Difference between revisions of "Don't Starve"
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==[[Animal Abuse]]== | ==[[Animal Abuse]]== | ||
In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward. | In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward. | ||
+ | |||
+ | ==[[Animal Death]]== | ||
+ | There are certain creatures that can be befriended. They protect and help the player, but can also be attacked and killed by enemies. | ||
==[[Blood]]== | ==[[Blood]]== | ||
− | While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character | + | While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen with blood on it. |
==[[Bones]]== | ==[[Bones]]== | ||
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==[[Darkness]]== | ==[[Darkness]]== | ||
− | Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they | + | Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they do not have a light source. |
==[[Dead Bodies]]== | ==[[Dead Bodies]]== | ||
− | Although they are reduced to skeletons, the human bodies that can be found are whole and in | + | Although they are reduced to skeletons, the human bodies that can be found are whole and in lifelike poses. |
==[[Death of Family/Friends]]== | ==[[Death of Family/Friends]]== | ||
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==[[Existential Despair]]== | ==[[Existential Despair]]== | ||
− | The game has a dark tone, and one player character (Wendy) often ponders the meaninglessness of life. | + | The game has a dark, hopeless tone, and one player character (Wendy) often ponders the meaninglessness of life. |
==[[Fire]]== | ==[[Fire]]== | ||
− | Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. The player can also use a lit torch as a weapon. | + | Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. Forest fires may also be caused by lightning strikes. The player can also use a lit torch as a weapon. |
==[[Ghosts]]== | ==[[Ghosts]]== | ||
− | The player can dig up graves, sometimes revealing a ghost, which is aggressive. One character can summon the ghost of her sister. The ghosts are portrayed cartoonishly, as white sheets with eyes. | + | The player can dig up graves, sometimes revealing a ghost, which is aggressive. One character can summon the ghost of her sister. Both of these scenarios are easily avoided. The ghosts are portrayed cartoonishly, as white sheets with eyes. |
==[[Insects]]== | ==[[Insects]]== | ||
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==[[Reptiles]]== | ==[[Reptiles]]== | ||
− | Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, | + | Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, in which case avoiding them is very difficult, and if one attacks, the rest follow suit. |
==[[Self Harm]]== | ==[[Self Harm]]== |
Revision as of 20:24, 30 August 2014
Don't Starve is a top-down survival fantasy/horror game created by Klei Entertainment in 2013 for Windows, OSX, Linux and Playstation 4. The goal of the game is, as the title implies, to not starve, while evading vicious creatures and also trying to maintain sanity. The player is dropped in a randomly generated world, and must collect resources to craft objects and attempt to either escape the island or survive as long as possible. There are many total conversion mods that add more horror elements, but only the main game is covered here.
Contents
- 1 Animal Abuse
- 2 Animal Death
- 3 Blood
- 4 Bones
- 5 Darkness
- 6 Dead Bodies
- 7 Death of Family/Friends
- 8 Electrocution
- 9 Existential Despair
- 10 Fire
- 11 Ghosts
- 12 Insects
- 13 Jump Scares
- 14 Psychological Trauma
- 15 Rats/Rodents
- 16 Reptiles
- 17 Self Harm
- 18 Spiders
- 19 Supernatural Evil
- 20 Unreality
- 21 Violence Against Children
- 22 Weapons
Animal Abuse
In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward.
Animal Death
There are certain creatures that can be befriended. They protect and help the player, but can also be attacked and killed by enemies.
Blood
While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen with blood on it.
Bones
In certain parts of the randomly generated worlds, piles of bones can be seen. The player may also come across human skeletons.
Darkness
Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they do not have a light source.
Dead Bodies
Although they are reduced to skeletons, the human bodies that can be found are whole and in lifelike poses.
Death of Family/Friends
One character's sister died previous to the events of the game, but the player can communicate with her ghost.
Electrocution
There is a small chance of the player character or other creatures being struck by lightning during thunderstorms.
Existential Despair
The game has a dark, hopeless tone, and one player character (Wendy) often ponders the meaninglessness of life.
Fire
Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. Forest fires may also be caused by lightning strikes. The player can also use a lit torch as a weapon.
Ghosts
The player can dig up graves, sometimes revealing a ghost, which is aggressive. One character can summon the ghost of her sister. Both of these scenarios are easily avoided. The ghosts are portrayed cartoonishly, as white sheets with eyes.
Insects
Bees and killer bees are enemies. Butterflies are present as non-aggressive creatures. Mosquitoes are enemies.
Jump Scares
Although there is usually some sort of warning in audio form, monsters may appear and attack the player suddenly.
Psychological Trauma
Sanity is a game mechanic. Losing sanity causes the player character's idle animations to change from casual (head-scratching, kicking at the ground) to paranoid (holding temples, looking back and forth in a panicked manner), and they may say things like "Did you hear that?". Loss of sanity also causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and if sanity is low enough, be attacked by these things.
Rats/Rodents
In the PS4 version, two white rats are seen in the opening movie.
Reptiles
Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, in which case avoiding them is very difficult, and if one attacks, the rest follow suit.
Self Harm
In the opening of the PS4 version, a character cuts his own hand and drips his blood into a beaker. The initial cut is not seen.
Spiders
Spiders are a common enemy, portrayed in a quite scary way (large eyes and teeth, hissing & clicking noises). They may attack in groups.
Supernatural Evil
The creator of the game's world is implied to be some sort of demon.
Unreality
It's unclear how much of the world is the player character's hallucinations or illusions.
Violence Against Children
Two player characters appear to be young girls, and can be hurt the same way as the other characters.
Weapons
The game contains blowdarts, axes, gunpowder, spears, and other objects that can be used as weapons.
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