Difference between revisions of "Bravely Default"

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'''Systems:'''
 
'''Systems:'''
 
* Nintendo 3DS
 
* Nintendo 3DS
* Releases: 2014
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* <small>Releases:  
**  
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** 2014
 
</small>
 
</small>
 
'''Publisher:'''
 
'''Publisher:'''
* Square Enix and Nintendo
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* Square Enix  
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* Nintendo
 
'''Developer:'''
 
'''Developer:'''
* Silicon Studio and Square Enix
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* Silicon Studio
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* Square Enix
 
'''ESRB Rating:'''
 
'''ESRB Rating:'''
* '''T'''
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* '''Teen (T)'''
 
* Reasoning: <small>
 
* Reasoning: <small>
** Fantasy Violence, Mild Blood, Mild Suggestive Themes, Use of Alcohol  
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** Fantasy Violence
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** Mild Blood
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** Mild Suggestive Themes
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** Use of Alcohol  
 
</small>
 
</small>
 
</div>
 
</div>
 
 
 
''Bravely Default'' is the start of a new series as a spiritual successor of Final Fantasy: The Four Heroes of Light. It is a very close sister series to Final Fantasy, with many items, jobs/classes, and themes being similar or outright the same. The story follows Tiz Arrior, the lone survivor of his village after it was swallowed by the Great Chasm, Agnès Oblige, the Vestal of Wind and caretaker of the Wind Crystal, which has darkened and lost its power, Ringabel, an amnesiac, vagrant, and incurable flirt, and Edea Lee, opinionated and idealistic daughter of the Templar leader of Eternia, and their Cryst-Fairy guide Airy as they seek to rid the world of the encroaching darkness.  
 
''Bravely Default'' is the start of a new series as a spiritual successor of Final Fantasy: The Four Heroes of Light. It is a very close sister series to Final Fantasy, with many items, jobs/classes, and themes being similar or outright the same. The story follows Tiz Arrior, the lone survivor of his village after it was swallowed by the Great Chasm, Agnès Oblige, the Vestal of Wind and caretaker of the Wind Crystal, which has darkened and lost its power, Ringabel, an amnesiac, vagrant, and incurable flirt, and Edea Lee, opinionated and idealistic daughter of the Templar leader of Eternia, and their Cryst-Fairy guide Airy as they seek to rid the world of the encroaching darkness.  
  

Latest revision as of 03:09, 2 October 2014

Bravely Default is the start of a new series as a spiritual successor of Final Fantasy: The Four Heroes of Light. It is a very close sister series to Final Fantasy, with many items, jobs/classes, and themes being similar or outright the same. The story follows Tiz Arrior, the lone survivor of his village after it was swallowed by the Great Chasm, Agnès Oblige, the Vestal of Wind and caretaker of the Wind Crystal, which has darkened and lost its power, Ringabel, an amnesiac, vagrant, and incurable flirt, and Edea Lee, opinionated and idealistic daughter of the Templar leader of Eternia, and their Cryst-Fairy guide Airy as they seek to rid the world of the encroaching darkness.

General Comments

The game's art style is cartoonish, and the main cast appears younger than they really are (though they are already quite young). Some of the costumes can be quite revealing, especially on the two women. This is more apparent in the Japanese version of the game. Anything approaching actual nudity though, happens off screen.

The violence is not terribly graphic, but could be a bit more problematic than other similar games when paired with the game's context. Notably, key story battles tend to be very emotionally charged. Cutscenes are similar, with implied violence. Examples below.

The opening cutscene of the game graphically depicts the destruction of Tiz’s home village and his brother’s fall to his death, although shown the moment of his demise is not shown, as well as the entirety of Agnès’s attendants flocking to protect her from the onslaught of darkness, saying “Let our bodies be her shield!”

The game has online features, allowing people to send their heroes to assist other players. These multiplayer interactions may contain problematic content.

Alcohol

Several mentions of alcohol are made throughout the game, and there is a tavern on the Grandship. However, it is never seen or consumed by the party.

Aquatic Violence

While traveling by boat, the party may be attacked by sea monsters and sharks in random encounters.

The boss guarding the Water Crystal, Rusalka, is a living blob of water that attacks the party with water and acids.

Blood

The animation for attacking with some weapons resembles a bloody slash and some swords are stained red, appearing bloody. Most notable of these belongs to the Red Mage Fiore DeRosa, which actually appears bloodied, rather than simply red.

Body Horror

A villain named Victoria was ‘cured’ of a dire disease in a manner that left her body frozen in the misshapen form of a child, outright described as ‘twisted’. She may not look out of place in a cartoon, but in a game where most characters are realistically proportioned she stands out as a tiny floating body with bugged black eyes, a head as large as her torso, oversized hair and a tail (though the tail is only part of her costume).

Bones

Skeleton enemies abound, especially in the later part of the game.

Some of the Nemesis fights at Norende, notably several of the Ba’al enemies have skeletal features.

Canines

Several enemies are modeled after wolves.

Cannibalism

Zombie wolves have an attack called “self-cannibalize”, injuring themselves to increase their attack power.

Dead Bodies

Black Mage Ominas Crowe kills his own minions on screen the first time the party meets him. They remain during the scene.

Several villains are killed and remain on-screen for some time throughout the course of the story.

In the true ending, it appears that Tiz dies just in time for Agnès, Edea, and Egil to find his body on Tiz’s brother’s grave.

Death of Family/Friends

The game makes heavy use of these elements, as demonstrated below.

Early on in the story, Tiz’s brother gets killed in front of him by a geological disaster, and the rest of his family and village are killed by the same disaster. . He is visibly traumatized and is revealed to suffer nightmares about the event throughout the game.

The Guard Captain of Caldisla is killed, and the party have to deliver the news to his father, who is obviously devastated and his health deteriorates from despair until you bring an orphan you encounter much later to live with him.

During the Summoner sub-quest, two preadolescent sisters murder each other due to mind-altering substances.

During the Valkyrie, Ranger, and Summoner sub-quests, it becomes clear that Edea is or was close to the bosses, especially the Valkyrie Einheria Venus. After you defeat and kill them, she mourns. Her mourning is most apparent for the Valkyrie, which she is obviously broken up about. Also, the Valkyrie, Ranger, and Summoner are all full siblings and mourn each other as you kill them.

Olivia, Agnès’s best, and prior to the party only, friend is murdered on screen defending Agnès from the villains as part of the main plot. Olivia is the closest thing Agnès has to family. Agnès is deeply wounded by her death.

To obtain the Swordmaster job, the party must kill Edea’s former master, and even though he is an enemy, it is clear that she still holds him in high esteem and is distraught by his death.

The death of her lover drives the Summoner Mephilia Venus's descent into the cruel madness the party sees when she is first encountered.

The party causes another instance of this during the boss fight with Victor and Victoria. Though she is a homicidal monster, Victor still cares deeply for Victoria and screams in agony at her death. Victoria responds with disbelief and bitter rage if Victor should die first.

Eventually you are forced to battle Edea’s father. Afterwards his wife, Edea’s mother, rushes into the scene to cry over him as he is dying, and Edea herself is devastated despite her contribution. The man is actually saved and does survive, but the scene is played up for the emotion before then.

Lester DeRoso's entire backstory arc is about how his family and subjects were murdered, and how he escaped death himself to become an immortal forever bitterly mourning and attempting to avenge them.

Alternis Dim was raised by Edea’s parents alongside her, and thought that perhaps one day they could be married. This is revealed in the fight where you must kill him. This death is drawn out longer than most. He is injured, dying, and the rocking of the ship throws him overboard after a few more emotional exchanges with Edea.

It is revealed later that the death of family or abandonment by them is what drove the Thief to commit his atrocities.

During and after act 5, you can refight all bosses; in some of these fights, characters are devastated if their partner is taken down first, such as killing Holly before Baras, or Victoria before Victor.

In chapter 6, an alternate reality, the native version of Edea is dead, and apparently Alternis was unable to protect her. Alternis Dim, Braev Lee, and Mahzer Lee are devastated by this. Alternis in particular is driven to suicidal despair, and fights you intending to die during the Conjurer sub-quest. He survives your battle, but it is heavily implied by the end of the quest that he has killed himself by other means.

It is discovered that Ringabel is the Alternis Dim from a world prior to the one that the party hails from, and was the sole survivor of that group. The trauma from this is implied to be the cause of his amnesia from the start of the game.

In the false ending, after a short unwinnable boss battle all of the party except Agnès is killed, and Agnès is devastated; Agnès is then killed. However the party is miraculously revived and continues on.

Lord DeRosso sacrifices his eternal life to sabotage the final boss of the true ending path, implying his permanent death.

During the final boss battle of the true ending path, the enemy is explicitly shown destroying and consuming worlds from parallel dimensions to heal and empower himself, as well as to taunt and demoralize the party for their inability to prevent the incredible loss of life. Some of these worlds are explicitly labeled as ones belonging to people on the player’s friends list that also own the game. This has no actual effect on anyone’s in-game world. At the end of the ending sequence in the true ending path, Tiz apparently dies. He is aware that this is about to happen and excuses himself from the party to spare them the trauma. He chooses to let himself pass on standing on the grave of his dead brother; the party and the orphan he has adopted as a surrogate brother are shown to be unaware of the event, and the player is not shown their reaction when (or even if) they find his body.

Dehumanization

The Ranger boss is very animalistic, speaks in a primitive manner, and behaves like a feral predator, growling and loudly declaring her bloodlust. One of the characters asks something akin to “what has she become.”

One party member, Ringabel, behaves like a blatant philanderer and is constantly admiring women for their bodies and trying to see more exposed skin. Quote: “Women are fickle beasts.” This is, however, largely an act, as it is made clear that he only has true feelings for one woman, he much prefers championing women and would never truly take advantage of them. When confronted with the villain described below, whose first crime is implied to be rape, Ringabel is visibly outraged and angrily stands up for the victims.

One villain uses a drug to seduce numerous women; it is implied that he rapes them, and it is shown that he keeps them imprisoned in cages, where he experiments on them and kills them to extract and refine his drug. He intends to use this drug to further his own career and standing, and is shown to be completely unrepentant and outright dismissive of the women sacrificed in his scheme: “Does a carpenter care for the wishes of his hammer? Tools ill have need of identities.”

Another villain eagerly embraces participating in a continent-wide full scale war for the sole purpose of developing and testing chemical weapons of mass destruction. He is utterly unconcerned with friendly fire during these ‘tests’ and angrily refutes his (much more humane) superior’s adamant insistence that their enemies be treated like proper people. He gathers up and treats wounded enemies back to health, but only because healthy subjects provide better data when experimented upon and tortured, and he states explicitly that he would gladly use his own troops and allies for the same purpose. Yet another villain is a wealthy merchant in possession of the only water supply in a desert town. He has conspired with the local king (who also views his subjects as nothing but tools to build his own greatness) to gain this monopoly and raised his prices to exorbitant levels, telling anyone who objects that they can always trek through the desert to the nearby oasis, where he has hired a band of thieves to rob them of all their possessions. When confronted he dismisses every other human being as nothing but a source of wealth to be exploited.

The villainous plot in the Florem region revolves around flooding the local economy with beauty products laced with addictive mind-altering drugs with the intent of turning the local pious, puritan culture into blind, shallow, beauty-obsessed-to-the-point-of-crazed-poverty masses. In one instance, devoted preadolescent sisters are shown to have murdered each other over desire for these products. Several of the participating villains revel in or even take advantage of the dehumanizing that occurs.

In the war-torn region of Eisen, enemy forces have kidnapped war orphans and forced them to mine precious material. These orphans are called ‘canary boys’ in reference to the practice of using canaries to find and trigger deadly traps or natural dangers.

In a conversation with the final boss of the true ending path, he likens the party and even his own minions to cattle. “What further use has one for cattle claimed by age or injury, save to be eaten?”

Depiction of Disaster

The Great Chasm destroys Norende village, an event that recurs multiple times through the story. As the first player character lived in Norende, the first time the destruction is depicted is in a fully animated and detailed movie. It is implied that the Great Chasm will grow and destroy the entire world if the party does not stop it, driving the plot.

The effect of the crystals being darkened mimic natural disasters. The seas are rotted through and impassible, killing fish and dissolving ships, the winds are stilled and thus the air has become stagnant an unbearably warm, and the Eisen volcano has erupted, spewing lava everywhere.

Gravemark Village bears innumerable gravestones from the Great Plague before the story.

The final boss of the true ending path destroys and consumes entire inhabited worlds onscreen to heal and damage the party.

Depiction of War

A continent-scale war rages in the Eisen Region. A chemical weapon of mass destruction is explicitly referenced and described in use, though this happened off-screen prior to the player’s arrival. When the party’s quest draws them to the area, they are initially reluctant to offer any assistance to the side explicitly allied with them despite the fact that this army is struggling, but eventually the party is drawn into the conflict anyway. The party participates in at least one frontal assault, infiltration and assassination, and has to contend with an enemy assassin as well.

Disease

One villain uses a self-created deadly airborne toxin to kill massive numbers of enemy forces as well as some of his own; while not strictly disease based, it may bear some similarities. It is revealed late that this villain makes some weapons of mass destruction by combining infectious diseases like the common cold with snake venom.

Part of the game’s backstory, and the backstory of Eternia and Edea’s family, is heavily based on the events of the Great Plague, 20 years prior to the events of the story. It eradicated entire villages and cost countless lives. Much of this is revealed in Gravemark Village, a tiny and easy to miss place to the east of Eternia city, where grave markers of those killed by the plague cover the landscape.

Disruptive Home Life

Very few characters have a stable home life.

Notably, you are required to assault the castle one of your party members grew up in, you can visit her room that serves as a safe house to recover, and this event culminates in a fight apparently to the death with her father. While it is made clear that father and daughter do care about each other, it is also explicitly mentioned there is a great deal of friction and hurt in their history. At least once the father states that he will have to kill his daughter along with the rest of the party rather than let them succeed at their goals.

The first innkeeper you encounter loses his only son during the plot and becomes increasingly despondent and lonely in successive visits.

Electrocution

There are a number of thunder/lightning spells and abilities.

Emotional Abuse

The villainess Victoria depends on her physician Victor for her continued survival. Victor, along with his father, saved her from a fatal disease but their cure left her body stunted and twisted and eventually ruined her psyche; because of this failure Victor has devoted his life to extending hers and obeys her every whim, investing his entire emotional state in her. Consequently, Victoria (who has become a murderous sociopath) also behaves like a spoiled and entitled child, constantly altering between sweet-talking and berating Victor, making clear her bitter contempt while also clinging to him like a dependent.

Existential Despair

This is a running tone through the latter half of the game.

The party is out to save the world; multiple times it appears as if all of the progress and success they have achieved has been completely undone, forcing them to start all over and driving them to the brink of despair.

A large part of the endgame boss battles involves attempts to crush the party’s spirits. The final boss of the true ending path appears to be an unfathomable, immortal and unstoppable force who ‘plays’ with the party and laughs at their struggles.

Explosions

There are frequent explosions throughout the game, most frequently with fire spells. Whenever the party is required by plot to suffer grievous harm, it is usually depicted by small explosions around them or the screen going white to the sound of an explosion. On several of these occasions, the party screams in pain.

Fire

There are numerous fire spells and effects, some of them massive and at least one cinematic. The Black Mage, Ominas Crowe, black mage, attempts to burn down Caldisla, though the effects get contained quickly.

Ghosts

A number of ghosts and ghostly enemies exist throughout the game.

The Pirate job quest involves finding and fighting upon a ghost ship.

Heights

Several scenes take place on airships, and while there no risk of falling accidentally, but they do crash via the plot. At least two characters die by falling to their deaths, though the point of impact is never depicted.

There is also a scene prior to the Fire Temple where stone pillars that the party is traversing begin to collapse into lava. The party nearly falls in, but manages to save itself.

In the ending, the final dungeon takes place floating above the Great Chasm, a bottomless pit.

Insects

There are a number of butterfly, moth, scorpion, and worm like enemies.

Airy’s wings resemble butterfly wings, and one endgame boss has multiple stages representing an insect’s metamorphosis, including a grotesque ‘pupa’ form with multiple limbs and scythe-like claws.

Kidnapping

One of the primary goals of the nation opposed to the party is to kidnap Agnés because of her position and special ability. At one point the party is captured and thrown in a dungeon and must free themselves.

One villain kidnaps, imprisons, and uses women with essentially a date rape drug.

Medical Malpractice

One villain specializes in creating medicines and various compounds and chemicals. Participating in a full-scale war, he treats prisoners of war back to full health, but only so he can test the effects of various poisons and toxins on healthy subjects.

Another villain was cured of a fatal disease as a child, but the doctor used an unsanctioned treatment that unintentionally left her growth stunted, her body twisted, and her psyche eventually shattered.

Mind Control

Charm effects exist that reverse party affiliations for the duration for the status ailment.

The villainous plot in the Florem region revolves around flooding the local economy with beauty products laced with addictive mind-altering drugs with the intent of turning the local pious, puritan culture into blind, shallow, beauty-obsessed-to-the-point-of-crazed-poverty masses. In one instance, devoted preadolescent sisters are shown to have murdered each other over desire for these products.

One of the Florem villains is taking advantage of this plot to develop what is essentially a very potent date-rape/mind control drug.

Murder

The villains are not shy about murdering various NPCs, including their own minions, innocent civilians, and characters the player has been set up to care about. One of the most emotionally played up murders is that of Agnès’s best friend Olivia, who dies on-screen intercepting an attack from the villain meant for Agnès.

There is a murder-mystery styled sidequest where an assassin gradually kills off the friendly NPCs in the area; if the player knows what to do these are the only preventable murders in the game.

Combat involves killing enemy soldiers, and upon defeating many enemy human bosses it is explicitly shown and stated that you kill them, at least in the first few acts.

The violence is not graphically depicted.

Mutilation

You are required by plot to fight a party member’s father ostensibly to the death; while he is not killed in defeat, it is stated that his sword arm is crippled to the point he will never hold a weapon again. (Not graphically depicted.)

Parental Abandonment

This is the excuse the holder of the Thief Asterisk gives for his life of crime. Notably, player character Tiz proposes the alternate possibility that the Thief’s parents may have been unable to care for him and gave him up for hope of a better life, but the Thief bitterly refuses to consider the idea.

This is the reason for Alternis Dim's fanatic loyalty to Eternia; He was abandoned shortly after birth in the slums of Florem, and Braev took him in and raised him as his own, effectively making him Edea's brother. This is revealed in the fight you kill him, and this is after you have already fought his surrogate father to near-death.

Psychological Trauma

While it is not overtly stated, Tiz may have developed some sort of psychological trauma in response to the death of his brother and the Water Vestal in front of him. He doesn’t sleep well, has nightmares every night, and he does talk about how deeply it affects him once during the main storyline.

Agnes is also shown to be traumatized and emotionally broken at the death of her best friend, Olivia.

Edea befriends the other party members and as a direct consequence finds herself opposed to the doctrine and ideology she was raised in, as well as in a position where she must fight family and close friends to the death. She struggles with this conflicting loyalty throughout the story.

The innkeeper from the beginning of the story is so distraught by his son’s death that he becomes bedridden.

Ringabel suffers from amnesia (and his name is a self-made pun to that effect) and his recovery process throughout the storyline is painful for him. The amnesia is eventually revealed to be caused by a traumatic experience as well.

Racism

While not technically racism and more accurately religious genocide, the religion that the PCs support, the Crystal Orthodoxy, is under violent suppression by the Eternian Empire.

Notably, the Eternian Empire attempts to justify this by claiming they themselves suffered the same oppression by the Orthodoxy for hundreds of years. This is because the Eternian branch of the religion had been cut off and was decidedly more corrupt for that time. This is shown eventually to be more or less true, but the fact remains that the Eternians treat ALL Orthodoxy believers as beneath contempt.

Rats/Rodents

Numerous bat enemies exist.

Reptiles

Several of these types of monsters exist. One sub-quest involves battling several dragons in succession.

Self Harm

Zombie wolves have an attack called “Self-cannibalize” that harms them to boost their attack power.

Sex Shaming

Ringabel is an incurable and insatiable flirt, and is often rebuffed and mocked for it by the other party members. While not his advances are not technically sexual, and in fact appear to be romantic in nature instead, it could be implied with ease. Regardless, it is always played for comedy in that it almost always gets him into trouble and/or abused by a disgusted party member.

Sexual Assault

While it is never outright stated, one villain employs a very potent drug to seduce women into following him to his lair, where he keeps them imprisoned in cages. It is implied that he rapes them, as well as experiments on them to refine his drug, and it is outright stated that he kills them to extract his drug.

Sexual Harassment

Some of the characters are very forward with their intentions. These characters include Ringabel, a party member, the Sage of Yulyana, and the Red Mage, Fiore DeRosa. Ringabel never does more than posture, the Sage rarely does more than comment or maintain a hug slightly longer than is socially acceptable, but Red Mage Fiore DeRosa is actively malicious.

Sexualization/Objectification

This is a bit of a plot point; The Town of Florem turned from a religious focal point to a town obsessed with physical beauty and that type of posturing. The only permanent inhabitants are women, and men come from all over to take a look at the “flowers.” One plot point involves a beauty pageant. The town has a statue of a woman with bunny ears in a suggestive pose.

Several of the job costumes and other costumes for the female characters are somewhat sexualized. They were censored outside of Japan in part due to the apparent young age of the characters.

Slavery

The Black Blades employ child slaves in the Mithril mines, accessed in the Eisen Region before the Fire Temple.

The king of Ancheim treats his subjects as little better than slaves, working them ruthlessly in an attempt to ‘modernize’ his city and contribute to his own personal glory.

Snakes

Numerous snake enemies exist.

The final boss of the true ending is named after a famous snake from mythology, and one of the visual displays of his magic is stylized appropriately. The boss himself however resembles a squid far more than a snake.

Stalking

Agnès is pursued by the villains who wish her dead.

Substance Abuse

An addictive hair dye and spiritually addictive hairpin form the center of a plot in Florem. The addictive compound is called Nidaphyx (pronounced “Need a fix”) so it is fairly obvious.

Suicide

In chapter 6, an alternate reality, the native version of Edea is dead, and apparently Alternis was unable to protect her. Alternis Dim, Braev Lee, and Mahzer Lee are devastated by this. Alternis in particular is driven to suicidal despair, and fights you intending to die during the Conjurer sidequest. He survives your battle, but it is heavily implied by the end of the quest that he has killed himself by other means.

Several bosses (most notably Victor and Victoria) will be driven to despair and suicidal rage when their battle partners are killed by the party.

Supernatural Evil

Demon family enemies exist throughout the game, and the final conflict is against an evil god and his lackey, who are attempting to challenge the ‘celestial realm’, implied to be the real world that the player inhabits.

Undead/Zombies

Undead enemies abound, especially in later parts of the game.

The Earth Crystal is guarded by the Gigas Lich, a giant undead monstrosity.

Unreality

In the intro of the game, Agnes speaks to the player with augmented reality technology; in the game’s interface she appears to be in the room with the player.

After the events at the holy pillar, the world is reset to slightly after the party meets. They are thrown off by this and it is quite unclear what precisely is going on for some time. Agnes begins to doubt reality.

During the final fight, the 3DS’s inward facing camera is used to project what it sees into a rift where your world was. This is usually the player's face. It is implied that you, the player, had a direct hand in guiding the party (Tiz in particular) and saving this alternate reality. (As the player of any video game, you do this by default, but this title directly refers to you and expresses gratitude.)

Vehicular Trauma

The party is on board an airship that crashes. They are mostly unharmed.

Verbal Abuse

Several villainous bosses, most notably Holly the White Mage and Victoria the Arcanist, mercilessly berate the villains they are partnered with, as well as anyone else in the immediate vicinity.

Victim Blaming

One villain uses compounds that act like mind control/date rape drugs, leads women into a secluded laboratory basement with a cage, claims that “all [his victims] leave satisfied” and proposes it’s in their nature to be victimized because of their gender. While it is unclear what precisely he does, the context implies sexual assault and murder.

Violence Against Children

A pair of preadolescent children in Florem kill each other over the mind-altering addictive products in the region.

The war orphans put to slavery in Eisen are called ‘canary boys’ after the practice of using the birds to discover and trigger deadly traps and natural dangers.

In comparison to most other named characters, your protagonists appear to be very youthful, which may lead to the impression of this, but the youngest of them is stated to be 18 (15 in the Japanese version).

The villain Victoria appears to have the body of a small child, but this is because her growth has been stunted and she is actually much older. Regardless of her appearance, the party does kill her.

Vomiting

There are worm enemies with attacks called "Gastric Juices." This attack can be learned and performed by party members with the Vampire Job.

Weapons

As an RPG, weapons abound, though in theory they do not need to be used, and it is possible to play the entire game bare-handed. Difficult, most likely, but possible.

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