Difference between revisions of "Portal"
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''Portal'' is a puzzle/platforming game that follows an unnamed test subject as they are put through an automated testing system. The subject's mental and physical prowess is challenged as the testing rooms become more and more deadly. With only a portal gun and their own wits to sustain them, the subject must complete the rigors before them or die. | ''Portal'' is a puzzle/platforming game that follows an unnamed test subject as they are put through an automated testing system. The subject's mental and physical prowess is challenged as the testing rooms become more and more deadly. With only a portal gun and their own wits to sustain them, the subject must complete the rigors before them or die. | ||
+ | ==[[Aquatic Violence]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are levels where toxic water is underneath the Player Character. If the Player Character falls in they die, possibly from being harmed from the water. Also touching the water harms the Player Character. | ||
+ | </div> | ||
+ | ==[[Bigoted Language]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The main character is repeatedly mocked and verbally assaulted, called fat, dumb, an orphan by the antagonist. | ||
+ | </div> | ||
==[[Blood]]== | ==[[Blood]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Blood spatters occur on walls when Player Character is hit with bullets from turrets. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Blood spatters occur on walls when Player Character is hit with bullets from turrets. | ||
</div> | </div> | ||
==[[Claustrophobia]]== | ==[[Claustrophobia]]== | ||
− | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game has some small spaces where the Player Character must crouch to move. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> |
+ | The player begins the game confined to a “living cell” that they soon leave. | ||
+ | |||
+ | There are environmental hazards that can crush the player. | ||
+ | |||
+ | The game has some small spaces where the Player Character must crouch to move. | ||
</div> | </div> | ||
==[[Darkness]]== | ==[[Darkness]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">After the main testing areas are finished, the platforming areas become shadowed and dark. They are never so dark that the player cannot see the environment around them and nothing will jump out at the player. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">After the main testing areas are finished, the platforming areas become shadowed and dark. They are never so dark that the player cannot see the environment around them and nothing will jump out at the player. | ||
+ | </div> | ||
+ | ==[[Death of Family/Friends]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">It is heavily implied in the game that the Player Character's parents have been killed. | ||
</div> | </div> | ||
==[[Dehumanization]]== | ==[[Dehumanization]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character is reduced to nothing but a test subject in the game. The Player Character is never named and only referred to by their testing number. After finishing testing the computer administrating the tests states that the Player Character should be disposed of because they are no longer of use. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character is reduced to nothing but a test subject in the game. The Player Character is never named and only referred to by their testing number. After finishing testing the computer administrating the tests states that the Player Character should be disposed of because they are no longer of use. | ||
+ | |||
+ | It is implied in the game that there are other test subjects also being dehumanized in the game. No other subjects are met in game. | ||
</div> | </div> | ||
==[[Drowning]]== | ==[[Drowning]]== | ||
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</div> | </div> | ||
==[[Existential Despair]]== | ==[[Existential Despair]]== | ||
− | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Ratman (unnamed in game) is a scientist who participated in the lab prior to the events in the game. After the computer took over, he made several lairs throughout the game that the player can choose to explore. These lairs contain assorted phrases (the cake is a lie, help, etc.) and tally marks that show his eventual despair and descent into madness. These places are not required to be explored and can be avoided by not exploring the areas after the main testing part of the game. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%"> |
+ | The game implies in the beginning Player Character's sole purpose is to be a test subject, i.e. that they have no other meaning or worth in the world. | ||
+ | |||
+ | Ratman (unnamed in game) is a scientist who participated in the lab prior to the events in the game. After the computer took over, he made several lairs throughout the game that the player can choose to explore. These lairs contain assorted phrases (the cake is a lie, help, etc.) and tally marks that show his eventual despair and descent into madness. These places are not required to be explored and can be avoided by not exploring the areas after the main testing part of the game. | ||
</div> | </div> | ||
==[[Explosions]]== | ==[[Explosions]]== | ||
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==[[Heights]]== | ==[[Heights]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">This game involves a lot of heights, and using heights to progress to checkpoints. The Player Character uses momentum to jump, and the player has a first person experience of falling. The Player Character is equipped with boots that allow her to land without injury from an indefinite freefall, so there is no risk of gore or death from falling. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">This game involves a lot of heights, and using heights to progress to checkpoints. The Player Character uses momentum to jump, and the player has a first person experience of falling. The Player Character is equipped with boots that allow her to land without injury from an indefinite freefall, so there is no risk of gore or death from falling. | ||
+ | </div> | ||
+ | ==[[Kidnapping]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">It is unclear in the game whether the Player Character was a volunteer for the tests or was kidnapped. The game can be read either way. | ||
</div> | </div> | ||
==[[Medical Malpractice]]== | ==[[Medical Malpractice]]== | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Though it is implied that the Player Character may have originally been a volunteer, they are not given the option to leave the testing areas. They are forced against their will to complete the tests or die. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Though it is implied that the Player Character may have originally been a volunteer, they are not given the option to leave the testing areas. They are forced against their will to complete the tests or die. | ||
</div> | </div> | ||
+ | ==[[Stalking]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character is constantly being watched by the antagonist throughout the game. The antagonist will often comment on the Player Character's actions. The antagonist is not a human. | ||
+ | </div> | ||
+ | ==[[Torture]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character is constantly verbally and emotionally abused by the antagonist and put through extremely dangerous tasks. This can constitute as psychological torture. | ||
+ | </div> | ||
+ | ==[[Verbal Abuse]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character is constantly verbally abused by the antagonist throughout the game. This includes calling the Player Character fat, an orphan, dumb, etc. </div> | ||
==[[Victim Blaming]]== | ==[[Victim Blaming]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The computer antagonist is verbally abusive towards the Player Character and will sometimes imply, though not explicitly state, that anything bad happening to the Player Character is their fault. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The computer antagonist is verbally abusive towards the Player Character and will sometimes imply, though not explicitly state, that anything bad happening to the Player Character is their fault. | ||
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[[Category:Animal Abuse-free]] | [[Category:Animal Abuse-free]] | ||
[[Category:Animal Death-free]] | [[Category:Animal Death-free]] | ||
− | [[Category:Aquatic Violence-free]] | + | [[Category:Aquatic Violence]] |
− | [[Category:Bigoted Language | + | [[Category:Avians-free]] |
+ | [[Category:Bigoted Language]] | ||
[[Category:Blood]] | [[Category:Blood]] | ||
[[Category:Body Horror-free]] | [[Category:Body Horror-free]] | ||
[[Category:Bones-free]] | [[Category:Bones-free]] | ||
[[Category:Brainwashing-free]] | [[Category:Brainwashing-free]] | ||
+ | [[Category:Canines-free]] | ||
[[Category:Cannibalism-free]] | [[Category:Cannibalism-free]] | ||
[[Category:Claustrophobia]] | [[Category:Claustrophobia]] | ||
Line 108: | Line 140: | ||
[[Category:Darkness]] | [[Category:Darkness]] | ||
[[Category:Dead Bodies-free]] | [[Category:Dead Bodies-free]] | ||
− | [[Category:Death of Family/Friends | + | [[Category:Death of Family/Friends]] |
[[Category:Dehumanization]] | [[Category:Dehumanization]] | ||
+ | [[Category:Depiction of Disaster-free]] | ||
+ | [[Category:Depiction of War-free]] | ||
[[Category:Disease-free]] | [[Category:Disease-free]] | ||
[[Category:Disruptive Home Life-free]] | [[Category:Disruptive Home Life-free]] | ||
+ | [[Category:Dolls-free]] | ||
[[Category:Drowning]] | [[Category:Drowning]] | ||
[[Category:Electrocution]] | [[Category:Electrocution]] | ||
Line 118: | Line 153: | ||
[[Category:Explosions]] | [[Category:Explosions]] | ||
[[Category:Eye Horror/Eye Trauma-free]] | [[Category:Eye Horror/Eye Trauma-free]] | ||
+ | [[Category:Felines-free]] | ||
[[Category:Fire]] | [[Category:Fire]] | ||
+ | [[Category:Forced Implantation-free]] | ||
[[Category:Gender Dysphoria-free]] | [[Category:Gender Dysphoria-free]] | ||
[[Category:Ghosts-free]] | [[Category:Ghosts-free]] | ||
Line 129: | Line 166: | ||
[[Category:Insects-free]] | [[Category:Insects-free]] | ||
[[Category:Jump Scares-free]] | [[Category:Jump Scares-free]] | ||
− | [[Category:Kidnapping | + | [[Category:Kidnapping]] |
[[Category:Medical Malpractice]] | [[Category:Medical Malpractice]] | ||
[[Category:Mental Health Institutions-free]] | [[Category:Mental Health Institutions-free]] | ||
Line 155: | Line 192: | ||
[[Category:Snakes-free]] | [[Category:Snakes-free]] | ||
[[Category:Spiders-free]] | [[Category:Spiders-free]] | ||
− | [[Category:Stalking | + | [[Category:Stalking]] |
[[Category:Substance Abuse-free]] | [[Category:Substance Abuse-free]] | ||
[[Category:Suicide-free]] | [[Category:Suicide-free]] | ||
[[Category:Supernatural Evil-free]] | [[Category:Supernatural Evil-free]] | ||
− | [[Category:Torture | + | [[Category:Torture]] |
[[Category:Transphobia-free]] | [[Category:Transphobia-free]] | ||
[[Category:Undead/Zombies-free]] | [[Category:Undead/Zombies-free]] | ||
[[Category:Unreality-free]] | [[Category:Unreality-free]] | ||
+ | [[Category:Vehicular Trauma-free]] | ||
+ | [[Category:Verbal Abuse]] | ||
[[Category:Victim Blaming]] | [[Category:Victim Blaming]] | ||
[[Category:Violence Against Children-free]] | [[Category:Violence Against Children-free]] |
Latest revision as of 13:18, 15 November 2014
Systems:
- Windows PC
- Mac OSX
- Linux
- PlayStation 3
- Xbox 360
- Android
- Releases:
- Original Release: 2007
Publisher:
- Valve Corporation
- Microsoft Game Studios (XBLA)
Developer:
- Valve Corporation
ESRB Rating:
- Teen (T)
- Reasoning:
- Blood
- Mild Violence
Portal is a puzzle/platforming game that follows an unnamed test subject as they are put through an automated testing system. The subject's mental and physical prowess is challenged as the testing rooms become more and more deadly. With only a portal gun and their own wits to sustain them, the subject must complete the rigors before them or die.
Contents
- 1 Aquatic Violence
- 2 Bigoted Language
- 3 Blood
- 4 Claustrophobia
- 5 Darkness
- 6 Death of Family/Friends
- 7 Dehumanization
- 8 Drowning
- 9 Electrocution
- 10 Emotional Abuse
- 11 Existential Despair
- 12 Explosions
- 13 Fire
- 14 Guns
- 15 Heights
- 16 Kidnapping
- 17 Medical Malpractice
- 18 Murder
- 19 Psychological Trauma
- 20 Slavery
- 21 Stalking
- 22 Torture
- 23 Verbal Abuse
- 24 Victim Blaming
- 25 Weapons
Aquatic Violence
Bigoted Language
Blood
Claustrophobia
The player begins the game confined to a “living cell” that they soon leave.
There are environmental hazards that can crush the player.
The game has some small spaces where the Player Character must crouch to move.
Darkness
Death of Family/Friends
Dehumanization
It is implied in the game that there are other test subjects also being dehumanized in the game. No other subjects are met in game.
Drowning
Electrocution
Emotional Abuse
Existential Despair
The game implies in the beginning Player Character's sole purpose is to be a test subject, i.e. that they have no other meaning or worth in the world.
Ratman (unnamed in game) is a scientist who participated in the lab prior to the events in the game. After the computer took over, he made several lairs throughout the game that the player can choose to explore. These lairs contain assorted phrases (the cake is a lie, help, etc.) and tally marks that show his eventual despair and descent into madness. These places are not required to be explored and can be avoided by not exploring the areas after the main testing part of the game.
Explosions
The boss battle involves explosions via guided rockets being aimed at the player. These are used to damage a sentient computer. The explosion lasts for a split second and is always warned against by a series of distinctive beeps.
Fire
- Incineration of companion cube
- Incineration of personality cores (boss battle)
- Attempted incineration of the Player Character. The the Player Character (first person) is slowly lowered into a fire.
All situations are necessary to progress the game’s plot.
Guns
The main game mechanic revolves around a portal gun that is shaped somewhat like a gun and fires portals. It is not used in-game as a weapon.
Heights
Kidnapping
Medical Malpractice
Murder
The computer antagonist attempts to murder the Player Character several times throughout the game.
Psychological Trauma
The Player Character is forced to throw away the companion cube, which they supposedly had a fondness for. Though it is not shown in-game, the antagonist states that often subjects form attachments to the cube and are traumatized by its destruction.
Slavery
Stalking
Torture
Verbal Abuse
Victim Blaming
Weapons
Ad from our Sponsors:
- Alcohol-free
- Animal Abuse-free
- Animal Death-free
- Aquatic Violence
- Avians-free
- Bigoted Language
- Blood
- Body Horror-free
- Bones-free
- Brainwashing-free
- Canines-free
- Cannibalism-free
- Claustrophobia
- Clowns-free
- Darkness
- Dead Bodies-free
- Death of Family/Friends
- Dehumanization
- Depiction of Disaster-free
- Depiction of War-free
- Disease-free
- Disruptive Home Life-free
- Dolls-free
- Drowning
- Electrocution
- Emotional Abuse
- Existential Despair
- Explosions
- Eye Horror/Eye Trauma-free
- Felines-free
- Fire
- Forced Implantation-free
- Gender Dysphoria-free
- Ghosts-free
- Gore-free
- Graphic Violence-free
- Guns
- Heights
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares-free
- Kidnapping
- Medical Malpractice
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation-free
- Needles-free
- Nudity-free
- Offensive Language-free
- Parental Abandonment-free
- Physical Abuse-free
- Psychological Horror-free
- Psychological Trauma
- Racism-free
- Rats/Rodents-free
- Reptiles-free
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery
- Snakes-free
- Spiders-free
- Stalking
- Substance Abuse-free
- Suicide-free
- Supernatural Evil-free
- Torture
- Transphobia-free
- Undead/Zombies-free
- Unreality-free
- Vehicular Trauma-free
- Verbal Abuse
- Victim Blaming
- Violence Against Children-free
- Vomiting-free
- Weapons
- Game