
 
==[[Undead/Zombies]]==
 
==[[Undead/Zombies]]==
Some interpret the enemies Servant Grunt and Servant Brute as being undead.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Some interpret the enemies Servant Grunt and Servant Brute as being undead.  
 
+
After being given a tonic, the character Agrippa can survive while decapitated for some time.
+
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">After being given a tonic, the character Agrippa can survive while decapitated for some time.
 +
</div>
 
==[[Unreality]]==
 
==[[Unreality]]==
When there is a flashback the player can hear soft whispers. They can be interpreted as auditory hallucinations of the Player Character.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">When there is a flashback the player can hear soft whispers. They can be interpreted as auditory hallucinations of the Player Character.
  
 
If Sanity becomes too low, the world will begin to distort and the Player Character may start to see and hear things that aren’t really there. This can be avoided if the Sanity meter is kept high---though players should keep in mind that the game purposefully tries to lower the Sanity meter.
 
If Sanity becomes too low, the world will begin to distort and the Player Character may start to see and hear things that aren’t really there. This can be avoided if the Sanity meter is kept high---though players should keep in mind that the game purposefully tries to lower the Sanity meter.
 
+
</div>
 
==[[Victim Blaming]]==
 
==[[Victim Blaming]]==
Daniel blames his torture victims for becoming criminals in the first place, leading them to be brought to the dungeon.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Daniel blames his torture victims for becoming criminals in the first place, leading them to be brought to the dungeon.
 
+
</div>
 
==[[Violence Against Children]]==
 
==[[Violence Against Children]]==
During an auditory flashback in the Dungeons, the murder of a young girl can be heard.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">During an auditory flashback in the Dungeons, the murder of a young girl can be heard. </div>
  
 
[[Category:Alcohol-free]]
 
[[Category:Alcohol-free]]
Line 151: Line 180:
 
[[Category:Needles-free]]
 
[[Category:Needles-free]]
 
[[Category:Nudity]]
 
[[Category:Nudity]]
[[Category:Offensive Language-free]]
+
[[Category:Offensive Language]]
 
[[Category:Parental Abandonment-free]]
 
[[Category:Parental Abandonment-free]]
 
[[Category:Physical Abuse]]
 
[[Category:Physical Abuse]]

Revision as of 20:41, 3 September 2014

Amnesia: The Dark Descent follows a young man named Daniel who awakens with no memory of where he is, who he is, or how he came to be there. The only clue he has is a cryptic letter apparently written by his past self telling him that he must kill a man named Alexander. Daniel must navigate the treacherous Brennenburg Castle to uncover the secrets of the castle, Alexander, and his own horrible past.

Aquatic Violence

One of the most notorious moments of the game is ‘the water monster’ level. The player is required to leap from crate to crate or some other surface to evade an invisible monster that dwells in the water. If they spend too much time in the water, the monster will attack. The monster can be distracted by throwing dismembered limbs away from the player.

Blood

Blood is extremely common in the game. It can be found in every level.

Body Horror

The monsters that the player must evade appear to be humans that have had their bodies twisted. They may be undead.

Bones

Bones and especially skulls can be found around Brennenburg Castle.

Brainwashing

Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder.

Claustrophobia

The player is encouraged to hide in wardrobes and other small spaces to evade monsters.

Darkness

Darkness is a primary game mechanic. Most darkness is nearly impossible to see in without a light. Light sources, such as candles, tinderboxes to light them with, and an oil lamp are available, but they must be used wisely, as they are a finite resource. Light may also attract monsters.

Monsters make noises but they can appear randomly and suddenly.

Dead Bodies

Dead bodies occasionally appear in the game, and are frequently alluded to.

Death of Family/Friends

The player learns through journal entries that Daniel’s acquaintances had begun to die suddenly.

Flashbacks reveal that a woman helped her daughter escape from the dungeons; the woman is implied to have been killed, and the daughter’s death can be heard.

Dehumanization

A core plot point is that Daniel dehumanized the criminals in Alexander’s dungeons, believing they deserved the horrific torture and eventual death they experienced. It is important to note that many of these criminals committed relatively minor crimes, such as forgery, and others are implied not to be guilty of any crime at all.

Disruptive Home Life

An early loading screen alludes to Daniel having an abusive father.

Drowning

In the Sewers section after the player completes the puzzles to fill the room with water, there is a large, metal box that the player passes past. Inside it sounds like someone is drowning.

Emotional Abuse

Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder.

Explosions

At one point, the game requires the player to make a small explosive to clear rubble. The resulting explosion shakes the camera and makes a loud noise.

Eye Horror/Eye Trauma

If the player clicks on the iron maiden, they will receive a text flashback of a victim experiencing this. It can be avoided by simply not clicking the iron maiden.

Ghosts

Auditory flashbacks can sometimes be heard. Although it’s not clear what triggers these, a common theory is that it is ghosts.

Gore

Disembodied limbs are a common sight throughout the game.

Jump Scares

Jump scares are extremely common throughout the game.

Kidnapping

The game reveals that Alexander would find and kidnap people for use in his rituals.

Murder

The people in the dungeon were tortured and eventually murdered. These murders are alluded to and heard through auditory flashbacks.

Mutilation

Some found documents and flashbacks contain descriptions of mutilation. Clicking on the torture devices in the Choir and Transept will cause text to appear, describing the torture.

Nudity

Most of the dead bodies are nude men.

Alexander is nude during the final level as well.

Offensive Language

Daniel will sometimes swear in letters and flashbacks.

Physical Abuse

An early loading screen describes Daniel’s father striking him.

Psychological Horror

The content of the story and atmosphere is meant to inspire paranoia and fear. The Amnesia series is considered part of the psychological horror genre.

Psychological Trauma

Some of Daniel’s last journal entries indicate he is suffering from psychological trauma.

Spiders

While descending the stairs to the Nave, spiders will appear on the wall. They are non-aggressive and will not interact with the player at all. Descending the stairs without the lantern renders them nearly invisible.

Stalking

Daniel is pursued by a being called ‘The Shadow’, and at some points in the game must flee it. It manifests as glowing red fog.

Supernatural Evil

The Shadow and Alexander qualify as supernatural evil.

Torture

A very important plot point that becomes relevant late in the game. Torture rooms must be visited to complete the game, and the clicking on the devices will cause a text flashback to appear, detailing the suffering of a previous victim. The torture devices include: the strappado, the Judas cradle, the saw, the iron maiden, a torture wheel, and a brazen bull.

Undead/Zombies

Some interpret the enemies Servant Grunt and Servant Brute as being undead.
After being given a tonic, the character Agrippa can survive while decapitated for some time.

Unreality

When there is a flashback the player can hear soft whispers. They can be interpreted as auditory hallucinations of the Player Character.

If Sanity becomes too low, the world will begin to distort and the Player Character may start to see and hear things that aren’t really there. This can be avoided if the Sanity meter is kept high---though players should keep in mind that the game purposefully tries to lower the Sanity meter.

Victim Blaming

Daniel blames his torture victims for becoming criminals in the first place, leading them to be brought to the dungeon.

Violence Against Children

During an auditory flashback in the Dungeons, the murder of a young girl can be heard.

Ad from our Sponsors: