Difference between revisions of "Luigi's Mansion"
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<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a ghost dog that the player must fight. The dog makes whining and distressed noises when you fight it. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a ghost dog that the player must fight. The dog makes whining and distressed noises when you fight it. | ||
</div> | </div> | ||
+ | |||
+ | ==[[Avians]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
+ | Crows are used to set the mood and can be seen in the opening scene of the game.</div> | ||
+ | |||
==[[Bones]]== | ==[[Bones]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a ghost made of bones that the Player Character must fight. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a ghost made of bones that the Player Character must fight. | ||
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The Player Character must use a bone to capture the ghost dog. | The Player Character must use a bone to capture the ghost dog. | ||
</div> | </div> | ||
+ | ==[[Canines]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a ghost dog enemy that the Player Character must fight. The dog resembles a bulldog.</div> | ||
==[[Darkness]]== | ==[[Darkness]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a main game mechanic. The Player Character has a flashlight but it is small. The player may be able to see general outlines of things in early rooms but they become darker as the game goes on. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a main game mechanic. The Player Character has a flashlight but it is small. The player may be able to see general outlines of things in early rooms but they become darker as the game goes on. | ||
</div> | </div> | ||
+ | ==[[Dolls]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> | ||
+ | Shy Guy Ghosts wear porcelain masks that must be removed before they can be captured, and they appear doll-like. | ||
+ | Chauncey, the first major boss and third portrait ghost is a ghost infant, and attacks with toys. | ||
+ | The Twins, encountered later in the game, attack with toys, mostly vehicles. | ||
+ | Sue Pea, a young girl also attacks with toys. | ||
+ | in the attic, Luigi must capture a set of 3 toy soldier ghosts.</div> | ||
==[[Electrocution]]== | ==[[Electrocution]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Part of the purification process for the ghosts is to electrocute them. The Player character is never electrocuted. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Part of the purification process for the ghosts is to electrocute them. The Player character is never electrocuted. | ||
Line 101: | Line 115: | ||
[[Category:Animal Death-free]] | [[Category:Animal Death-free]] | ||
[[Category:Aquatic Violence-free]] | [[Category:Aquatic Violence-free]] | ||
+ | [[Category:Avians]] | ||
[[Category:Bigoted Language-free]] | [[Category:Bigoted Language-free]] | ||
[[Category:Blood-free]] | [[Category:Blood-free]] | ||
Line 106: | Line 121: | ||
[[Category:Bones]] | [[Category:Bones]] | ||
[[Category:Brainwashing-free]] | [[Category:Brainwashing-free]] | ||
+ | [[Category:Canines]] | ||
[[Category:Cannibalism-free]] | [[Category:Cannibalism-free]] | ||
[[Category:Claustrophobia-free]] | [[Category:Claustrophobia-free]] | ||
Line 117: | Line 133: | ||
[[Category:Disease-free]] | [[Category:Disease-free]] | ||
[[Category:Disruptive Home Life-free]] | [[Category:Disruptive Home Life-free]] | ||
+ | [[Category:Dolls]] | ||
[[Category:Drowning-free]] | [[Category:Drowning-free]] | ||
[[Category:Electrocution]] | [[Category:Electrocution]] | ||
Line 123: | Line 140: | ||
[[Category:Explosions]] | [[Category:Explosions]] | ||
[[Category:Eye Horror/Eye Trauma-free]] | [[Category:Eye Horror/Eye Trauma-free]] | ||
+ | [[Category:Felines-free]] | ||
[[Category:Fire]] | [[Category:Fire]] | ||
[[Category:Forced Implantation-free]] | [[Category:Forced Implantation-free]] | ||
Line 169: | Line 187: | ||
[[Category:Undead/Zombies-free]] | [[Category:Undead/Zombies-free]] | ||
[[Category:Unreality]] | [[Category:Unreality]] | ||
+ | [[Category:Vehicular Trauma-free]] | ||
[[Category:Verbal Abuse-free]] | [[Category:Verbal Abuse-free]] | ||
[[Category:Victim Blaming-free]] | [[Category:Victim Blaming-free]] |
Latest revision as of 15:33, 15 November 2014
Systems:
- GameCube
- Releases:
- Original Release: 2001
- Australian & European Release: 2002
Publisher:
- Nintendo
Developer:
- Nintendo EAD
ESRB Rating:
- Everyone (E)
- Reasoning:
- Mild Cartoon Violence
Luigi's Mansion is a game that follows Luigi as he searches for his missing brother Mario. His search takes him to a mansion that the brothers supposedly won in a contest. The mansion, however, turns out to be haunted. Going against his natural cowardice, Luigi must traverse the mansion and defeat the ghosts within to save his brother.
Contents
General Comments
The game has a cartoon art style. Everything is rendered in a cartoon manner.
Animal Abuse
Avians
Bones
The Player Character must use a bone to capture the ghost dog.
Canines
Darkness
Dolls
Shy Guy Ghosts wear porcelain masks that must be removed before they can be captured, and they appear doll-like. Chauncey, the first major boss and third portrait ghost is a ghost infant, and attacks with toys. The Twins, encountered later in the game, attack with toys, mostly vehicles. Sue Pea, a young girl also attacks with toys.
in the attic, Luigi must capture a set of 3 toy soldier ghosts.Electrocution
Explosions
The final boss fights with explosives. They explode into fire but do not make a noise.
Fire
The ghost in the Dining Room attacks with fire.
There are doors throughout the game that are on fire. The Player Character must put the fire out.
The final boss fights with fire.
Ghosts
Guns
Heights
Jump Scares
Kidnapping
The primary game mechanic is capturing and holding ghosts against their will.
Rats/Rodents
There are ghost bats throughout the game.
Stalking
The Player Character must stalk ghosts from room to room late in the game.
Unreality
In the Observatory the walls suddenly dissolve and the Player Character is wandering in space among the stars. It is unclear how this happens.
Violence Against Children
There are two young children ghosts that the Player Character must fight.
There is a young girl that the Player Character can fight. She is not required to beat the game and can be left alone.
Vomiting
Weapons
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- Alcohol-free
- Animal Abuse
- Animal Death-free
- Aquatic Violence-free
- Avians
- Bigoted Language-free
- Blood-free
- Body Horror-free
- Bones
- Brainwashing-free
- Canines
- Cannibalism-free
- Claustrophobia-free
- Clowns-free
- Darkness
- Dead Bodies-free
- Death of Family/Friends-free
- Dehumanization-free
- Depiction of Disaster-free
- Depiction of War-free
- Disease-free
- Disruptive Home Life-free
- Dolls
- Drowning-free
- Electrocution
- Emotional Abuse-free
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Felines-free
- Fire
- Forced Implantation-free
- Gender Dysphoria-free
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder-free
- Mutilation-free
- Needles-free
- Nudity-free
- Offensive Language-free
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma-free
- Racism-free
- Rats/Rodents
- Reptiles-free
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders-free
- Stalking
- Substance Abuse-free
- Suicide-free
- Supernatural Evil-free
- Torture-free
- Transphobia-free
- Undead/Zombies-free
- Unreality
- Vehicular Trauma-free
- Verbal Abuse-free
- Victim Blaming-free
- Violence Against Children
- Vomiting
- Weapons
- Game