Difference between revisions of "Amnesia: The Dark Descent"
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− | ''Amnesia: The Dark Descent'' follows a young man named Daniel who awakens with no memory of where he is, who he is, or how he came to be there. The only clue he has is a cryptic letter apparently written by his past self telling him that he must kill a man named Alexander. Daniel must navigate the treacherous Brennenburg Castle to uncover the secrets of the castle, Alexander, and his own horrible past. | + | ''Amnesia: The Dark Descent'' is a horror game that follows a young man named Daniel who awakens with no memory of where he is, who he is, or how he came to be there. The only clue he has is a cryptic letter apparently written by his past self telling him that he must kill a man named Alexander. Daniel must navigate the treacherous Brennenburg Castle to uncover the secrets of the castle, Alexander, and his own horrible past. |
==General Comments== | ==General Comments== | ||
This review contains the expansion ''Amnesia: Justine''. | This review contains the expansion ''Amnesia: Justine''. | ||
+ | ==[[Alcohol]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the ''Justine'' expansion, one document discusses one of Justine’s suitors becoming drunk before attempting to play at a concert. | ||
+ | </div> | ||
==[[Aquatic Violence]]== | ==[[Aquatic Violence]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">One of the most notorious moments of the game is ‘the water monster’ level. The player is required to leap from crate to crate or some other surface to evade an invisible monster that dwells in the water. If they spend too much time in the water, the monster will attack. The monster can be distracted by throwing dismembered limbs away from the player. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">One of the most notorious moments of the game is ‘the water monster’ level. The player is required to leap from crate to crate or some other surface to evade an invisible monster that dwells in the water. If they spend too much time in the water, the monster will attack. The monster can be distracted by throwing dismembered limbs away from the player. | ||
− | |||
− | |||
</div> | </div> | ||
==[[Blood]]== | ==[[Blood]]== | ||
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==[[Body Horror]]== | ==[[Body Horror]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The monsters that the player must evade appear to be humans that have had their bodies twisted. They may be undead. This is also true in the ''Justine'' expansion. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The monsters that the player must evade appear to be humans that have had their bodies twisted. They may be undead. This is also true in the ''Justine'' expansion. | ||
+ | |||
+ | Looking at Alexander's portrait with low sanity will cause his face to become malformed and eyeless. This can be avoided by keeping sanity high. | ||
</div> | </div> | ||
+ | |||
==[[Bones]]== | ==[[Bones]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Bones and especially skulls can be found around Brennenburg Castle. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Bones and especially skulls can be found around Brennenburg Castle. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Over the course of the game, it is revealed that Alexander exploited Daniel’s desperation to convince him to commit torture and murder. | ||
− | Justine seems to have brainwashed two of her suitors, Malo and Aloïs to | + | Justine seems to have brainwashed two of her suitors, Malo and Aloïs to become obsessed with her. |
</div> | </div> | ||
==[[Cannibalism]]== | ==[[Cannibalism]]== | ||
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</div> | </div> | ||
==[[Darkness]]== | ==[[Darkness]]== | ||
− | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a primary game mechanic. Most darkness is nearly impossible to see in without a light. Light sources, such as candles, tinderboxes to light them with, and an oil lamp are available, but they must be used wisely, as they are a finite resource. Light may also attract monsters. | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Darkness is a primary game mechanic. Most darkness is nearly impossible to see in without a light. Light sources, such as candles, tinderboxes to light them with, and an oil lamp are available, but they must be used wisely, as they are a finite resource. Light may also attract monsters. This is not true in the ''Justine'' expansion. |
Monsters make noises but they can appear randomly and suddenly. | Monsters make noises but they can appear randomly and suddenly. | ||
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==[[Eye Horror/Eye Trauma]]== | ==[[Eye Horror/Eye Trauma]]== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">If the player clicks on the iron maiden, they will receive a text flashback of a victim experiencing this. It can be avoided by simply not clicking the iron maiden. | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">If the player clicks on the iron maiden, they will receive a text flashback of a victim experiencing this. It can be avoided by simply not clicking the iron maiden. | ||
+ | |||
+ | Looking at Alexander's portrait with low sanity will cause his face to become malformed and eyeless. | ||
In the ''Justine'' expansion, the suitors that attack the player have no eyes. | In the ''Justine'' expansion, the suitors that attack the player have no eyes. | ||
In the ''Justine'' expansion, one phonograph is a recording of Justine putting out Basile’s eyes, however, it does not need to be played. | In the ''Justine'' expansion, one phonograph is a recording of Justine putting out Basile’s eyes, however, it does not need to be played. | ||
+ | </div> | ||
+ | |||
+ | ==[[Fire]]== | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the Chancel and Inner Sanctum, a green fire is present in the environment, implied to be magical. Approaching the fire that surrounds Alexander during the final level will harm the player. | ||
</div> | </div> | ||
==[[Ghosts]]== | ==[[Ghosts]]== | ||
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Gore can be found throughout the ''Justine'' expansion. | Gore can be found throughout the ''Justine'' expansion. | ||
</div> | </div> | ||
− | ==[[Graphic Violence]] | + | ==[[Graphic Violence]]== |
− | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In the game, enemies will attack the Player Character if given the chance. The attacks will be briefly shown until the Player Character dies. This is also true for the ''Justine'' expansion. |
</div> | </div> | ||
==[[Jump Scares]]== | ==[[Jump Scares]]== | ||
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[[Category:Animal Death-free]] | [[Category:Animal Death-free]] | ||
[[Category:Aquatic Violence]] | [[Category:Aquatic Violence]] | ||
+ | [[Category:Avians-free]] | ||
[[Category:Bigoted Language-free]] | [[Category:Bigoted Language-free]] | ||
[[Category:Blood]] | [[Category:Blood]] | ||
Line 206: | Line 217: | ||
[[Category:Bones]] | [[Category:Bones]] | ||
[[Category:Brainwashing]] | [[Category:Brainwashing]] | ||
+ | [[Category:Canines-free]] | ||
[[Category:Cannibalism]] | [[Category:Cannibalism]] | ||
[[Category:Claustrophobia]] | [[Category:Claustrophobia]] | ||
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[[Category:Death of Family/Friends]] | [[Category:Death of Family/Friends]] | ||
[[Category:Dehumanization]] | [[Category:Dehumanization]] | ||
+ | [[Category:Depiction of Disaster-free]] | ||
+ | [[Category:Depiction of War-free]] | ||
[[Category:Disease-free]] | [[Category:Disease-free]] | ||
[[Category:Disruptive Home Life]] | [[Category:Disruptive Home Life]] | ||
+ | [[Category:Dolls-free]] | ||
[[Category:Drowning]] | [[Category:Drowning]] | ||
[[Category:Electrocution-free]] | [[Category:Electrocution-free]] | ||
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[[Category:Explosions]] | [[Category:Explosions]] | ||
[[Category:Eye Horror/Eye Trauma]] | [[Category:Eye Horror/Eye Trauma]] | ||
− | [[Category:Fire-free]] | + | [[Category:Felines-free]] |
+ | [[Category:Fire]] | ||
+ | [[Category:Forced Implantation-free]] | ||
[[Category:Gender Dysphoria-free]] | [[Category:Gender Dysphoria-free]] | ||
[[Category:Ghosts]] | [[Category:Ghosts]] | ||
Line 266: | Line 283: | ||
[[Category:Undead/Zombies]] | [[Category:Undead/Zombies]] | ||
[[Category:Unreality]] | [[Category:Unreality]] | ||
+ | [[Category:Vehicular Trauma-free]] | ||
+ | [[Category:Verbal Abuse-free]] | ||
[[Category:Victim Blaming]] | [[Category:Victim Blaming]] | ||
[[Category:Violence Against Children]] | [[Category:Violence Against Children]] | ||
Line 271: | Line 290: | ||
[[Category:Weapons-free]] | [[Category:Weapons-free]] | ||
[[Category: Game]] | [[Category: Game]] | ||
+ | [[Category:Game A]] |
Latest revision as of 12:55, 15 November 2014
Systems:
- Windows PC
- Mac OSX
- Linux
- OneLive
- Releases:
- Original Release: 2010
- Justine Expansion Release: 2011
Publisher:
- Frictional Games
- THQ (retail)
Developer:
- Frictional Games
ESRB Rating:
- Mature (M)
- Reasoning:
- Blood and Gore
- Language
- Nudity
- Violence
Amnesia: The Dark Descent is a horror game that follows a young man named Daniel who awakens with no memory of where he is, who he is, or how he came to be there. The only clue he has is a cryptic letter apparently written by his past self telling him that he must kill a man named Alexander. Daniel must navigate the treacherous Brennenburg Castle to uncover the secrets of the castle, Alexander, and his own horrible past.
Contents
- 1 General Comments
- 2 Alcohol
- 3 Aquatic Violence
- 4 Blood
- 5 Body Horror
- 6 Bones
- 7 Brainwashing
- 8 Cannibalism
- 9 Claustrophobia
- 10 Darkness
- 11 Dead Bodies
- 12 Death of Family/Friends
- 13 Dehumanization
- 14 Disruptive Home Life
- 15 Drowning
- 16 Emotional Abuse
- 17 Explosions
- 18 Eye Horror/Eye Trauma
- 19 Fire
- 20 Ghosts
- 21 Gore
- 22 Graphic Violence
- 23 Jump Scares
- 24 Kidnapping
- 25 Murder
- 26 Mutilation
- 27 Nudity
- 28 Offensive Language
- 29 Physical Abuse
- 30 Psychological Horror
- 31 Psychological Trauma
- 32 Self Harm
- 33 Spiders
- 34 Stalking
- 35 Supernatural Evil
- 36 Torture
- 37 Undead/Zombies
- 38 Unreality
- 39 Victim Blaming
- 40 Violence Against Children
General Comments
This review contains the expansion Amnesia: Justine.
Alcohol
Aquatic Violence
Blood
In the Justine expansion, blood is occasionally used to write messages.
Body Horror
Looking at Alexander's portrait with low sanity will cause his face to become malformed and eyeless. This can be avoided by keeping sanity high.
Bones
Bones can also be found in the Justine expansion.
Brainwashing
Justine seems to have brainwashed two of her suitors, Malo and Aloïs to become obsessed with her.
Cannibalism
Claustrophobia
In the Justine expansion, the player is required to crawl through vents at one point in the game.
In the Justine expansion, at the end of the game, walls begin literally closing in on the player, though they will withdraw before actually harming them.
Darkness
Monsters make noises but they can appear randomly and suddenly.
Dead Bodies
In the Justine expansion, Although none are initially present, three characters can be killed by player action, although only one will ever be seen on-screen.
Death of Family/Friends
Flashbacks reveal that a woman helped her daughter escape from the dungeons; the woman is implied to have been killed, and the daughter’s death can be heard.
Late in the Justine expansion game, Justine references murdering her father.
Dehumanization
In the Justine expansion, Justine is a sociopath and dehumanizes nearly everyone she meets. This is revealed through audio diaries that the player must listen to throughout the game.
Disruptive Home Life
In the Justine expansion, Justine’s home life as a child was marked by her mother’s death and the way her father treated her as a mental patient more than his own child.
Drowning
Emotional Abuse
In the Justine expansion, Justine leaves taunting messages for the player throughout the game, intending to make them feel guilty for the things they’ve done. The ongoing emotional abuse of the Player Character is a core game mechanic.
Explosions
Eye Horror/Eye Trauma
Looking at Alexander's portrait with low sanity will cause his face to become malformed and eyeless.
In the Justine expansion, the suitors that attack the player have no eyes.
In the Justine expansion, one phonograph is a recording of Justine putting out Basile’s eyes, however, it does not need to be played.
Fire
Ghosts
Gore
Gore can be found throughout the Justine expansion.
Graphic Violence
Jump Scares
Kidnapping
In the Justine expansion, the game opens with Justine having kidnapped the player and forcing them to solve puzzles to spare the lives of three others. If they fail the puzzles, the others will die.
Murder
In the Justine expansion, the player can choose to murder other people in order to make the game easier for themselves.
In the Justine expansion, Justine is a sociopath and comfortable with murdering others. She references murder often in her audio diaries.
Mutilation
In the Justine expansion, the Suitor enemies have all been horrifically mutilated.
Nudity
Alexander is nude during the final level as well.
In the Justine expansion, the Suitors are all nude.
In the Justine expansion, there is also a picture of a nude man being tortured after the Player Character encounters the Priest character.
Offensive Language
In the Justine expansion, the Suitor enemy Malo will yell the word "cunt".
Physical Abuse
Psychological Horror
Psychological Trauma
Self Harm
Spiders
Stalking
In the Justine expansion, the Suitors stalk the player throughout the game.
Supernatural Evil
Torture
In the Justine expansion, Justine would torture people for her own amusement. A phonograph with the recording of her putting out a suitor’s eyes can be played, but it is not required.
Undead/Zombies
After being given a tonic, the character Agrippa can survive while decapitated for some time.
Unreality
If Sanity becomes too low, the world will begin to distort and the Player Character may start to see and hear things that aren’t really there. This can be avoided if the Sanity meter is kept high---though players should keep in mind that the game purposefully tries to lower the Sanity meter.
Victim Blaming
Violence Against Children
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- Alcohol-free
- Animal Abuse-free
- Animal Death-free
- Aquatic Violence
- Avians-free
- Bigoted Language-free
- Blood
- Body Horror
- Bones
- Brainwashing
- Canines-free
- Cannibalism
- Claustrophobia
- Clowns-free
- Darkness
- Dead Bodies
- Death of Family/Friends
- Dehumanization
- Depiction of Disaster-free
- Depiction of War-free
- Disease-free
- Disruptive Home Life
- Dolls-free
- Drowning
- Electrocution-free
- Emotional Abuse
- Existential Despair-free
- Explosions
- Eye Horror/Eye Trauma
- Felines-free
- Fire
- Forced Implantation-free
- Gender Dysphoria-free
- Ghosts
- Gore
- Graphic Violence
- Guns-free
- Heights-free
- Homophobia-free
- Incest-free
- Insects-free
- Jump Scares
- Kidnapping
- Medical Malpractice-free
- Mental Health Institutions-free
- Mind Control-free
- Murder
- Mutilation
- Needles-free
- Nudity
- Offensive Language
- Parental Abandonment-free
- Physical Abuse
- Psychological Horror
- Psychological Trauma
- Racism-free
- Rats/Rodents-free
- Reptiles-free
- Self Harm-free
- Sex-free
- Sex Shaming-free
- Sexual Assault-free
- Sexual Harassment-free
- Sexualization/Objectification-free
- Sex Slavery-free
- Slavery-free
- Snakes-free
- Spiders
- Stalking
- Substance Abuse-free
- Suicide-free
- Supernatural Evil
- Torture
- Transphobia-free
- Undead/Zombies
- Unreality
- Vehicular Trauma-free
- Verbal Abuse-free
- Victim Blaming
- Violence Against Children
- Vomiting-free
- Weapons-free
- Game