Difference between revisions of "The Walking Dead"

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m (Protected "The Walking Dead" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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==General Comments==
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This review currently consists of Season 1 of ''The Walking Dead''.
  
 
==Incomplete Tags for this Game==
 
==Incomplete Tags for this Game==
 +
[[Bones]]
 
[[Fire]]
 
[[Fire]]
  
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While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave.
 
While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave.
 
==Blood==
 
==Blood==
==Body Horror==
+
Blood is commonplace in the game.
 
==Bones==
 
==Bones==
 +
There are multiple dead bodies in the game. Some of the bodies and the zombies have rotted away to the point where there are exposed bones.
 
==Cannibalism==
 
==Cannibalism==
 +
Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter.
 
==Dead Bodies==
 
==Dead Bodies==
 +
Dead bodies are extremely common throughout the game.
 
==Death of Family/Friends==
 
==Death of Family/Friends==
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This is major theme in the story. Significant examples are listed by episode:
 +
::1. Lee attempts to find his family after the start of the zombie apocalypse; his parents are implied to have died and he later finds his brother as  a zombie. Later, the player is forced to make a decision that will get one of two companions killed no matter what.
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::2. Two companions die. One is cannibalized and another suffers from cardiac arrest before having his skull bashed in to prevent him from turning as a zombie. The player has the option of killing the character themselves or attempting to help him, but his death is inevitable.
 +
::3. In a paranoid state of mind, one character will murder another. The player has the choice to abandon her on the side of the road, and it is implied that doing so will lead to her death as well. Later in the episode, a child is bitten by a zombie. His mother commits suicide in grief. The child can then be killed—by either the player or the child’s father—or left to turn.
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::4. A companion of the player will attempt to hold off a group of zombies. His remains are later found. Late in the game, the player has the option to let a companion fall to his death, but can pull him to safety instead.
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::5. If the companion was rescued in the previous episode, he will die in this one. The player’s longest companion will fight off a hoard of zombies off-screen, his death implied. Clementine learns her parents are dead. At the end of the episode, the player can ask Clementine to kill Lee so he will not become a zombie.
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==Dehumanization==
 
==Dehumanization==
 
==Disease==
 
==Disease==
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[[Category:Bigoted Language-free]]
 
[[Category:Bigoted Language-free]]
 
[[Category:Blood]]
 
[[Category:Blood]]
[[Category:Body Horror]]
+
[[Category:Body Horror-free]]
 
[[Category:Bones]]
 
[[Category:Bones]]
 
[[Category:Brainwashing-free]]
 
[[Category:Brainwashing-free]]

Revision as of 22:18, 28 August 2014

General Comments

This review currently consists of Season 1 of The Walking Dead.

Incomplete Tags for this Game

Bones Fire

Alcohol

There is some alcohol consumption in-game.

  • In episode three, the player is required to ask another character to have a drink.
  • In episode four, a character gets drunk.
  • In episode five, a group of characters pass around a bottle.

Animal Death

While no animal death occurs on screen, episode four requires the player to dig up a dog’s grave.

Blood

Blood is commonplace in the game.

Bones

There are multiple dead bodies in the game. Some of the bodies and the zombies have rotted away to the point where there are exposed bones.

Cannibalism

Episode two revolves around a family of cannibals that lures others to their home with false promises of food and shelter.

Dead Bodies

Dead bodies are extremely common throughout the game.

Death of Family/Friends

This is major theme in the story. Significant examples are listed by episode:

1. Lee attempts to find his family after the start of the zombie apocalypse; his parents are implied to have died and he later finds his brother as a zombie. Later, the player is forced to make a decision that will get one of two companions killed no matter what.
2. Two companions die. One is cannibalized and another suffers from cardiac arrest before having his skull bashed in to prevent him from turning as a zombie. The player has the option of killing the character themselves or attempting to help him, but his death is inevitable.
3. In a paranoid state of mind, one character will murder another. The player has the choice to abandon her on the side of the road, and it is implied that doing so will lead to her death as well. Later in the episode, a child is bitten by a zombie. His mother commits suicide in grief. The child can then be killed—by either the player or the child’s father—or left to turn.
4. A companion of the player will attempt to hold off a group of zombies. His remains are later found. Late in the game, the player has the option to let a companion fall to his death, but can pull him to safety instead.
5. If the companion was rescued in the previous episode, he will die in this one. The player’s longest companion will fight off a hoard of zombies off-screen, his death implied. Clementine learns her parents are dead. At the end of the episode, the player can ask Clementine to kill Lee so he will not become a zombie.

Dehumanization

Disease

Electrocution

Emotional Abuse

Eye Horror/Eye Trauma

Incomplete Review

Gore

Graphic Violence

Guns

Heights

Jump Scares

Kidnapping

Murder

Mutilation

Offensive Language

Psychological Trauma

Racism

Reptiles

Self Harm

Sex-free

Stalking

Suicide

Undead/Zombies

Unreality-free

Victim Blaming

Violence Against Children

Vomiting

Weapons

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