Difference between revisions of "Psychonauts"
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==[[Animal Abuse]]== | ==[[Animal Abuse]]== | ||
− | The lungfish is implied via slideshow and plot to be abused by Dr. Loboto. He implants mind control machines in her brain to make her kidnap children. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The lungfish is implied via slideshow and plot to be abused by Dr. Loboto. He implants mind control machines in her brain to make her kidnap children. |
− | The last level is filled with mangled rabbit enemies that cannot be avoided. | + | The last level is filled with mangled rabbit enemies that cannot be avoided. </div> |
==[[Animal Death]]== | ==[[Animal Death]]== | ||
− | It is revealed at the end of the game that Oleander’s psychological problems stem from his father killing his pet bunny. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">It is revealed at the end of the game that Oleander’s psychological problems stem from his father killing his pet bunny. |
− | Around the camp, several enemies are animals. This can be avoided by staying away from these animals (this can result in it being difficult to obtain some items). This is especially true during the night level. | + | Around the camp, several enemies are animals. This can be avoided by staying away from these animals (this can result in it being difficult to obtain some items). This is especially true during the night level.</div> |
==[[Aquatic Violence]]== | ==[[Aquatic Violence]]== | ||
− | The main character, Raz, is cursed when it comes to water; he cannot be near water without a hand coming out and grabbing him to drag him underwater. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main character, Raz, is cursed when it comes to water; he cannot be near water without a hand coming out and grabbing him to drag him underwater. |
− | One level has you fight completely underwater---the level precedes “Lungfishopolis” and begins right after you follow the glowing footprints into the lake. | + | One level has you fight completely underwater---the level precedes “Lungfishopolis” and begins right after you follow the glowing footprints into the lake.</div> |
==[[Body Horror]]== | ==[[Body Horror]]== | ||
− | The main villain steals brains from campers by making them sneeze them out. The brains are cartoonishly rendered. There are several scenes throughout the game of someone holding a brain. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main villain steals brains from campers by making them sneeze them out. The brains are cartoonishly rendered. There are several scenes throughout the game of someone holding a brain. |
The last level is filled with mangled rabbit enemies that cannot be avoided. | The last level is filled with mangled rabbit enemies that cannot be avoided. | ||
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A sidequest involves Raz returning stolen brains. He picks them up with his hand, kisses them, and they shrink into his backpack. Again, brains are cartoonishly rendered. | A sidequest involves Raz returning stolen brains. He picks them up with his hand, kisses them, and they shrink into his backpack. Again, brains are cartoonishly rendered. | ||
− | Ford comes out of your ear when you use the bacon. This can be avoided by not using the bacon. | + | Ford comes out of your ear when you use the bacon. This can be avoided by not using the bacon.</div> |
==[[Brainwashing]]== | ==[[Brainwashing]]== | ||
− | The main villain literally takes out the brains of the campers. They are left with no brain and mindlessly wander around saying “TV”. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main villain literally takes out the brains of the campers. They are left with no brain and mindlessly wander around saying “TV”. </div> |
==[[Claustrophobia]]== | ==[[Claustrophobia]]== | ||
− | During the underwater fight you are trapped in a bubble that you cannot leave without getting a “game over.” You fight within the bubble. Your perspective is high above the avatar. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">During the underwater fight you are trapped in a bubble that you cannot leave without getting a “game over.” You fight within the bubble. Your perspective is high above the avatar.</div> |
==[[Drowning]]== | ==[[Drowning]]== | ||
− | The main character, Raz, is cursed when it comes to water; he cannot be near water without a hand coming out and grabbing him to drag him underwater. It results in a game restart, with Raz pulling himself out of the water. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main character, Raz, is cursed when it comes to water; he cannot be near water without a hand coming out and grabbing him to drag him underwater. It results in a game restart, with Raz pulling himself out of the water.</div> |
==[[Electrocution]]== | ==[[Electrocution]]== | ||
− | The "Game Over" animation when the Player Character dies appears to be Raz getting electrocuted. This includes buzzing electric sounds. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The "Game Over" animation when the Player Character dies appears to be Raz getting electrocuted. This includes buzzing electric sounds. |
− | In Mila's Dance Party, there are certain areas that can electrocute the Player Character. These areas are apparent. | + | In Mila's Dance Party, there are certain areas that can electrocute the Player Character. These areas are apparent.</div> |
==[[Emotional Abuse]]== | ==[[Emotional Abuse]]== | ||
− | Several characters deal with emotional abuse in their back stories. The Player Character gets verbally ripped into by a manifestation of his father and the manifestation tries to kill him. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Several characters deal with emotional abuse in their back stories. The Player Character gets verbally ripped into by a manifestation of his father and the manifestation tries to kill him. |
The campers are not kind to each other. Many campers bully one another and use their psychic powers to change others' behavior. This can be avoided by not talking to people. | The campers are not kind to each other. Many campers bully one another and use their psychic powers to change others' behavior. This can be avoided by not talking to people. | ||
− | In Gloria's Theatre, we are privy to Gloria’s past emotional abuse and abandonment by her mother. It is acted out (poorly) by NPCs in a strange play that the player watches via cutscenes. The cutscenes are skippable. | + | In Gloria's Theatre, we are privy to Gloria’s past emotional abuse and abandonment by her mother. It is acted out (poorly) by NPCs in a strange play that the player watches via cutscenes. The cutscenes are skippable. </div> |
==[[Explosions]]== | ==[[Explosions]]== | ||
− | Explosions with fire and explosion noises happen in the first level on Oleander's training ground. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Explosions with fire and explosion noises happen in the first level on Oleander's training ground.</div> |
Cat enemies starting in “Sasha’s Shooting Gallery” and throughout the game will run up to you, start a countdown, and explode. The noise is about on par with dropping a large book on the floor. Only sparks come from the explosion, no fire. | Cat enemies starting in “Sasha’s Shooting Gallery” and throughout the game will run up to you, start a countdown, and explode. The noise is about on par with dropping a large book on the floor. Only sparks come from the explosion, no fire. | ||
Rat enemies in the Asylum level run up to you and explode on impact. The noise is on par with dropping a large book from very high. | Rat enemies in the Asylum level run up to you and explode on impact. The noise is on par with dropping a large book from very high. | ||
− | They are avoidable by killing them with ranged attacks, though sometimes can sneak up on you. | + | They are avoidable by killing them with ranged attacks, though sometimes can sneak up on you.</div> |
==[[Fire]]== | ==[[Fire]]== | ||
− | Raz has a pyrokinesis power that sets enemies on fire. During nighttime in the camp, there are puma enemies that can set you on fire. These can be avoided by | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Raz has a pyrokinesis power that sets enemies on fire. During nighttime in the camp, there are puma enemies that can set you on fire. These can be avoided by |
The Milkman uses milk-molotov cocktails that are on fire. The final level also has enemies that will throw molotov cocktails at the player. | The Milkman uses milk-molotov cocktails that are on fire. The final level also has enemies that will throw molotov cocktails at the player. | ||
− | A secret room in Mila’s dance party shows via slideshow children burning to death in a fire. To avoid, don’t go in the room. If you approach the secret room, Mila will tell you not to go into it. | + | A secret room in Mila’s dance party shows via slideshow children burning to death in a fire. To avoid, don’t go in the room. If you approach the secret room, Mila will tell you not to go into it.</div> |
==[[Ghosts]]== | ==[[Ghosts]]== | ||
− | In the final level Raz’s dad interrupts the level by pressing into the level with a ghost-like presence, moaning Rasuptin’s name. While not considered a ghost by game standards, it evokes ghost-like imagery. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the final level Raz’s dad interrupts the level by pressing into the level with a ghost-like presence, moaning Rasuptin’s name. While not considered a ghost by game standards, it evokes ghost-like imagery. </div> |
==[[Guns]]== | ==[[Guns]]== | ||
− | Giant boat guns are depicted in Oleander’s Traning area (1st level). | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Giant boat guns are depicted in Oleander’s Traning area (1st level). |
− | The range attack Mind Blast has a gun-shot sound, is a projectile attack. It is required to complete some levels. | + | The range attack Mind Blast has a gun-shot sound, is a projectile attack. It is required to complete some levels.</div> |
==[[Heights]]== | ==[[Heights]]== | ||
− | All levels contain some platforming elements that require you to jump from platform to platform going higher and higher. You can look down in most levels and you can easily fall. Levels that are particularly high are Mila's Dance Party, The Milkman Conspiracy, and Gloria's Theater. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">All levels contain some platforming elements that require you to jump from platform to platform going higher and higher. You can look down in most levels and you can easily fall. Levels that are particularly high are Mila's Dance Party, The Milkman Conspiracy, and Gloria's Theater. |
To gain certain items in the game, Raz has to climb trees, tall rocks, get up on roofs. | To gain certain items in the game, Raz has to climb trees, tall rocks, get up on roofs. | ||
− | Milkman Conspiracy takes place over open air and plays with perspective to make it look like you’re falling as you jump from area to area. | + | Milkman Conspiracy takes place over open air and plays with perspective to make it look like you’re falling as you jump from area to area.</div> |
==[[Jump Scares]]== | ==[[Jump Scares]]== | ||
− | Occasionally Rat enemies in the Asylum level will drop down on you. You can hear them coming, but sometimes they surprise you. This does not appear to be a jump scare mechanic, rather it is the enemies glitching slightly. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Occasionally Rat enemies in the Asylum level will drop down on you. You can hear them coming, but sometimes they surprise you. This does not appear to be a jump scare mechanic, rather it is the enemies glitching slightly.</div> |
==[[Kidnapping]]== | ==[[Kidnapping]]== | ||
− | The main villain kidnaps children and teachers at the camp to steal their brains. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main villain kidnaps children and teachers at the camp to steal their brains.</div> |
==[[Medical Malpractice]]== | ==[[Medical Malpractice]]== | ||
− | The main villain is a deranged dentist who uses pepper to make kids sneeze their brains out (literally). | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main villain is a deranged dentist who uses pepper to make kids sneeze their brains out (literally).</div> |
==[[Mental Health Institutions]]== | ==[[Mental Health Institutions]]== | ||
− | An entire level of the game takes place in a rundown mental asylum. You explore the patients’ minds in-game and help them through their mental problems. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">An entire level of the game takes place in a rundown mental asylum. You explore the patients’ minds in-game and help them through their mental problems.</div> |
==[[Mind Control]]== | ==[[Mind Control]]== | ||
− | The Lungfish is mind-controlled via implants in her head to kidnap children. She breaks out of the mind control later in the plot. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Lungfish is mind-controlled via implants in her head to kidnap children. She breaks out of the mind control later in the plot.</div> |
==[[Mutilation]]== | ==[[Mutilation]]== | ||
− | Bunnies are put through a meat grinder. Not very graphic, cartoonishly rendered. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Bunnies are put through a meat grinder. Not very graphic, cartoonishly rendered. |
− | Mutilated bunny enemies appear in the final level. | + | Mutilated bunny enemies appear in the final level.</div> |
==[[Offensive Language]]== | ==[[Offensive Language]]== | ||
− | Raz occasionally says “See you in Hell”, generally against animal enemies. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Raz occasionally says “See you in Hell”, generally against animal enemies.</div> |
==[[Parental Abandonment]]== | ==[[Parental Abandonment]]== | ||
− | In Gloria’s level the player watches via cutscene Gloria’s abandonment by hter mother at a terrible school. Gloria never sees her mother again. It is also implied that her father abandoned her too. Cutscenes are skippable. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In Gloria’s level the player watches via cutscene Gloria’s abandonment by hter mother at a terrible school. Gloria never sees her mother again. It is also implied that her father abandoned her too. Cutscenes are skippable. |
− | Raz talks about feeling shunned by his father. | + | Raz talks about feeling shunned by his father.</div> |
==[[Psychological Trauma]]== | ==[[Psychological Trauma]]== | ||
− | There is a room in Mila’s Dance Party that shows Mila’s psychological trauma. The room can be easily avoided (if you approach it Mila will tell you not to go in it) but it is required for 100% completion of the game. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a room in Mila’s Dance Party that shows Mila’s psychological trauma. The room can be easily avoided (if you approach it Mila will tell you not to go in it) but it is required for 100% completion of the game. |
− | In the Asylum the player enters the minds of several psychologically disturbed inmates. The psychosis (as presented in-game) are: Gloria, delusions; Milkman, psychosis; Edwardo: anger management; Fred, MPD. The disorders are cartoonish and stereotyped. The player eventually cures them via gameplay | + | In the Asylum the player enters the minds of several psychologically disturbed inmates. The psychosis (as presented in-game) are: Gloria, delusions; Milkman, psychosis; Edwardo: anger management; Fred, MPD. The disorders are cartoonish and stereotyped. The player eventually cures them via gameplay</div> |
==[[Rats/Rodents]]== | ==[[Rats/Rodents]]== | ||
− | In the Asylum level there are rat enemies. They are cartoonishly rendered and are technically robots. They make squeaking and running sounds. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Asylum level there are rat enemies. They are cartoonishly rendered and are technically robots. They make squeaking and running sounds.</div> |
==[[Reptiles]]== | ==[[Reptiles]]== | ||
− | There is a turtle that talks towards the end of the game, after completing the asylum level. He is cartoonishly rendered. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There is a turtle that talks towards the end of the game, after completing the asylum level. He is cartoonishly rendered.</div> |
==[[Slavery]]== | ==[[Slavery]]== | ||
− | Shegor, the dentist’s assistant, is technically his slave (working for him for no pay). No mention of slavery is made, though she is mistreated. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Shegor, the dentist’s assistant, is technically his slave (working for him for no pay). No mention of slavery is made, though she is mistreated.</div> |
==[[Suicide]]== | ==[[Suicide]]== | ||
− | It is revealed in Gloria’s level that Gloria’s mother committed suicide. The suicide s not portrayed, but it is alluded to in a veiled manner. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">It is revealed in Gloria’s level that Gloria’s mother committed suicide. The suicide s not portrayed, but it is alluded to in a veiled manner.</div> |
==[[Supernatural Evil]]== | ==[[Supernatural Evil]]== | ||
− | Raz’s impression of his father, i.e. a demoic depiction. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Raz’s impression of his father, i.e. a demoic depiction. |
− | Final boss is demonic with a deep voice and malformed body. | + | Final boss is demonic with a deep voice and malformed body. </div> |
==[[Undead/Zombies]]== | ==[[Undead/Zombies]]== | ||
− | Mangled, cartoon-y rabbit enemies are undead rabbits. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Mangled, cartoon-y rabbit enemies are undead rabbits.</div> |
==[[Unreality]]== | ==[[Unreality]]== | ||
− | Multiple levels within the game take place within Non-player Characters' minds. The line between the mental world and the physical world is never crossed and it is easy to tell what is in the real world and in the mental world. However, when in a character's mind, the characters and figments of the mind appear real to the player and can still harm the Player Character. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Multiple levels within the game take place within Non-player Characters' minds. The line between the mental world and the physical world is never crossed and it is easy to tell what is in the real world and in the mental world. However, when in a character's mind, the characters and figments of the mind appear real to the player and can still harm the Player Character.</div> |
==[[Violence Against Children]]== | ==[[Violence Against Children]]== | ||
− | Children (campers) are kidnapped by a dentist who wants to steal their brains. They are released without brains. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Children (campers) are kidnapped by a dentist who wants to steal their brains. They are released without brains. |
− | The Player Character is a child and can be harmed. | + | The Player Character is a child and can be harmed.</div> |
==[[Weapons]]== | ==[[Weapons]]== | ||
− | Giant boat guns are depicted in Oleander’s Training area (1st level). | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Giant boat guns are depicted in Oleander’s Training area (1st level). |
− | Knife throwers exist in the last level that will throw knife projectiles at the player. | + | Knife throwers exist in the last level that will throw knife projectiles at the player.</div> |
[[Category:Alcohol-free]] | [[Category:Alcohol-free]] |
Revision as of 21:57, 17 August 2014
Psychonauts is a third-person action/adventure game with combat and platforming elements. It follows Raz, a psychic child who escaped the circus to become a Psychonaut, a psychic crusader for good. The game begins in a summer camp for young psychics, but the majority of the player's time is spent inside the minds of various characters. Raz uses his limited time to help others exercise their personal demons and uncover the sinister plot that is unfolding behind the cheery facade of the camp. The game was developed by Double Fine Productions and Budcat Creations and published by Majesco Entertainment and THQ. It is available on Windows, Mac OS X, Linux, PS2, PS3, Xbox, and Xbox 360.
Contents
- 1 General Comments
- 2 Animal Abuse
- 3 Animal Death
- 4 Aquatic Violence
- 5 Body Horror
- 6 Brainwashing
- 7 Claustrophobia
- 8 Drowning
- 9 Electrocution
- 10 Emotional Abuse
- 11 Explosions
- 12 Fire
- 13 Ghosts
- 14 Guns
- 15 Heights
- 16 Jump Scares
- 17 Kidnapping
- 18 Medical Malpractice
- 19 Mental Health Institutions
- 20 Mind Control
- 21 Mutilation
- 22 Offensive Language
- 23 Parental Abandonment
- 24 Psychological Trauma
- 25 Rats/Rodents
- 26 Reptiles
- 27 Slavery
- 28 Suicide
- 29 Supernatural Evil
- 30 Undead/Zombies
- 31 Unreality
- 32 Violence Against Children
- 33 Weapons
General Comments
The entire game is very cartoon-y. The violence isn’t graphic, neither are injuries. The aesthetic of the game appears as if it were made for children.
The main character's father is portrayed early on as prejudiced against psychics. Raz constantly mentions that his father wants him to deny who he is and be "normal". This could mirror homophobic or other prejudiced family environments for some players. Raz and his father eventually reconcile at the end of the game.
Animal Abuse
Animal Death
Aquatic Violence
Body Horror
The last level is filled with mangled rabbit enemies that cannot be avoided.
A sidequest involves Raz returning stolen brains. He picks them up with his hand, kisses them, and they shrink into his backpack. Again, brains are cartoonishly rendered.
Ford comes out of your ear when you use the bacon. This can be avoided by not using the bacon.Brainwashing
Claustrophobia
Drowning
Electrocution
Emotional Abuse
The campers are not kind to each other. Many campers bully one another and use their psychic powers to change others' behavior. This can be avoided by not talking to people.
In Gloria's Theatre, we are privy to Gloria’s past emotional abuse and abandonment by her mother. It is acted out (poorly) by NPCs in a strange play that the player watches via cutscenes. The cutscenes are skippable.
Explosions
Cat enemies starting in “Sasha’s Shooting Gallery” and throughout the game will run up to you, start a countdown, and explode. The noise is about on par with dropping a large book on the floor. Only sparks come from the explosion, no fire.
Rat enemies in the Asylum level run up to you and explode on impact. The noise is on par with dropping a large book from very high. They are avoidable by killing them with ranged attacks, though sometimes can sneak up on you.</div>
Fire
The Milkman uses milk-molotov cocktails that are on fire. The final level also has enemies that will throw molotov cocktails at the player.
A secret room in Mila’s dance party shows via slideshow children burning to death in a fire. To avoid, don’t go in the room. If you approach the secret room, Mila will tell you not to go into it.Ghosts
Guns
Heights
To gain certain items in the game, Raz has to climb trees, tall rocks, get up on roofs.
Milkman Conspiracy takes place over open air and plays with perspective to make it look like you’re falling as you jump from area to area.Jump Scares
Kidnapping
Medical Malpractice
Mental Health Institutions
Mind Control
Mutilation
Offensive Language
Parental Abandonment
Psychological Trauma
Rats/Rodents
Reptiles
Slavery
Suicide
Supernatural Evil
Undead/Zombies
Unreality
Violence Against Children
Weapons
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- Alcohol-free
- Animal Abuse
- Animal Death
- Aquatic Violence
- Bigoted Language-free
- Blood-free
- Body Horror
- Bones-free
- Brainwashing
- Cannibalism-free
- Claustrophobia
- Dead Bodies-free
- Death of Family/Friends-free
- Dehumanization-free
- Disease-free
- Disruptive Home Life-free
- Drowning
- Electrocution
- Emotional Abuse
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma-free
- Fire
- Gender Dysphoria-free
- Ghosts
- Gore-free
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice
- Mental Health Institutions
- Mind Control
- Murder-free
- Mutilation
- Needles-free
- Nudity-free
- Offensive Language
- Parental Abandonment
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents
- Reptiles
- Self Harm-free
- Sex Shaming-free
- Sex-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery
- Snakes-free
- Spiders-free
- Stalking-free
- Substance Abuse-free
- Suicide
- Supernatural Evil
- Torture-free
- Transphobia-free
- Undead/Zombies
- Unreality
- Victim Blaming-free
- Violence Against Children
- Vomiting-free
- Weapons
- Game