Difference between revisions of "Don't Starve"
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==[[Animal Abuse]]== | ==[[Animal Abuse]]== | ||
− | In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward. |
− | + | </div> | |
==[[Animal Death]]== | ==[[Animal Death]]== | ||
− | There are certain creatures that can be befriended. They protect and help the player, but can also be attacked and killed by enemies. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are certain creatures that can be befriended. They protect and help the player, but can also be attacked and killed by enemies. |
− | + | </div> | |
==[[Blood]]== | ==[[Blood]]== | ||
− | While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen. |
− | + | </div> | |
==[[Bones]]== | ==[[Bones]]== | ||
− | In certain parts of the randomly generated worlds, piles of bones can be seen. The player may also come across human skeletons. In the Reign of Giants DLC, a character is unlocked by burying their skull. The sprites for many edible meat items include bone(s). | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In certain parts of the randomly generated worlds, piles of bones can be seen. The player may also come across human skeletons. In the Reign of Giants DLC, a character is unlocked by burying their skull. The sprites for many edible meat items include bone(s). |
− | + | </div> | |
==[[Cannibalism]]== | ==[[Cannibalism]]== | ||
− | There are multiple sapient creatures whose meat can be eaten by the player character. Most prevalent are the pigs, which live in small houses and may be found in farming communities. Eating them is not required, and they may be befriended. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are multiple sapient creatures whose meat can be eaten by the player character. Most prevalent are the pigs, which live in small houses and may be found in farming communities. Eating them is not required, and they may be befriended. |
− | + | </div> | |
==[[Darkness]]== | ==[[Darkness]]== | ||
− | Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they do not have a light source. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they do not have a light source. |
− | + | </div> | |
==[[Dead Bodies]]== | ==[[Dead Bodies]]== | ||
− | Although they are reduced to skeletons, the human bodies that can be found are whole and in lifelike poses. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Although they are reduced to skeletons, the human bodies that can be found are whole and in lifelike poses. |
− | + | </div> | |
==[[Death of Family/Friends]]== | ==[[Death of Family/Friends]]== | ||
− | One character's sister died previous to the events of the game, but the character can communicate with her ghost. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">One character's sister died previous to the events of the game, but the character can communicate with her ghost. |
− | + | </div> | |
==[[Electrocution]]== | ==[[Electrocution]]== | ||
− | There is a small chance other creatures may be struck by lightning during thunderstorms. Lightning can also cause wildfires. In the Reign of Giants DLC, lightning may strike the player character directly. In the vanilla game, WX-78 can be struck by lightning, but this is a good thing, as it charges him. Lightning will strike the player when they are resurrected by use of a Touch Stone. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a small chance other creatures may be struck by lightning during thunderstorms. Lightning can also cause wildfires. In the Reign of Giants DLC, lightning may strike the player character directly. In the vanilla game, WX-78 can be struck by lightning, but this is a good thing, as it charges him. Lightning will strike the player when they are resurrected by use of a Touch Stone. |
− | + | </div> | |
==[[Existential Despair]]== | ==[[Existential Despair]]== | ||
− | The game has a dark, hopeless tone, and one player character (Wendy) often ponders the meaninglessness of life. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game has a dark, hopeless tone, and one player character (Wendy) often ponders the meaninglessness of life. |
− | + | </div> | |
==[[Explosions]]== | ==[[Explosions]]== | ||
− | In the PS4 version, the opening movie features 2 small explosions as a result of mixing chemicals. They are basically just clouds of smoke, and they do not cause loud noises. In-game, the gunpowder item can cause a large explosion when lit on fire which causes massive damage to any surrounding creatures and the player if they do not get away fast enough. The player can choose not to craft or use it. Another item called Slurtle Slime is explosive, and can cause earthquakes when ignited. As this is a natural drop and not a crafting item, there is a very small chance it may ignite on its own. This item spawns only in caves, so if the player wants to avoid it, they can choose not to explore underground. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the PS4 version, the opening movie features 2 small explosions as a result of mixing chemicals. They are basically just clouds of smoke, and they do not cause loud noises. In-game, the gunpowder item can cause a large explosion when lit on fire which causes massive damage to any surrounding creatures and the player if they do not get away fast enough. The player can choose not to craft or use it. Another item called Slurtle Slime is explosive, and can cause earthquakes when ignited. As this is a natural drop and not a crafting item, there is a very small chance it may ignite on its own. This item spawns only in caves, so if the player wants to avoid it, they can choose not to explore underground. |
− | + | </div> | |
==[[Eye Horror/Eye Trauma]]== | ==[[Eye Horror/Eye Trauma]]== | ||
− | One enemy called the Lureplant is surrounded by small plants that resemble eyes in the ground. These can be attacked, but they merely retreat underground, and no blood is shown. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">One enemy called the Lureplant is surrounded by small plants that resemble eyes in the ground. These can be attacked, but they merely retreat underground, and no blood is shown. |
− | + | </div> | |
==[[Fire]]== | ==[[Fire]]== | ||
− | Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. Forest fires may also be caused by lightning strikes. The player can also use a lit torch as a weapon. One playable character (Willow) is a pyromaniac, and most of her lines revolve around fire (wanting to see things burn, noting that something red is the color of fire). Playing as this character is optional. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. Forest fires may also be caused by lightning strikes. The player can also use a lit torch as a weapon. One playable character (Willow) is a pyromaniac, and most of her lines revolve around fire (wanting to see things burn, noting that something red is the color of fire). Playing as this character is optional. |
− | + | </div> | |
==[[Ghosts]]== | ==[[Ghosts]]== | ||
− | The player can dig up graves, sometimes revealing a ghost, which is aggressive. One character can summon the ghost of her sister. Both of these scenarios are easily avoided. However, in the Reign of Giants DLC, ghosts may appear on nights with a full moon. The ghosts are portrayed cartoonishly, as white sheets with eyes. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The player can dig up graves, sometimes revealing a ghost, which is aggressive. One character can summon the ghost of her sister. Both of these scenarios are easily avoided. However, in the Reign of Giants DLC, ghosts may appear on nights with a full moon. The ghosts are portrayed cartoonishly, as white sheets with eyes. |
− | + | </div> | |
==[[Insects]]== | ==[[Insects]]== | ||
− | Bees and killer bees are enemies. Butterflies are present as non-aggressive creatures. Mosquitoes are enemies. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Bees and killer bees are enemies. Butterflies are present as non-aggressive creatures. Mosquitoes are enemies. |
− | + | </div> | |
==[[Jump Scares]]== | ==[[Jump Scares]]== | ||
− | Although there is usually some sort of warning in audio form, monsters may appear and attack the player suddenly. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Although there is usually some sort of warning in audio form, monsters may appear and attack the player suddenly. |
− | + | </div> | |
==[[Psychological Trauma]]== | ==[[Psychological Trauma]]== | ||
− | Sanity is a game mechanic. Losing sanity causes the player character's idle animations to change from casual (head-scratching, kicking at the ground) to paranoid (holding temples, looking back and forth in a panicked manner), and they may say things like "Did you hear that?". Loss of sanity also causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and, if sanity is low enough, be attacked by these things. The game becomes more unsettling at low sanity, as ambient sounds change to indecipherable whispers, and the colors become muted. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Sanity is a game mechanic. Losing sanity causes the player character's idle animations to change from casual (head-scratching, kicking at the ground) to paranoid (holding temples, looking back and forth in a panicked manner), and they may say things like "Did you hear that?". Loss of sanity also causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and, if sanity is low enough, be attacked by these things. The game becomes more unsettling at low sanity, as ambient sounds change to indecipherable whispers, and the colors become muted. |
− | + | </div> | |
==[[Rats/Rodents]]== | ==[[Rats/Rodents]]== | ||
− | In the PS4 version, two white rats are seen in the opening movie. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the PS4 version, two white rats are seen in the opening movie. |
− | + | </div> | |
==[[Reptiles]]== | ==[[Reptiles]]== | ||
− | Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, in which case avoiding them is very difficult. If attacked, the player must either run away (and possibly run into more in the process), or attack (which causes the other frogs in the area to attack the player). | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, in which case avoiding them is very difficult. If attacked, the player must either run away (and possibly run into more in the process), or attack (which causes the other frogs in the area to attack the player). |
− | + | </div> | |
==[[Self Harm]]== | ==[[Self Harm]]== | ||
− | In the opening of the PS4 version, a character cuts his own hand and drips his blood into a beaker. The initial cut is not seen. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the opening of the PS4 version, a character cuts his own hand and drips his blood into a beaker. The initial cut is not seen. |
− | + | </div> | |
==[[Spiders]]== | ==[[Spiders]]== | ||
− | Spiders are a common enemy, portrayed in a quite scary way (large eyes and teeth, hissing & clicking noises). They may attack in groups. One unlockable character in the Reign of Giants DLC has a spider for a head. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Spiders are a common enemy, portrayed in a quite scary way (large eyes and teeth, hissing & clicking noises). They may attack in groups. One unlockable character in the Reign of Giants DLC has a spider for a head. |
− | + | </div> | |
==[[Supernatural Evil]]== | ==[[Supernatural Evil]]== | ||
− | The creator of the game's world is implied to be some sort of demon. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The creator of the game's world is implied to be some sort of demon. |
− | + | </div> | |
==[[Unreality]]== | ==[[Unreality]]== | ||
− | It's unclear how much of the in-game world is an illusion or how it relates to the real world. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">It's unclear how much of the in-game world is an illusion or how it relates to the real world. |
− | + | Sanity is a game mechanic. Loss of sanity causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and, if sanity is low enough, be attacked by these things. The game becomes more unsettling at low sanity, as ambient sounds change to indecipherable whispers, and the colors become muted. | |
− | + | ||
+ | </div> | ||
+ | ==[[Violence Against Children]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Some player characters appear to be children, and can be hurt the same way as the other characters. | ||
+ | </div> | ||
==[[Weapons]]== | ==[[Weapons]]== | ||
− | The game contains blowdarts, axes, gunpowder, spears, and other objects that can be used as weapons. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game contains blowdarts, axes, gunpowder, spears, and other objects that can be used as weapons.</div> |
Revision as of 22:51, 31 August 2014
Don't Starve is a top-down survival fantasy/horror game created by Klei Entertainment in 2013 for Windows, OSX, Linux and Playstation 4. The goal of the game is, as the title implies, to not starve, while evading vicious creatures and also trying to maintain sanity. The player is dropped in a randomly generated world, and must collect resources to craft objects and attempt to either escape the island or survive as long as possible. There are many total conversion mods that add more horror elements, but only the main game is covered here.
Contents
- 1 Animal Abuse
- 2 Animal Death
- 3 Blood
- 4 Bones
- 5 Cannibalism
- 6 Darkness
- 7 Dead Bodies
- 8 Death of Family/Friends
- 9 Electrocution
- 10 Existential Despair
- 11 Explosions
- 12 Eye Horror/Eye Trauma
- 13 Fire
- 14 Ghosts
- 15 Insects
- 16 Jump Scares
- 17 Psychological Trauma
- 18 Rats/Rodents
- 19 Reptiles
- 20 Self Harm
- 21 Spiders
- 22 Supernatural Evil
- 23 Unreality
- 24 Violence Against Children
- 25 Weapons
Animal Abuse
Animal Death
Blood
Bones
Cannibalism
Darkness
Dead Bodies
Death of Family/Friends
Electrocution
Existential Despair
Explosions
Eye Horror/Eye Trauma
Fire
Ghosts
Insects
Jump Scares
Psychological Trauma
Rats/Rodents
Reptiles
Self Harm
Spiders
Supernatural Evil
Unreality
Sanity is a game mechanic. Loss of sanity causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and, if sanity is low enough, be attacked by these things. The game becomes more unsettling at low sanity, as ambient sounds change to indecipherable whispers, and the colors become muted.
Violence Against Children
Weapons
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