Difference between revisions of "The Walking Dead"
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==[[Death of Family/Friends]]== | ==[[Death of Family/Friends]]== | ||
− | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">This is major theme in the story. Significant examples are listed by episode: | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">This is major theme in the story. Significant examples are listed by Season and episode: |
− | ::< | + | |
− | ::< | + | <u>Season 1</u> |
− | ::< | + | ::<i>Episode 1.</i> Lee attempts to find his family after the start of the zombie apocalypse; his parents are implied to have died and he later finds his brother as a zombie. Later, the player is forced to make a decision that will get one of two companions killed no matter what. |
− | ::< | + | ::<i>Episode 2.</i> Two companions die. One is cannibalized and another suffers from cardiac arrest before having his skull bashed in to prevent him from turning as a zombie. The player has the option of killing the character themselves or attempting to help him, but his death is inevitable. |
− | ::< | + | ::<i>Episode 3.</i> In a paranoid state of mind, one character will murder another. The player has the choice to abandon her on the side of the road, and it is implied that doing so will lead to her death as well. Later in the episode, a child is bitten by a zombie. His mother commits suicide in grief. The child can then be killed—by either the player or the child’s father—or left to turn. |
+ | ::<i>Episode 4.</i> A companion of the player will attempt to hold off a group of zombies. His remains are later found. Late in the game, the player has the option to let a companion fall to his death, but can pull him to safety instead. | ||
+ | ::<i>Episode 5.</i> If the companion was rescued in the previous episode, he will die in this one. The player’s longest companion will fight off a hoard of zombies off-screen, his death implied. Clementine learns her parents are dead. At the end of the episode, the player can ask Clementine to kill Lee so he will not become a zombie. | ||
+ | |||
+ | |||
+ | <u>Season 2</u> | ||
+ | ::<i>Episode 1.</i> The game opens with Omid being killed, who acted as a primary caretaker of Clementine. Christa also becomes separated from Clementine. Although it’s never clear whether or not she dies, her chances of survival seem low. Later, Clementine befriends a dog, but the two fight over food and Clementine is forced to kill it. At the end of the episode, if Clementine chooses to aid Nick rather than Pete, Pete will be killed. | ||
+ | ::<i>Episode 2.</i> If the player chose to aid Pete in the previous episode, he will die in this episode. Later, the group encounters a man named Matthew and he quickly befriends Clementine, but due to miscommunication, he is killed by a group member who believes he is a threat. Later in the episode, the group is attacked and Walter is killed as an example to others. Depending on player actions, Alvin may be killed as well. | ||
+ | ::<i>Episode 3.</i> A man who befriends Clementine is thrown off the roof by a villain. If Alvin survived the previous episode, he is killed in this one while trying to buy time for Clementine. Carlos is shot in the neck while escaping with the group, especially distressing for his daughter, who witnesses it. | ||
+ | ::<i>Episode 4.</i> Sarita dies, either from being swarmed by zombies or as a mercy killing. Sarah dies either from being left behind in a catatonic state while zombies are swarming in, or from falling off of a balcony and being trapped while zombies attack her. The episode ends with Rebecca dying from complications after child birth and the player must choose whether or not to shoot her before she reanimates and potentially harms her newborn, a decision heightened by the fact the group is surrounded by bandits. | ||
+ | ::<i>Episode 5.</i> A supporting character, Arvo, witnesses the deaths of his friends and sister and is traumatized by it. Luke dies while attempting to traverse a frozen lake. The game ends with the decision regarding whether to kill Kenny before he has a chance to kill Jane, or to look away and let him. | ||
+ | |||
</div> | </div> | ||
+ | |||
==[[Dehumanization]]== | ==[[Dehumanization]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter. They treat others like food, not people. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter. They treat others like food, not people. |
Revision as of 12:48, 2 September 2014
The Walking Dead is a horror/adventure game developed and published by Telltale Games. The game takes place in the universe described in Robert Kirkman's The Walking Dead comic book series. It follows a variety of characters as they struggle to survive in a world where the dead rise up as flesh-hungry monsters. The player must make difficult choices that have widespread effects on the game and the characters. Who lives, who dies, who turns, and who survives? No one knows until the very end. The game is available on Microsoft Windows, Mac OsX, Apple iOS, Ouya, Kindle Fire HDX, PS3, PS4, PlayStation Vista, Xbox 360, Xbox One, and Android.
Contents
- 1 General Comments
- 2 Incomplete Tags for this Game
- 3 Alcohol
- 4 Animal Death
- 5 Aquatic Violence
- 6 Blood
- 7 Bones
- 8 Brainwashing
- 9 Cannibalism
- 10 Claustrophobia
- 11 Dead Bodies
- 12 Death of Family/Friends
- 13 Dehumanization
- 14 Disease
- 15 Electrocution
- 16 Emotional Abuse
- 17 Eye Horror/Eye Trauma
- 18 Gore
- 19 Graphic Violence
- 20 Guns
- 21 Heights
- 22 Jump Scares
- 23 Kidnapping
- 24 Murder
- 25 Mutilation
- 26 Offensive Language
- 27 Psychological Trauma
- 28 Racism
- 29 Self Harm
- 30 Stalking
- 31 Suicide
- 32 Undead/Zombies
- 33 Victim Blaming
- 34 Violence Against Children
- 35 Vomiting
- 36 Weapons
General Comments
This review currently consists of Season 1 of The Walking Dead.
Incomplete Tags for this Game
Alcohol
Season 1
There is some alcohol consumption in-game.
- In episode three, the player is required to ask another character to have a drink.
- In episode four, a character gets drunk.
- In episode five, a group of characters pass around a bottle.
Season 2
There are a couple of instances in which characters may consume alcohol.
- If the player chooses to go with Nick at the end of episode one, in episode two he will drink copious amounts of moonshine; the player has the option to join him.
- In episode five, the group passes around a bottle of alcohol, and once again the player can choose to take a sip.
400 Days
Animal Death
Season 1
While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave.
Season 2
In episode one, the player spends some time with a dog. Once food is found, however, the dog attempts to take it and a fight breaks out, forcing the player to kill it.
400 Days
Aquatic Violence
Season 2
In episode five, the group must cross a frozen lake. Eventually, one character finds himself on thin ice and regardless of player decisions will fall in. He ultimately dies of drowning, either because he cannot find a place to resurface, or because he is being pulled down by a walker.Blood
Bones
Brainwashing
Season 2
The way Carver leads his group has a distinctly cult-like overtone.
Reggie clearly suffers from Stockholm Syndrome.Cannibalism
Season 1
Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter.
Claustrophobia
Season 2
In episode one, the player is required to crawl under a porch.Dead Bodies
Death of Family/Friends
Season 1
- Episode 1. Lee attempts to find his family after the start of the zombie apocalypse; his parents are implied to have died and he later finds his brother as a zombie. Later, the player is forced to make a decision that will get one of two companions killed no matter what.
- Episode 2. Two companions die. One is cannibalized and another suffers from cardiac arrest before having his skull bashed in to prevent him from turning as a zombie. The player has the option of killing the character themselves or attempting to help him, but his death is inevitable.
- Episode 3. In a paranoid state of mind, one character will murder another. The player has the choice to abandon her on the side of the road, and it is implied that doing so will lead to her death as well. Later in the episode, a child is bitten by a zombie. His mother commits suicide in grief. The child can then be killed—by either the player or the child’s father—or left to turn.
- Episode 4. A companion of the player will attempt to hold off a group of zombies. His remains are later found. Late in the game, the player has the option to let a companion fall to his death, but can pull him to safety instead.
- Episode 5. If the companion was rescued in the previous episode, he will die in this one. The player’s longest companion will fight off a hoard of zombies off-screen, his death implied. Clementine learns her parents are dead. At the end of the episode, the player can ask Clementine to kill Lee so he will not become a zombie.
Season 2
- Episode 1. The game opens with Omid being killed, who acted as a primary caretaker of Clementine. Christa also becomes separated from Clementine. Although it’s never clear whether or not she dies, her chances of survival seem low. Later, Clementine befriends a dog, but the two fight over food and Clementine is forced to kill it. At the end of the episode, if Clementine chooses to aid Nick rather than Pete, Pete will be killed.
- Episode 2. If the player chose to aid Pete in the previous episode, he will die in this episode. Later, the group encounters a man named Matthew and he quickly befriends Clementine, but due to miscommunication, he is killed by a group member who believes he is a threat. Later in the episode, the group is attacked and Walter is killed as an example to others. Depending on player actions, Alvin may be killed as well.
- Episode 3. A man who befriends Clementine is thrown off the roof by a villain. If Alvin survived the previous episode, he is killed in this one while trying to buy time for Clementine. Carlos is shot in the neck while escaping with the group, especially distressing for his daughter, who witnesses it.
- Episode 4. Sarita dies, either from being swarmed by zombies or as a mercy killing. Sarah dies either from being left behind in a catatonic state while zombies are swarming in, or from falling off of a balcony and being trapped while zombies attack her. The episode ends with Rebecca dying from complications after child birth and the player must choose whether or not to shoot her before she reanimates and potentially harms her newborn, a decision heightened by the fact the group is surrounded by bandits.
- Episode 5. A supporting character, Arvo, witnesses the deaths of his friends and sister and is traumatized by it. Luke dies while attempting to traverse a frozen lake. The game ends with the decision regarding whether to kill Kenny before he has a chance to kill Jane, or to look away and let him.
Dehumanization
Episode four involves a settlement called Crawford that had a ‘survival of the fittest’ mentality. Anyone who was too young, old, disabled, or otherwise deemed ‘weak’ were killed.
Disease
Electrocution
Emotional Abuse
Eye Horror/Eye Trauma
Gore
Graphic Violence
Guns
Heights
Episode five heavily features roof jumping.
Jump Scares
Kidnapping
Murder
Larry’s death may be interpreted as murder.
In episode three, a character murders someone in a paranoid rage.
Crawford used murder to cull anyone they thought was weak.
In episode five, The Stranger intends to murder Lee.
Mutilation
Offensive Language
Psychological Trauma
Racism
Self Harm
Stalking
Episode three reveals that Clementine as been talking to an unknown man on a radio. The man continues to stalk the group throughout episode four and kidnaps Clementine.
Episode five reveals he has been stalking the group since at least the end of episode two.
Suicide
In episode three, a mother commits suicide when her son is bitten by a zombie.
In episode four, a companion will beg for Lee to let him fall to his death because he believes he is useless and a burden.
Undead/Zombies
Victim Blaming
Violence Against Children
Duck is eventually bitten by a zombie in episode three and the player has the option to mercy kill him.
In episode four, a zombie in the form of a young boy is encountered. The player has the option to kill and bury him.
Vomiting
Weapons
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- Alcohol
- Animal Abuse-free
- Animal Death
- Aquatic Violence
- Bigoted Language-free
- Blood
- Body Horror-free
- Bones
- Brainwashing
- Cannibalism
- Claustrophobia
- Clowns-free
- Darkness-free
- Dead Bodies
- Death of Family/Friends
- Dehumanization
- Disease
- Disruptive Home Life-free
- Drowning-free
- Electrocution
- Emotional Abuse
- Existential Despair-free
- Explosions-free
- Eye Horror/Eye Trauma
- Incomplete Review
- Gender Dysphoria-free
- Ghosts-free
- Gore
- Graphic Violence
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation
- Needles-free
- Nudity-free
- Offensive Language
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism
- Reptiles-free
- Self Harm
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders-free
- Stalking
- Substance Abuse-free
- Suicide
- Supernatural Evil-free
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality-free
- Victim Blaming
- Violence Against Children
- Vomiting
- Weapons
- Game