Difference between revisions of "LIMBO"

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==[[Aquatic Violence]]==
 
==[[Aquatic Violence]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character cannot swim and will instantly drown if they fall in water that reaches above their legs.
 +
</div>
 +
 
==[[Blood]]==
 
==[[Blood]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The death sequences are fairly graphic and most of them include blood. The blood is filtered through the darkness there is no color. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.
 +
 +
When the Player Character first kills the enemy spider, blood or what is supposed to be blood, comes out of its legs and body.
 +
</div>
 +
 
==[[Claustrophobia]]==
 
==[[Claustrophobia]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Some parts of the game has the player character trapped in a small alcove or on a small platform to get to the next area.
 +
 +
For the Xbox Achievements, it regularly requires the player to go into small, hidden passageways to get the achievement.
 +
</div>
 +
 
==[[Darkness]]==
 
==[[Darkness]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The entire game is dark with small points of light, and silhouetted by darkness. There are a notable few levels that take place in entire darkness.
 +
</div>
 +
 
==[[Dead Bodies]]==
 
==[[Dead Bodies]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are quite a few moments in game where the player character encounters dead bodies with flies hovering around the bodies.
 +
 +
For the jumps over electrocuted areas of the game, there are dead bodies to show that the area is dangerous.
 +
 +
There are several instances where the silhouettes of hanged bodies appear in the game.
 +
</div>
 +
 
==[[Drowning]]==
 
==[[Drowning]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Deep water is an obstacle for the Player Character, who will drown almost immediately if submerged.
 +
</div>
 +
 
==[[Electrocution]]==
 
==[[Electrocution]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In later levels there are electrical traps and puzzles, falling accidentally into them leads to the player character getting electrocuted. The player must time jumps to avoid these.
 +
</div>
 +
 
==[[Fire]]==
 
==[[Fire]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Enemies roll burning tires at the Player Character near the beginning of the game.
 +
</div>
 +
 
==[[Forced Implantation]]==
 
==[[Forced Implantation]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are slug/worm enemies in the game that will burrow partially into the Player Character's head and control their movements. They go away after they are eaten by a different enemy.
 +
</div>
 +
 
==[[Gore]]==
 
==[[Gore]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The death sequences throughout the game are extremely graphic and can involve blood, loss of limbs, decapitation, etc. along with graphic sounds. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.
 +
</div>
 +
 
==[[Graphic Violence]]==
 
==[[Graphic Violence]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The death sequences throughout the game are extremely graphic and can involve blood, loss of limbs, decapitation, etc. along with graphic sounds. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.
 +
</div>
 +
 
==[[Guns]]==
 
==[[Guns]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">Late in the game there are machine gun turrets as obstacles. They fire bullets rapidly with loud noises.
 +
</div>
 +
 
==[[Heights]]==
 
==[[Heights]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">This game frequently uses heights to solve certain puzzles of a level. Falling from certain heights will kill the player character graphically with graphic sounds.
 +
</div>
 +
 
==[[Insects]]==
 
==[[Insects]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are flies hovering over dead bodies in later levels.
 +
 +
There are slug/worm enemies that will partially burrow into the Player Character's head and control their movements.
 +
 +
There is a non-hostile giant fly/mosquito late in the game. The Player Character must grab onto this insect to solve a puzzle.
 +
</div>
 +
 
==[[Mind Control]]==
 
==[[Mind Control]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are slug/worm enemies that will partially burrow into the Player Character's head and control their movements. The Player Character can only control their jumps until the enemy is removed.
 +
</div>
 +
 
==[[Murder]]==
 
==[[Murder]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character encounters other humans that will attempt to kill the Player Character. It is implied that these humans have killed others as well.
 +
 +
The Player Character arguably murders other humans by leading them into traps in order to avoid being killed themself.
 +
</div>
 +
 
==[[Mutilation]]==
 
==[[Mutilation]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The death sequences throughout the game are extremely graphic and can involve blood, loss of limbs, decapitation, etc. along with graphic sounds. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.
 +
</div>
 +
 
==[[Psychological Horror]]==
 
==[[Psychological Horror]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The game is surreal and graphic. The game is meant to inspire extreme discomfort and paranoia in the player.
 +
</div>
 +
 
==[[Spiders]]==
 
==[[Spiders]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There a giant spider enemy that the Player Character encounters early in the game. The Player Character must fight this enemy multiple times throughout the game. This includes a sequence where the Player Character is chased by the giant spider.
 +
</div>
 +
 
==[[Suicide]]==
 
==[[Suicide]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">There are several instances where the silhouettes of hanged bodies appear in the game. The game is unclear as to whether or not they are suicides.
 +
</div>
 +
 
==[[Violence Against Children]]==
 
==[[Violence Against Children]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">The Player Character is a small child. They will be attacked in the game and can die, often in a very graphic manner. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.
 +
 +
All other humans encountered in the game are children. The Player Character is required to kill them to progress in the game.
 +
</div>
 +
 
==[[Weapons]]==
 
==[[Weapons]]==
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:90%">In late levels there are gun turret enemies.</div>
  
 
[[Category:Alcohol-free]]
 
[[Category:Alcohol-free]]

Revision as of 13:47, 15 September 2014

Aquatic Violence

The Player Character cannot swim and will instantly drown if they fall in water that reaches above their legs.

Blood

The death sequences are fairly graphic and most of them include blood. The blood is filtered through the darkness there is no color. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.

When the Player Character first kills the enemy spider, blood or what is supposed to be blood, comes out of its legs and body.

Claustrophobia

Some parts of the game has the player character trapped in a small alcove or on a small platform to get to the next area.

For the Xbox Achievements, it regularly requires the player to go into small, hidden passageways to get the achievement.

Darkness

The entire game is dark with small points of light, and silhouetted by darkness. There are a notable few levels that take place in entire darkness.

Dead Bodies

There are quite a few moments in game where the player character encounters dead bodies with flies hovering around the bodies.

For the jumps over electrocuted areas of the game, there are dead bodies to show that the area is dangerous.

There are several instances where the silhouettes of hanged bodies appear in the game.

Drowning

Deep water is an obstacle for the Player Character, who will drown almost immediately if submerged.

Electrocution

In later levels there are electrical traps and puzzles, falling accidentally into them leads to the player character getting electrocuted. The player must time jumps to avoid these.

Fire

Enemies roll burning tires at the Player Character near the beginning of the game.

Forced Implantation

There are slug/worm enemies in the game that will burrow partially into the Player Character's head and control their movements. They go away after they are eaten by a different enemy.

Gore

The death sequences throughout the game are extremely graphic and can involve blood, loss of limbs, decapitation, etc. along with graphic sounds. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.

Graphic Violence

The death sequences throughout the game are extremely graphic and can involve blood, loss of limbs, decapitation, etc. along with graphic sounds. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.

Guns

Late in the game there are machine gun turrets as obstacles. They fire bullets rapidly with loud noises.

Heights

This game frequently uses heights to solve certain puzzles of a level. Falling from certain heights will kill the player character graphically with graphic sounds.

Insects

There are flies hovering over dead bodies in later levels.

There are slug/worm enemies that will partially burrow into the Player Character's head and control their movements.

There is a non-hostile giant fly/mosquito late in the game. The Player Character must grab onto this insect to solve a puzzle.

Mind Control

There are slug/worm enemies that will partially burrow into the Player Character's head and control their movements. The Player Character can only control their jumps until the enemy is removed.

Murder

The Player Character encounters other humans that will attempt to kill the Player Character. It is implied that these humans have killed others as well.

The Player Character arguably murders other humans by leading them into traps in order to avoid being killed themself.

Mutilation

The death sequences throughout the game are extremely graphic and can involve blood, loss of limbs, decapitation, etc. along with graphic sounds. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.

Psychological Horror

The game is surreal and graphic. The game is meant to inspire extreme discomfort and paranoia in the player.

Spiders

There a giant spider enemy that the Player Character encounters early in the game. The Player Character must fight this enemy multiple times throughout the game. This includes a sequence where the Player Character is chased by the giant spider.

Suicide

There are several instances where the silhouettes of hanged bodies appear in the game. The game is unclear as to whether or not they are suicides.

Violence Against Children

The Player Character is a small child. They will be attacked in the game and can die, often in a very graphic manner. There is an optional filter in the console versions that fades the screen to black instead of showing the death sequence. This is not available in the computer versions.

All other humans encountered in the game are children. The Player Character is required to kill them to progress in the game.

Weapons

In late levels there are gun turret enemies.

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