Difference between revisions of "Year Walk"

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m (Incomplete Tags For This Game)
(Incomplete Tags For This Game)
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==Incomplete Tags For This Game==
 
==Incomplete Tags For This Game==
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[[Canines]]
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[[Depiction of Disaster]]
 
[[Depiction of Disaster]]
  
 
[[Forced Implantation]]
 
[[Forced Implantation]]
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 +
[[Vehicular Trauma]]
  
 
==[[Alcohol]]==
 
==[[Alcohol]]==

Revision as of 17:51, 22 September 2014

Year Walk is a survival horror adventure game created by Simogo. The game follows an unnamed male protagonist as he performs an old Swedish ritual that loosely translates to "year walk" or "annual walk".

Incomplete Tags For This Game

Canines

Depiction of Disaster

Forced Implantation

Vehicular Trauma

Alcohol

The unlockable journal entries regularly reference drinking, possibly to the point that the writer could be interpreted as alcoholic.

Blood

The game uses blood as a clue for where to find mylings. It also appears on the doll in the shack, on the Huldra during a jump scare, and at the end of the game.

Body Horror

The mylings and possibly the huldra may constitute this.

Dead Bodies

The mylings are bodies of children who have been murdered. The first ending shows the dead body of a woman.

Death of Family/Friends

The Player Character's ex-girlfriend dies at the end of the game.

Disease

The encyclopedia entry for the Night Ravens state that they are harbingers of disease and illness.

Drowning

The Brook Horse is noted to lure children onto its back and then drown them in a lake. The unlockable journal entries tell of a woman who murdered four children by drowning them.

Existential Despair

The writer of the unlockable journal entries experiences this.

Eye Horror/Eye Trauma

To solve a puzzle, a doll must be wound up. The head will then spin around. During the last rotation, its eyes are gouged out, with blood where they once were.

Ghosts

Mylings are ghosts of dead children. Four appear in the game.

Jump Scares

When the player finally finds the huldra, she suddenly leaps forward and screams with blood on her face. While searching for a myling in the mill, a ghostly apparition will suddenly jump out at the player.

Murder

The first ending of the game reveals that the PC will murder the woman he loves.

Parental Abandonment

Debatable. The mylings were created when poor mothers paid a woman to find them new homes. The same woman then murdered them.

Psychological Horror

The unlockable journal entries deals with this. The main story does as well, though this is a more subtle variation.

Substance Abuse

The writer of the journal entries may be interpreted as an alcoholic.

Suicide

The second ending of the game ends with the Player Character committing suicide to avoid his fate.

Unreality

The premise of the game is that the player is deliberately inducing hallucinations.

Violence Against Children

The mylings are children who have been murdered.

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