Difference between revisions of "The Walking Dead"
From Gamephobias
m (Protected "The Walking Dead" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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+ | ==General Comments== | ||
+ | This review currently consists of Season 1 of ''The Walking Dead''. | ||
==Incomplete Tags for this Game== | ==Incomplete Tags for this Game== | ||
+ | [[Bones]] | ||
[[Fire]] | [[Fire]] | ||
Line 11: | Line 14: | ||
While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave. | While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave. | ||
==Blood== | ==Blood== | ||
− | + | Blood is commonplace in the game. | |
==Bones== | ==Bones== | ||
+ | There are multiple dead bodies in the game. Some of the bodies and the zombies have rotted away to the point where there are exposed bones. | ||
==Cannibalism== | ==Cannibalism== | ||
+ | Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter. | ||
==Dead Bodies== | ==Dead Bodies== | ||
+ | Dead bodies are extremely common throughout the game. | ||
==Death of Family/Friends== | ==Death of Family/Friends== | ||
+ | This is major theme in the story. Significant examples are listed by episode: | ||
+ | ::1. Lee attempts to find his family after the start of the zombie apocalypse; his parents are implied to have died and he later finds his brother as a zombie. Later, the player is forced to make a decision that will get one of two companions killed no matter what. | ||
+ | ::2. Two companions die. One is cannibalized and another suffers from cardiac arrest before having his skull bashed in to prevent him from turning as a zombie. The player has the option of killing the character themselves or attempting to help him, but his death is inevitable. | ||
+ | ::3. In a paranoid state of mind, one character will murder another. The player has the choice to abandon her on the side of the road, and it is implied that doing so will lead to her death as well. Later in the episode, a child is bitten by a zombie. His mother commits suicide in grief. The child can then be killed—by either the player or the child’s father—or left to turn. | ||
+ | ::4. A companion of the player will attempt to hold off a group of zombies. His remains are later found. Late in the game, the player has the option to let a companion fall to his death, but can pull him to safety instead. | ||
+ | ::5. If the companion was rescued in the previous episode, he will die in this one. The player’s longest companion will fight off a hoard of zombies off-screen, his death implied. Clementine learns her parents are dead. At the end of the episode, the player can ask Clementine to kill Lee so he will not become a zombie. | ||
+ | |||
==Dehumanization== | ==Dehumanization== | ||
==Disease== | ==Disease== | ||
Line 52: | Line 65: | ||
[[Category:Bigoted Language-free]] | [[Category:Bigoted Language-free]] | ||
[[Category:Blood]] | [[Category:Blood]] | ||
− | [[Category:Body Horror]] | + | [[Category:Body Horror-free]] |
[[Category:Bones]] | [[Category:Bones]] | ||
[[Category:Brainwashing-free]] | [[Category:Brainwashing-free]] |
Revision as of 22:18, 28 August 2014
Contents
- 1 General Comments
- 2 Incomplete Tags for this Game
- 3 Alcohol
- 4 Animal Death
- 5 Blood
- 6 Bones
- 7 Cannibalism
- 8 Dead Bodies
- 9 Death of Family/Friends
- 10 Dehumanization
- 11 Disease
- 12 Electrocution
- 13 Emotional Abuse
- 14 Eye Horror/Eye Trauma
- 15 Incomplete Review
- 16 Gore
- 17 Graphic Violence
- 18 Guns
- 19 Heights
- 20 Jump Scares
- 21 Kidnapping
- 22 Murder
- 23 Mutilation
- 24 Offensive Language
- 25 Psychological Trauma
- 26 Racism
- 27 Reptiles
- 28 Self Harm
- 29 Sex-free
- 30 Stalking
- 31 Suicide
- 32 Undead/Zombies
- 33 Unreality-free
- 34 Victim Blaming
- 35 Violence Against Children
- 36 Vomiting
- 37 Weapons
General Comments
This review currently consists of Season 1 of The Walking Dead.
Incomplete Tags for this Game
Alcohol
There is some alcohol consumption in-game.
- In episode three, the player is required to ask another character to have a drink.
- In episode four, a character gets drunk.
- In episode five, a group of characters pass around a bottle.
Animal Death
While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave.
Blood
Blood is commonplace in the game.
Bones
There are multiple dead bodies in the game. Some of the bodies and the zombies have rotted away to the point where there are exposed bones.
Cannibalism
Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter.
Dead Bodies
Dead bodies are extremely common throughout the game.
Death of Family/Friends
This is major theme in the story. Significant examples are listed by episode:
- 1. Lee attempts to find his family after the start of the zombie apocalypse; his parents are implied to have died and he later finds his brother as a zombie. Later, the player is forced to make a decision that will get one of two companions killed no matter what.
- 2. Two companions die. One is cannibalized and another suffers from cardiac arrest before having his skull bashed in to prevent him from turning as a zombie. The player has the option of killing the character themselves or attempting to help him, but his death is inevitable.
- 3. In a paranoid state of mind, one character will murder another. The player has the choice to abandon her on the side of the road, and it is implied that doing so will lead to her death as well. Later in the episode, a child is bitten by a zombie. His mother commits suicide in grief. The child can then be killed—by either the player or the child’s father—or left to turn.
- 4. A companion of the player will attempt to hold off a group of zombies. His remains are later found. Late in the game, the player has the option to let a companion fall to his death, but can pull him to safety instead.
- 5. If the companion was rescued in the previous episode, he will die in this one. The player’s longest companion will fight off a hoard of zombies off-screen, his death implied. Clementine learns her parents are dead. At the end of the episode, the player can ask Clementine to kill Lee so he will not become a zombie.
Dehumanization
Disease
Electrocution
Emotional Abuse
Eye Horror/Eye Trauma
Incomplete Review
Gore
Graphic Violence
Guns
Heights
Jump Scares
Kidnapping
Murder
Mutilation
Offensive Language
Psychological Trauma
Racism
Reptiles
Self Harm
Sex-free
Stalking
Suicide
Undead/Zombies
Unreality-free
Victim Blaming
Violence Against Children
Vomiting
Weapons
Ad from our Sponsors:
Categories:
- Alcohol
- Animal Abuse-free
- Animal Death
- Aquatic Violence-free
- Bigoted Language-free
- Blood
- Body Horror-free
- Bones
- Brainwashing-free
- Cannibalism
- Claustrophobia-free
- Clowns-free
- Darkness-free
- Dead Bodies
- Death of Family/Friends
- Dehumanization
- Disease
- Disruptive Home Life-free
- Drowning-free
- Electrocution
- Emotional Abuse
- Existential Despair-free
- Explosions-free
- Eye Horror/Eye Trauma
- Incomplete Review
- Gender Dysphoria-free
- Ghosts-free
- Gore
- Graphic Violence
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation
- Needles-free
- Nudity-free
- Offensive Language
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism
- Reptiles
- Self Harm
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders-free
- Stalking
- Substance Abuse-free
- Suicide
- Supernatural Evil-free
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality-free
- Victim Blaming
- Violence Against Children
- Vomiting
- Weapons
- Game